My question has been can they afford to make a high end machine? Yes they have a good amount of money in the bank, but could they afford to make a high-end machine that increases their in-house development costs (even more) and still make money? Their MO has been to make money on their hardware out of the gate. Sony and Microsoft typically lose money on the hardware and look to recoupe those losses on the software, internet services, and licensing ends. Nintendo doesn't have the intern...
I don't think it's necessarily power so much as ease of use. I mean when was the last time the more "powerful" system won a generation? It might/should happen with the PS4 this gen but I would argue the price point and value is their biggest reason for Sony leading the pack. Nintendo systems are built specifically for Nintendo games, for better or worse. This is a HUGE factor when comes to relationships with 3rd party developers, Nintendo just doesn't listen to them....
And the 3DS has literally sold 7x more than the vita... so what's your point?
We will thanks!
if Anchorman man 1 & 2 are different how can say everyway Mario game is the same? It works both ways.
I agree. I probably should have used TLoU as a reference to the type of game I was talking about. I'm not looking for Uncharted to be GTA or Skyrim, but to able to explore more of the "uncharted" unviverse would be so much more of a plus than the tighter linear UC3.
I think linear experiences should retire with last generation. The technology of both the PS4 and the Xbox should demand developers (outside of indies) to publish and make expansive games. Should they all be sandbox games, no, but the tools now given to developers should allow them to be more creative than say, start at point A and end at point B. I know Naughty Dog is more than comparable of harnessing the potential power of the PS4 to it' fullest extent, and regardless of whether it&...
It will be a more cost effective way for them to make games, if one is compatible with the other (console and handheld). Nintendo is going to struggle to keep up financially to produce large scale HD games and systems, while trying to keep margins tight. I still think they are going to need a large (media) partner to compete after the wii u.
1. If your saying the playstation eye and the wii remmote are the same thing... I'm apparently missing something.
2. If you or anyone actually got that to work... smoothly, then you're one of the very very few.
3. You're comparing Space Panic, a simple platformer, to Donkey Kong... so lets then say Dragon Warrior copied Final Fantasy then?
4. Everyone copies everyone on this... outside of the keyboard and mouse
5. Examples or more vague referen...
What about Sony taking hand-held motion controls, 4-button layout, thumb analogue controls, oh and that whole rumble to "force-feedback" in controllers? Everyone takes from each other in this industry...
Nintendo can't continue at this alone anymore. They need different revenue streams other than just gaming, since making the HD titles cuts deep within their normal marigns. They will either thrive or be bought out by Disney if I'd to guess within the next 2-4yrs.
It's actually pretty typical, it's just the argument that's flawed... "fatigue with the franchise"... really... after 3 games there's fatigue?
What about:
Call of Duty
Mario
Uncharted
Killzone
GTA
Assassin's Creed
Battlefield
Metal Gear
I mean all these games are getting sequels/prequels (on their 4th or higher game), and are based mostly on the same story lines (universe.) I don'...
They lost $308 million for their 3rd quarter. It goes without saying... 2013 is a year to forget for EA.
The point is it should have never launched the way it was before the patches.
I kind of agree too. While fun and extremely well designed I think it was just over hyped for me. With all the blogs, gameplay footage, and early previews, a lot of it was sort of an over saturation... technically I can only blame myself for clicking and reading everything on it.
Generally because people take the easy route and don't think outside the box.
They've basically made the game, there was essentially no reason cancel the game unless they think they wouldn't recoup their manufacturing (disks)costs.
How about just making games that work?
This means:
1. One random employee does not speak to our future business interests.
2. If/When Nintendo becomes more flexible to our (EA) wants and needs, Origin, micro-transactions, free to play.
3. Never burn bridges in the game industry... because you just never know who your next employer might be.
That $100 difference is huge. I mean "hard-core" gamers have for the most part already bought their system of preference. But the core/causal market is going to look at the Xbox and say why pay more when I essentially recieve the same experience on the PS4? $500 is a lot to ask for with a video game system... big mental hurdle.