@Ju an SPE is not a core. In Cell architecture, there are no multiple caches for the multiple SPEs, nor are there multiple register sets. Instead, there's one big single-register set with 128 registers that can be accessed by all the SPEs at all times.
To put into perspective, no one would dare say the cell processor is stronger than an i7 920 @3.2ghz with 6 cores.
don't worry about it being sub-hd in terms of pixel-counting. It will have the CLARITY of an HD device because of the density of the pixels. So it technically won't be HD, but it will look just as good, because of the high level of detail.
its just really hard to compare to the ngp, really.
about to say the same thing. I'd like to see what developers will do with that rear touchpad, I think it has potential if done right.
With all of it's gadgets, and high-end techno, I first thought it would cost at least $350. But then again, there's no way Sony would be able to justify the NGP costing up to $50 more than the PS3. (unless maybe the 3G version) But I expect a $299 price point for the base model
EA owns many developing companies, and they make games under EA's decisions
just what the doctor ordered. Too bad I already got a fanatec for 360 racers :(
... this argument has been going on a long time now, but I'll give my two bits.
First off, when it comes to the actual modeling of cars, GT5 trumps anything on any console, including PC; there's no debating this. Look at an Impreza, (a subaru) and look at it in Dirt 2, then Shift, then TDU, then any other racer on PC and tell me GT5's doesn't look better...
@hoops Yes GT5 has poor visuals at times (most notably the shadows :/ ) and I may get d...
YOU speak for yourself when you say larger battles make things boring. 64 player matches is what made the battlefield series what it is and distinguishes it from other large-scale shooters. Frontlines, MAG and other shooters may have failed at creating large battlefields, but DICE knows damn well what they're doing, because they've already done it, and better than anyone else at that.
BTW Resistance 3 isn't out yet so I don't know how you can use it for compar...
miguel is starting to remind me of Cody from SF
I can't edit for some reason, but here's the link i was trying to find
http://www.gamecyte.com/?p=...
We haven't seen the damage engine in full effect; nothing mechanical, no panels lost, no glass broken, just deformation. We'll have to wait until the game is out for that.
On a side note, this topic seems to be getting a rather unusually high amount of attention for something that's still a work in progress...
Ummn...no. the original 60/20gb models had the actual ps2 architecture within the console. It wasn't "disabled" because there was nothing to disable, as the hardware just wasn't there.
Headlights and damage are for all cars, with premiums having high-beams, turn signals, and the ability to lose panels and doors. But it's the physics that really counts, and for me at least, that's where GT will shine brightest.
"dude look at the video, the tires pretty much stopped spinning, the car went from forward movement to a virtual standstill and a flat spin, with the rear and front tires sliding across the ground like the car was floating.
The conditions were dry, and the front tires actually crossed the concrete a couple times during the spin, yet the spin continued unaffected by this.
In a loss of traction like you described, and in your linked video, the rear tires break lose...
well, people did claim it looked better than KZ2. Don't get me wrong it is very impressive looking, but mainly on PC.
I don't know if we'll ever get realistic damage; not because future technology couldn't support it, but because manufacturers don't want it. Many manufacturers don't want their cars in games to exhibit any frame damage, lose doors, catch fire... things to that extent. We may actually see a better damage simulation in an arcade racing game, because they use unlicensed cars.
What are you talking about? That's not in the least bit true. I'd appreciate you not making false claims toward the GTPlanet fansite, please.
Bruh this is basic mechanics we're talking about here. It's a simple loss of traction due to the rotational torque of the wheels overcoming (in this case a lot) the restoring-coefficient of kinetic friction. The velocity of the CAR has nothing to do with losing traction, it's the rotational intertia of the WHEEL that causes it to spin so freely. I don't mean to sound technical, but that's what's happening here.
Here's an example of a "low spee...
maybe it was at the time MGS4 was made. Now games look better and are better optimized, but back then, it may have been the PS3 could muster under their knowledge of the system's architecture