This week in "Multiple Platform Development is Hard..."
I've hated this hypothetical magazine since Dark Souls II. :P
I hope they wouldn't just port it. They have some serious work to do on filling in the narrative gap between Doctor Cid and the Bahamut, fleshing out the rival nation they brushed over with two minor characters, and fixing how summons (useless) and quickenings (OP) work. Also, they could finally add the airship battles they were planning on from its inception (hence the named airships that you did nothing with except a dungeon crawl or two).
Dat soundtrack tho. Hitoshi Sa...
This is a super-detailed list, penny discounts notwithstanding. Thanks for it!
Makes sense. Despite the potential for Miiverse posts to be obscene constantly, I haven't seen much other than honest posts about stages or fan-oriented drawings. I think they'll be alright.
I'm pretty sure that's the case - distancing the public from what Zelda looked like a year ago seems like they're geared up for a big change. It's possible that it'll get a dual release, if the rampant speculation about a handheld/console hybrid with backwards compatibility is true.
I bought my WiiU this year at a good deal as a sidecar to my PS4, and I have no issues with NX releasing next year. The games that are good on the WiiU are stellar titles you w...
Great. One of the things I couldn't stand about LBP was the amount of lazy, boring "GET A BILLION POINTS HERE!" stage spam that was all over the listings. This seems to quell that issue. Or not, if people really like getting a billion coins...
That's the right answer! JSRF got hampered by being made for a really unreliable piece of hardware over the long-term without much compatibility anymore. A new JSR, with the devs having confidence that interest in Sunset Overdrive and Splatoon means it could be a modest hit, would be so great.
Or Panzer Dragoon. Not that Crimson Dragon F2P-esque BS. Or... Gunvalkyrie? Anyone?
Or not. I mean, I just tried to play Sonic Runners. It might be worse than eithe...
You guys should know by now not to review a game months before release, right?
I'm a fan of the UI. Now, let's talk about those download speeds...
I wonder if this is less a policy statement and more a way to work around the fact that Nintendo of Japan won't let an in-progress Metroid cat out of the bag too early. There's gotta be a reason for this kind of thing.
Once again, Reggie doesn't do the best job of justifying what the directors at NOJ decide on the PR front.
He did get that scrutiny from independent developers, actually. They cried foul on the amount he asked for, saying it contributes to a public misunderstanding of the costs of game creation. They were wrong - that video he made was very, very clear on what the Kickstarter was for, as is Shenmue 3.
God, I wish *someone* would do that for JSRF2, even if it means buying the rights.
That's your view, but it's not a correct one. Kickstarters are simply platforms for crowdfunding part of a project. It's a pre-venture capital version of venture capital. You don't give a motorcycle a kickstart and expect the kick's energy to make the thing go for 50 miles, it starts the engine. For big projects, investments after the initial Kickstarter are the fuel. One doesn't work without the other, sure, but both are okay for existing.
Yes, the f...
I'm guessing Reggie is having a tough time talking around a strategy taking place behind the scenes to focus more on Tokyo Game Show to feature content. That convention has become nearly a joke since so many Japanese firms have either folded or moved to F2P mobile. It would make sense for the longstanding, giant Japanese games company to start disclosing new information more at TGS to encourage other companies to do the same. After all, Japan does have their most loyal fanbase; they have ...
I loved the Championships, they were so fun to watch and really sold me on Super Mario Maker as a valid followup in the franchise. However, I was counting on that Nintendo Direct to give me a good reason to spend $300 on a WiiU, or drop the freaking price. Star Fox is a favorite of mine, but not such a favorite that I'd pay $300 to get a system that would play a game to be released later at full retail price. Splatoon - awesome, but not enough. Mario Kart 8 - really cool, but not enough, ...
Mere conjecture from an amateur. We have no idea what that game's going to do, there's no way to calculate the computing power you'd need at the moment, and I think the team would be much better off not trying to make the game fit older consoles whose architecture doesn't line up with their PC build nearly as well. This far into the console cycle, it would cost them more than it would benefit them, sales and all.
YES. We'll hear some Western-centric gamers get out of shape about "never liking Final Fantasy" or how "Shenmue is a forklift simulator," but forget about them. That was amazing. Rivaled their reveal of the original Playstation, and for me the FF7 announcement trumped it. And now the Kickstarter is funded already. Sony saved Shenmue.
It might be now, but the scale of the original game (while it had its issues) was pretty huge for its time. Desilets is only involved with old-school AC, and you'd better believe that if Ubi actually listened to him or anyone else with a brain, AC wouldn't have been an annual property and AC3 would have been immense.
It's not a competition, it's an analogue within the medium. Quite like how people were looking for the "Citizen Kane of Games" a couple of years ago, which was a bit of a fool's chore that led to nothing but jokes about it. Titanic makes more sense, though - it was, in the end, a consumer product with a gigantic budget, unlike Kane, which was more like a risky indie work with a small budget and, due to its time, low tech.
Hehe, I see what you did there.
It looks like a good game - love that "We are totally just paying homage to Chicago" soundtrack in the trailer, too!
I thought Grow Home had a nearly unfair advantage given its buzz, but this might have a shot.