
Real quick mention before I start, this blog will be broken into the prologue and the main blog because I find it fitting considering the subject matters I'm going to talk about. I will talk about the arguments on Ground Zeroes which will lead into what I really want to talk to you guys about, paying by the hour.
Let's start.
Paying By The Hour $ Two Hours
If you've ever seen the complaints raised against MGS V GZ it often revolves around the fact that it's a 2 hour game priced at $30 and I wanted to quickly make them feel really dumb. The argument is Konami are anti consumers and ripping consumers off by charging $30 for a game that can be beat in 10 minutes and while it is correct you can beat it in 10 the things is you're not going to.
Unless you know exactly where to go, what to do and the guard patrol patterns beating in 10 minutes is not going to happen, you'll most likely beat it in 1 hour maybe a bit more. Now that has nothing to do with what I have to say, what I have to say is these pro consumer liberals can shove a sock in it when it comes to this game because they clearly don't understand the actual issue.
If you saw Angry Joe's review you'd see him complain that this is a very anti consumer move and in that regard he's correct but he like many of the others who seem to have their heads up their rear ends preventing them from seeing the real issue involved. Yes Ground Zeroes is $30 and about 2 hours long but the issue is not the length or the price but the fact you are paying for a major piece of the game that has been cut off to be sold to you extra.
If you are asking what's the difference between what I'm saying and what they are saying is that my argument ends there at paying for important content, theirs however ends at it's 2 hours long and it's $30. My argument doesn't bring length or price into it because they don't matter, that's not the issue it's that content has been stripped and sold extra.
You can argue that because it's a main piece of content and priced at that much with it's short length it's worth mentioning but it really isn't. You see by complaining about the hour it takes to beat it this $30 game what you're saying is, it's alright to chop a part of your game off to get more money out of me just as long as it's a long experience.
So really those complaints can only help companies see to get away with doing stunts like this is to give you something that is going to take up more than a couple hours.
And this brings me to the real blog
Paying By The Hour $ The Phantom Fallacy
If you've been gaming for as long as I have you probably had a game you were looking forward to get points deducted from the reviews because it wasn't a super long experience. Regardless of how you feel about review scores hearing a full retail game you want might clock in in under 8 hours but you expected something longer does affect you.
You start questioning it's worth because of that review and some of them even go as far as seeing because of it's length the game is better off as a rental than a full purchase and this complaint is a fallacy.
As consumers we shouldn't be judging the time a game takes but rather the quality that it offers, like the Ground Zeroes rant I did at the start people are no longer paying for quality but for quantity.
Now I'd be lying if I said I never cared about game length because I did, there was a time when I wanted my games to be 10 hours long reaching to 20 and more. I was there but after a while I started to realize that's a wrong way to look at it, I shouldn't care about the length.
Sure there has to be a limit, no one should sell an hour long game for $60 but the thing is no one is, so even if it's a short game it's not unreasonably short either.
Another reason why bringing up the length to a game is pointless is because while game time varies per game, game prices don't. An 8 hour game will cost the same brand new as 30 hour long one, so on that note should I not get that 8 hour game just because it's $60 and I can get another game for the same price or cheaper with more length?
It's a structurally weak argument. This brings me to the thought that this way of thinking can actually hinder a game, recently a friend of mine played and finished Skyward Sword and he loved it but he hated the needless backtracking to make the game longer.
That is what complaining about length does, it puts publishers to artificially extend a game's length by padding it out and that's not good. Everyone complains about games being too short but no one ever says games are too long and I'm not saying they shouldn't just as long as it's not for the sake of making it longer.
Quality people, that is what we should be paying for, what we should be asking, what we should be demanding, because end of the day a company can make a 500 hour long game but if it's mostly terrible than you just wasted money. Better to have several hours of pure greatness than tons of just bleh.
Don't pay for the hour it gives but whether those hours are good.

As is tradition, the Game Developers Conference has released the results of its annual survey on platform preferences among developers. Once again, PC stands out as the most popular platform.
7 months in and Switch 2 is 39% already, almost as high as PS5(40%) and Steam Deck(40%). And Series X is just 20%. PC is really the choice for Devs with 80% rating.

“Is DokeV real?” We sat down with a developer at Pearl Abyss who agreed to speak with us about the game’s long silence, the team’s ambitions, and whether fans should still believe in DokeV.
I'm a big fan of Black Desert, and the last Crimson Desert gameplay demo I saw was epic. I believe it came out a few days ago? Its almost 30 minutes and well worth the watch.
So I will give PA the benefit of the doubt.
That was excessive. And kind of painful. I get wanting to get some clarity on things, but badgering what sounds to be a developer - as opposed to some higher up who is actually calling the shots - feels like the very definition of "misplaced frustration".
I don't see how anyone could see being *that* adversarial as a way to get anything other than even more silence. Hopefully the fact it yielded nothing will make those at The Gamers Lounge opt not to try that again if somehow such an opportunity presents itself in the future.
Looking forward to this game.
btw this a "opinion" article, not a real interview. Waste of a read honestly.
At the end of the article"This article is a work of fiction. The Gamer's Lounge, the author, nor anyone at Pearl Abyss and associated partners has any affiliation with what was said within. This piece is for entertainment purposes only."

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella on social media revealed the average household income for people buying video games in 2025.
Median household income was about $84k in 2025. That means it's likely that higher income families buy more hardware for multiple people in the home while lower income stick with just one. It's not an expansion of market reach, which is what hardware sellers truly care about. They want more hardware in more households, not necessarily multiple in a single household (not that it's bad, just not an increase of market reach).
Feel like I can’t even afford a good setup anymore make about $120. Would love to upgrade. Just getting insanely expensive
Pizza delivered from literally a block away cost me $45 today. And its pizzahut (trash pizza imo)
This is bad news. Those people earning over $100k were always buying games, but now their contribution to the dollars spent increased from 40% to 52%.
These numbers indicate that gaming is slowly turning into a rich person's hobby with person's earning under $50k contributing to only 19% of the dollars spent in Q4 of last year.
No wonder they said it was the worst Q4 in 30 years. Something needs to be done to improve people's spending power because I don't think the people who make above 100k is a big enough population to keep the industry afloat.
I agree with you...well, the Angry Joe bit I'm not so sure about. Didn't he bring up the point of having a part of the game chopped off and ransoming it off to us? I believe his words were (and I'm paraphrasing this quote) "chopping up [your] games into bite-sized portions and selling them separately at ridiculous prices".
Even then, Ground Zeroes is much like the Tanker Mission from Metal Gear Solid 2. It's a prologue that you don't necessarily need to play in order to understand the plot of Phantom Pain. Hell, most of the story that you don't already see in trailers comes from a single cutscene which only serves to set up the events of Phantom Pain (like a demo).
Honestly, I believe the problem with Ground Zeroes isn't that you can be it in under 2 hours, it's that it requires the player to bleed the stone in order to get their money's worth. So many people have argued that "Metal Gear has always been about replayability", but that's not true. At no point in history has a Metal Gear Solid title ever needed that defense to justify its price tag, so why does Ground Zeroes?
Although I think more gamers need to understand that length doesn't make a game, can you really fault people for expecting a lengthy story from a $20-$30 Metal Gear Solid? $30 was just $10 less from Peace Walker (it was almost going to be the same price!).
It's not that people just want a longer Metal Gear, it's that they've become used to that because Metal Gear has always been a long bloody game (and you never had to replay it multiple times just to get that bang for your buck). They're clearly banking on the explorers, experimentalists, collectors and completionists to defend the game's price. You know, those things that the series never needed and barely ever made a selling point to begin with.