So, this is pretty much haptic feedback, right? We've been hearing about the potential for that for a while, but this seems a little different... neat stuff.
Actually, the quote completely makes sense if you think about it. The architecture's too different between the 3DS and the PS Vita... to make a port - even a lazy port that didn't require too much staff time, just enough to get the technical crap down.
Staff time equals money. They're being really dainty about it with that quote, but they are saying they don't want to invest money on that port.
They didn't want to invest money in porting R...
@jaosobno
I knew it was too good to be true when I heard the term "X-Surface." I expected skateboarders at E3 and some horrible rap-rock! And some Doritos! And some Mountain Dew!
...we'll probably see those last two at E3, won't we?
When the rest of the world says "apps," we say "games." I've got an iPad for work, and I've enjoyed a ton of great, smaller, simpler games on it. Stuff like Super Hexagon (which is flipping brilliant), The Pinball Arcade, Minter's Llamasoft games like Gridrunner, and even Jetpack Joyride - that game is too fun for its own good. Plus, there are a ton of advanced board games set up for asynchronous online play.
Particular sets of gamers love the...
Yeah. Square loves to think that we all still care about the story portion of Final Fantasy XIII, so much so that a new character which only has to do with the story is important... sigh... well, maybe this character will push XIII into something enjoyable!
"...like a gothic lolita Serah..."
You've gotta be kidding me.
Well, at least the costume thing seems nice. I'm one of those crazy people who actually liked the battle sy...
I totally agree - if you dug into it, it was nice, but that's it... you had to dig into it, and that premise isn't going to sell a ton.
I feel like the sequel to that game, were it sufficiently funded and given enough time, would have been amazing! But unfortunately, execs who could only see "Rygar did not equal money, therefore no more Rygar" shut that down.
A Disney Skylanders. That... could really work. Heck, it could be the thing that keeps Disney franchises relevant to young kids. This thing *should* be good enough that even us adult folk might check it out for our old favorites... should. I'm not expecting much after Epic Mickey 2.
So, there's Ayane. Okay...
I fail to see how these screenshots show a complete overhaul of the gameplay in the game responsible for the Call Of Duty-ification of the Ninja Gaiden franchise.
"Gamers have proven they will support the cooler stuff (how many Rygar games did we get in the last 15 years?)"
Wow man, way to twist the knife. The Rygar reboot was half-baked - it was a nice predecessor to something like God of War, but it ...
@DragonKnight, that post was just beautiful. Just letting you know.
Luckily, Giant Bomb's reviews are always by individuals, not by the entire outfit, so you don't have to wonder why Giant Bomb gave it that score. Brad did. Jeff may totally disagree if he gets around to playing the game.
Brad's not your average reviewer. The dude is still a completionist on games he didn't even need to review - and if your entire living is playing games and writing about them, that's pretty much full-on gaming masochism. It's highly un...
After reading this article and a few of the more trustable reviews (Polygon, Eurogamer), I can see why fans are pissed, yet reviewers are "Well, some things are good." The reboot brought about really stupid characters trying to be gritty, a la Arkham City's PG-13-strapped inmates who just say the B word all of the time.
The boss you fight in the demo is exactly what Eurogamer's talking about - they basically put how to kill the guy in neon lights. The dialog...
They're saying it could be a "watered down" version, but I don't think it needs to be - it could just be a more efficiently-produced version.
Imagine if you had a beautiful 2D Shenmue produced by the guys behind Mark of the Ninja, or even Vanillaware (Muramasa). Then you could have a great art style while maintaining a ton of detail in a real-ish Japan/Hong Kong/wherever world, and when a fight comes up, you'd have one heck of a great 2D fighting system....
@dedicated
Yes, and those budgets aren't being completely funded by the "This needs to make a lot of money because we're giving you the money to make this game" crowd, they're being at least partially funded by the "This needs to get produced, and quickly, because I want to play it" crowd. I think - hope - that the selectors of who gets funded in Kickstarter are actual gamers, not suits who make decisions only based on target demographic metric...
The article's about Valve doing for the console industry what Xbox did for it last generation - shook up the foundations of what a console did. The title's a little misleading, I guess, but he talks mostly about the use of Linux in the article.
He's an old-school, console-focused developer who still gets paid to be exactly that. When the money's coming from Valve, he'll know plenty about it. Until then, he chose to not follow the rest of the industry, for better or worse, but his "excuse" is "Sorry, I didn't hear you over the sound of my current contract's money." It's an excuse I wish I had.
That looks... Dragon Quest-y. *sheds a tear* I'm finally interested in a Pokemon game again.
I agree with the advantages of Miiverse, I really do, but there's a huge problem with the article, and it's that the author doesn't know what a "killer app" is.
In the games press, a "killer app" is an application that will convince consumers to buy the hardware attached to that application. It "kills" the competition's offerings and convinces you that you have to have this particular thing. It's software which generates hard...
Okay, look. We old-school, faithful and hardcore gamers know how great something can be running at 60fps. Those wonderful people had a much more compelling argument against Ninja Theory taking over DmC than "Dante looks different." We know... but your average Joe doesn't. What companies will want is something that looks great in an advertisement, cutscene-like stuff to sell that game over another one. Unfortunately, 60fps isn't really a selling point for that crowd.
...
And Hotline Miami gets a 7.75.
I don't want to live on this planet anymore.
The argument the author had was silly. Yes, I think CoD will be a PS3/360 thing, but they'll also release a next-gen upscaled version for sure. Why not? They could lazily add some stuff to it without necessarily making it *for* next gen, and make extra cash from it.
This means, for next-gen buyers, that the first CoD for the system won't be very impressive as compared to when the next-gen market share is immense enough to leave the old systems behind. From Activision&...