If you want a cd key you can get it on G2A for only £20.
In the UK console gaming is really expensive. Atm preodering Watchdogs for PS4 is £46 or on PC £18 ( https://www.g2a.com/weeklys...
What? Companies buy assets all the time. Not to mention facebook has 10 times the market cap of Sony.
So he tried the rift and he tried morpheus and then he decided to buy the rift.
UK
I feel that way about thumbsticks after using mouse and keyboard. I think it just gets down to what you are used to and adapting to something else.
Game looks good, does not compare to crysis 3 or crysis with mods.
The only difference I can see is the AA and overall it looks worse in my opinion. Still has low res textures and now they are washed out as well.
So Sony should make every consumer pay more because of piracy? How come pc games are cheaper than console games then?
I hate the Memory Management game, why can't we just have standard storage.
Half the console gamers on this site pretend to know what is in peoples rigs over the internet.
@JU
Yes the garbage collector spikes are a problem but most of the time resources can be pooled and "real time" allocations can be brought down to nothing (or close to nothing) by allocating locally to the stack / pooling and making sure your stuff won't meet the garbage collector.
I think you would be suprised at how little the performance difference is when you make sure you are not generating any additional garbage to the C++ memory managemen...
@DeadMan
But that's grammar :S
@M1ST4KE
I don't work on AAA games so it is much better to focus on cost and time over performance for me. The performance of C# vs C++ is not even as cut and dry as you make it sound. It is entirely plausible for C# to outperform C++ in some situations.
I am not doubting that C++ should be used for engine development but writing game logic at such a low level is a bad idea and is why most engines offer something like lua, c# or UE 4s blueprints. The stuff you lin...
@LordMe
Sorry if I jumped at you there, the nerd in me has been starved of language discussions recently.
C++ is not general coding. It is not often used for coding. It is a low level programming language and is not used in most everything. C# and Java probably closer fit that description.
C++ is difficult as memory is not managed for you which makes it easy to write bad code. Which means for most things it is 'better' to use a managed language as your savings in cost and time will far outweigh any performance hit.
It is simply crowd psychology. Whichever crowd is biggest will be able to abuse N4G's agree / disagree system and via that you can change popular opinion and perception of the site.
http://www.dlcompare.com/ga...
£9 for a steam key
Actually we tend to try and keep our dev machines as realistic as possible (close to target hardware) so that we get a good idea of how much resources we can use without losing half of our customers.
We have about 16ms to spend per frame if you want to target 60fps and if we spent that 16ms on a titan you can be sure that it will not run at 60fps on lower end cards.
Surely it is like preordering a game and getting to play it before it comes out?