Theres nothing bad about it.
Dont ask me why we name our candy after warlords, i have no idea :P
I hail from the kingdom that kicked Napoleons ass, as well as the kingdom of Napoleon liquorish:
http://www.lekkeruitholland...
The Netherlands :)
The free Fifa makes up for it, a few months wont hurt.
Will be playing GTA V, WWE 14 and other multi's till then.
Most likely wont happen, however, the resistance creators did do a 180.
You guys are always fantasizing about others being punched in the nuts, while being punched in the nuts.
Hopefully Gears of War, would love to see the how amazing that franchise will look in UE4.
Or if ts a multi, a new Unreal single player game.
Fortnite will probably also be there.
Do you expect that anyone would take you seriously if you claim the the X1 only has two games?
I doubt you even took the time to compare them for yourself, we still have to see some 1080p 60 fps goodness on the ps4, the X1 already has it.
Its no a reversal if it happens before release.
Infamous doesnt have much going on, on the screen, its always 8 characters max.
Ryse got hundreds of characters running all over the place.
You are comparing apples and oranges.
Then theres Dead rising 3, sure not as good looking as infamous, but D3 got thousands of characters on screen, lets see how good infamous would look with so many things going on.
If true, it certainly isnt showing.
Currently X1 exclusives take the cake.
Naughty Dog an Indy?
Yeah in 1986, when more then 50% of developers where indie....
Hes a troll, MS cut it down to 13 because they are not done yet translating the dashboard, and finalizing all the services for all the regions yet.
The yield issues are a lame rumor, the fact their chips are overclocked counters this rumor.
Nobody would ever overclock if there are yield rumors.
Are you kidding me? almost all their games are in house, they have around 20 first party studio's.
Every game has an art style, proper art direction is defined by whether it captures the setting of the game properly, and whether it looks pleasing on the eye, instead of otherwise being a chaotic mess, or unfitting experience.
No, as you break things down, it usually reveals its complexity.
But that is a discussion that relates to particle physics, it has nothing to do with the fact that art direction is separate from having a lot of polygons.
Aesthetics for sure, you can have a billion of polygons if you want, it will still look like crap without proper art direction.
Actually, its simplistic to think they are not separate.
Anyone can create high polygons models after some practicing.
However, putting everything in such a way, that it looks pleasing to the eyes, that requires talent and insight.
Theres a reason why an art director exists.
TGS is for japan gaming.
Japan isnt really known for graphics anymore.
The times of Namco, Square and Capcom creating the best looking titles inhouse, is long over.
They even outsource many of their projects.
Kojima and is team are standing mighty and lonely on the top of Japan video gaming, as the last of the titans.
I do still hope for Suikoden on TGS, one of my favs when it comes to story and gameplay.
FCC approval is a formality.
It usually involves something like providing extra shielding for cables.
And the xbox is delayed in country's with their own language, or heavy dialects of existing languages:
Russia, Belgium, the Netherlands, Switzerland, Sweden, Norway, Finland, and Denmark.
German from Switzerland is not the same as from Germany, their dialect is very strong and mixed with french, and thus a re translation is required.