I would personally stay with the "free" side of things. It has nothing to do with not being able to pay for a subscription fee it's just what makes PSN much more different than XBL (Both offering the same multiplayer experience). If there was a subscription yearly fee that would allow players to download X amount of DLC or X amount of games, then maybe I would consider this ultimatum.
If a subscription fee would push Sony to work faster on current XMB issues related t...
Hmm... buying paper that runs out and a calculator that would work for a week. Times that by 4 and then by 12. 5x4= 20x12=240. That's what you'd spend a year in Save-a-lot for a paper and pen... the price of an iPhone. You fail.
Back on topic, the iPhone is awesome.
You can walk into a bar and whip your iPhone out and _pretend_ to look cool. You can't drive your Ford Contour inside a bar and do the same now, can you? Save-a-lot has great discounts! Why pay $5.00 for a box of Fruit Loops when you can pay $1.00 for a bag of Fruity-O's? Psh. It's called economizing.
Btw, the iPhone serves as a good calculator/notepad for when you do go shopping at Save-a-lot (i.e. food list, total cost spent) and as a GPS for the Contour. You fail!
I think that both MS and Sony are going to have to offer some sort of server-side game save system in order to compensate for the amount of space limited to the HDD's. Of course, unless they're giving us a couple of Terabytes of HDD space to work with (which might be a little expensive) I think it's a great idea.
We need a new name for the unification of iPhone/iTouch as a gaming device. I go for iPlay or the iPwn.
Just my two cents.
Eyelashes don't blink.... eyelids do. >_>
What I'm dying to see is God of War III which has also been under wraps for a while. I'm putting my unborn kids on it that God of War III will be nothing short of Godly (no pun intended)
I'm pretty sure everyone is going to run to their PS3 to download it for a couple of reasons. It might be a mandatory installation (being that it is being linked to the PSN network), the curiosity of why it was delayed so much (i.e. what's great about it), and to just feel it out. I can assure you that because people will download it, it won't be because most of them are excited about it. Not saying that no one is... but I know tons of folks who are just nonchalant about it already.
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"Open Beta and final release dates are subject to change." <---- 'nuff said.
Yes. Sony did in fact say that Home would be released prior to NXE. They said it in 2007, twice, at the game developer's conference and at Tokyo Game Show (which were delayed) and again this past spring.
One is that, although LBP and Home were announced on the same day, LBP wasn't constantly delayed as much, or ever, as compared to Home. That's where the problem lies. It has nothing to do that it wasn't released. It has more to do with how many times Sony has pushed it back after announcing releases without delivering. The facts are there. Home has indeed lost its hype due to constant delays.
That makes sense. Just one question: How many controllers required hand gestures whilst playing in the past? None. Ok, my point exactly. And in your nonsensical "blah" speech you proved my point by saying,
"The Wii remote can be awkward when going for certain buttons"
Which is the same thing I was saying. It's tricky and, ready?, _takes getting used to in the beginning_. Wow. All that in a long paragraph. I wonder how many people here were ...
The difference between Sony and Nintendo, in these two areas, is that Sony has tons of third party support whereas any support, or development for that matter, is really stagnant on the Nintendo side of things. Which is why it was easier for Sony to move analog technology faster than Nintendo did with their N64. But, in reality, it was Nintendo to "innovate" analog controls on a console with the N64.
The reason why the N64 analog felt so 'weird' was because it was in ...
A little touchy, are we? I can see where drunk pandas makes sense. Since the genesis of gaming, controllers have been one solid piece of mass (not to mention that there wasn't any "motion sensing capabilities" then, either). The reason it was frustrating and confusing (as mentioned with Zelda) was because players were not at all used to wiggling a controller in one hand and pressing buttons on another. It is something that needs getting used to. Be default, we're able to easily...
Although Treyarch aren't held in the same stature as their counterparts, the one thing I do like about Treyarch is that they do - at least more than IW - listen to their players.
The one key thing to remember is that, in the long run, it will affect them if they continue to treat _us_ that way. I could only imagine the countless e-mails and forums discussions that they have come across and have ignored.
That really all boils down to, in reality, what kind of developers Infinity Ward really is - lazy ones (as mentioned in the article). The fact that they crapped out a great game doesn't justify their reason for not providing moderate support to the gaming community. Infinity Ward could have easily completed the smaller tasks (rumble, trophies, 360 multiplayer achievements) but decided not to do so. Does it really matter to them? Obviously not. They received the profits and are now working ...
Crap like this really is what makes IW faulty devs when it comes to supporting their players. It was pretty dumb how they didn't implement rumble on the PS3 because they had other stuff to do. Bunch of douches.
Although some games are simplistic enough to grasp the first time around, other games, like Zelda - as scuba pointed out, require a bit more chuck skillz. Great article.
I was looking forward to a couple of more maps, weapons and perks, to be honest. Not that the multiplayer blows, because it doesn't. I was just expecting way too much from IW.
And this is why this article: http://loot-ninja.com/2008/... was relevant.
Home is just becoming something no one cares about. That's fact (and I love my PS3).