

Each year electronics companies introduce some new kind of technology to the public. The piece of technology is usually something so breakthrough it makes us all go “Wow” and leave the presentation speechless. Later on we speculate what it is going to offer, how it will work and whether or not it will succeed enough for the company to keep supporting it. Just like any other product electronics have a life cycle before it moves on to the next level. In the gaming industry there are three giants; Microsoft, Sony and Nintendo, and each one has the same vision but brings it about with a different style.
You
had the PS EyeToy which used a camera and your movements to play the
game. Then the Nintendo Wii came out with motion sensing controller
technology which made it seem like you were in the game, and it worked
quite good. Microsoft then thought to themselves “Hey let’s try
something like the EyeToy and see where it goes.” All the manufacturers
had great ideas, Sony’s EyeToy worked quite well and the Wii was fun,
with motion controllers making Mario games more fun than ever before.
Even Microsoft’s Vision Cam had a great touch to it, but it failed when
compared to Sony and Nintendo’s technologies. Project Natal is the new
technology from Microsoft that is similar to Vision Cam. It looked
impressive, but can it succeed where Vision Cam failed? Let’s look
into some reasons why Natal might fail to grasp the market.

I know many around the net ask “Are gamers willing to play without controllers?” Well the answer is up to you. Are you willing to try something different? Gamers are the ones that make technology successful. If you are buying Natal to try something more casual, and less hardcore, it can succeed. The casual market is booming and publishers may want to create games for it, they will see an opportunity to make money. If you are lazy and want to hold a controller in your hand, sit on the couch and enjoy your gaming then it might fail. Publishers don’t want to invest their time and money into something that’s obviously not making any financial impact for the company. The reason Vision Camera failed was because of low sales of titles that included the Vision Cam. The few games that tried the technology were marketed poorly and because of this Vision Cam was doomed. Factor in the low sales and you can see why developers wanted nothing to do with it. Successful marketing is critical if Natal is to succeed.
We
all know in order for a new peripheral to succeed it needs support from
various publishers and developers. When Project Natal is released (if
it is released) it will more than likely be introduced with a few
in-house titles from Rare or Lionhead Studios. Now it’s up to Rare or
Lionhead to make or break Project Natal. Both of these studios are
trusted by gamers and if anyone can do it, Rare and Lionhead can. If
either developer can somehow create a game that gets our attention,
Natal could be a success. If so other publishers will see what Natal
can do and then EA, THQ, Activison, Take Two and many other 3rd
party developers might jump the ship and start making games for it.
This means developers will need to invest more money for new software,
hire more talent and spend more time developing for Natal. There are a
lot of things that go into new technology; and it’s not cheap by any
means. If Project Natal doesn’t come through and sell well, then we
might as well say goodbye to it, just like the Vision Cam. No publisher
is willing to invest millions of dollars into something that might not
profit them, and there for it will be a forgotten technology. My take
on it is if Rare and Lionhead can make a game and make it work with
Natal, we might just see it last for the next 10 years. Let’s hope it
works out.
We
all know that Microsoft developed Project Natal with casual gaming in
mind. Microsoft is trying to capture some of the casual market from
Nintendo, after all the casual market is very profitable. This meant
that Microsoft had to come up with something to grab the attention of
parents. If parents can play a game with their kids and keep healthy
while doing it then of course it’s going to appeal more to them.
Project Natal is out to accomplish something that no other gaming
technology has, which is go controller(less). The presentation at E3
proved promising for the system, showing families playing racing games
and a boy getting his daily Kung-Fu lesson. It all seemed great and
promising, but how much of it was actual gameplay? How much of the
conference footage actually works? It’s still in the beta stages and
this must be presenting a problem for Microsoft if it is to be released
soon. My take on it is if Microsoft can make it work with smaller
titles it would be a good start to get into the casual market and make
an impression. A game like Buzz, the drawing game like the one shown at
the E3 Presentation or even a game like Rampage where you tear down
buildings could further cement Natal as a serious contender in the
casual market. However the question must be asked; is the average
family willing to pay $300-400 for a new console, if they already own a
Wii? Only time will tell.
Here
at the office we came up with a few franchises that Natal could work
with. Imagine Elder Scrolls or the Fallout series with full Natal
support. These two games are as simple as it gets for gamers, all you’d
need is two hands and you’re set. Blocking, attacking and casting
spells are all that is required of the gamer. It would be awesome to
play with only your hand gestures. We think it would make a great game
for Natal and a brilliant way to make the technology standout. All
sports games would greatly work with this sort of technology; anything
from basketball, baseball to football and even golf, would suit Natal
perfectly. Just think about how fun it would be to take three steps
back and throw a perfect pass to Larry Fitzgerald, or hand it off to
LT. Even Real Time Strategy games, which have been a challenge on
consoles, could work on Natal. Imagine using your hands to add and move
units, carry out your attacks and even use voice to control the game.
Natal could finally make RTS’s fun on the console. We know this would
work well since Ubisoft has already done the voice commands with End
War on the Xbox 360 and PS3.

CCG writes - "Despite my complaints about the music, graphics, and inspection mechanics, I had a lot of fun with Pawnbroker Simulator. It scratches the itch of running a store and making money buying and selling all sorts of interesting things. While I personally prefer the mechanics available in something like Supermarket Simulator more, I still think Pawnbroker Simulator has a lot of good going for it. The game is still being actively worked on, with console ports also on the way. If store management simulator games are something you enjoy, there's enough different here from the competition to make it worth your while."

The Outerhaven writes: A hands-on preview for Supermassive Games' latest horror adventure, Directive 8020. The preview left me feeling both excited to play more and apprehensive about its launch.
Really loved the preview, and enjoyed seeing what you had to say about it as well!
On another note, the article mentions posting the video once you are allowed to—were you given a different embargo date for it? We were simply told the article and video footage were restricted until 8:00 AM Central Time.

Microsoft has replaced the logo for every Xbox console generation with the new design on its official website.