Indie game dev, Videogame writer, Game enthusiast, Guitarist,

zerocrossing

Contributor
CRank: 14Score: 131350

The videogames industry: The decline of innovation and the rise of replication.

"Innovation", innovation is a word you hear thrown around quite a lot in the videogames industry, either coming from publishers and developers who claim to be striving for it, or from gamers who complain about the growing lack of it. But what exactly do we mean when we talk about innovation in regards to videogames? The fact of the matter is, the term itself is capable of covering a broad spectrum of possibilities so it's meaning can vary drastically from one persons usage of it to another.

It's a difficult term to contextualise, but what I think most gamers expect when we hear the term "innovation" is either new methods of play, be that either how we interact within the virtual world as the player character or how we control the player character by way of the UI (user interface) which may even offer us new ways to play besides the classic controller/keyboard & mouse approach. Or even a new genre, maybe one that either expands upon the foundation of a pre-existing genre, or focuses more heavily on a specific element of another and builds a game around that, these examples are only few amongst many others of course. Where as from a publisher or developer standpoint, innovation could be anything from a new and/or improved game engine to integrating social media aps. Needless to say, not all innovations in gaming come about in order to actually improve gaming as a whole, as we've already seen with many services such as DLC, DRM and online subscriptions, these "innovations" can exist sometimes as more of a barrier to additional content, imposed more in order to help line publisher pockets instead of offering consumers a service which actually improves their gaming experience without holding content to ransom, or attaching other needless strings. This of course may not have been the case when such services were first implemented but I wouldn't blame any of you for assuming that was the case.

Most of us don't expect to get any additional content for free, we understand that people need to to get paid for the work they do after all, but what upsets many gamers is the feeling as if we are being charged for content that should have been made available on the disc at retail. These optional features can often feel as if they are simply ways for companies to piece meal their content instead of making it available on disc at launch, obviously no one would argue about additional content being made available later down the line, but the practice of holding back content to sell as DLC later must stop.

The problem is that the current system in place for the purchase of content via online is one that seems tailor made for such "services" to become more lucrative than the games we've purchased. For example, the fact that many games we buy today offer microtransactions in the form of day one DLC. Now I'm not personally against the option to purchase additional content but too often it feels as if certain parts of a game were held back to then be fed to us piece meal style after the games official release. Monthly subscriptions are of course are an option but sadly more often than not much of the DLC you receive is hardly ever worth the cost of subscribing.

Xbox live, still a paid service... Something that baffles me to this day, but more so now that the many advertisements present on the Xbox dashboard should create more than enough revenue to cover server fees, an issue made worse by the fact that many game servers have a hard time maintaining the heavy load placed on them, one would think that given the sheer amount of profits made by these companies that they would invest in additional servers to help meet the inevitable demand made by many popular games, especially with such a heavy focus being made to online gaming.

The trouble with innovation in any industry is that it's not guaranteed to improve a product or service, in fact it can often lead to the detriment of a product if implemented solely for the benefit of a company and without the intended consumer demographic being taken into consideration. For example look at the sorry state of the current Resident Evil franchise, all the innovations (changes if you will) were made so as to increase the overall appeal of the IP, not in order to make the franchise "better" but purely so that Capcom could increase their profits. In this games industry, why is it that lately the term "innovation" seems so synonymous with words like generic, cookie-cutter and accessible? Is it because from a company standpoint, innovation is considered to be whatever helps to increases a companies profits? Although to be fair, if you look at a lot of innovations to come about in the games industry as of late, they are often game mechanics and elements taken from other, more popular games and/or franchises, and re-worked into a pre-existing game/franchise such as Resident Evil or Final Fantasy in hopes that these companies will see similar profits being made.

The issue we as gamers are faced with today is, what innovations are required in order to actually further advance gaming as a whole? And what innovations are purely being put in place as an additional avenue for companies to further profit off of us the consumers? The alteration of pre-existing game genres or gameplay mechanics, making the experience more streamlined and/or offering the player a deeper level of interactivity and/or control are innovations I feel are worth striving for. But too often now we see companies trying to replicate the success of another by trying to force certain gameplay mechanics in where they do not belong. Some would call the current Final Fantasy series the evolution of the JRPG, but to me it seems more like a glorified mishmash of gameplay mechanics that simply do not gel, once again it is this apparent need for "mass appeal" brought about due to bloated development budgets that has invited such a needless change to a franchise that was once the epitome of the JRPG genre. Even the new focus on social media aps and sharing feels more like a way for companies to control how their games are viewed instead of a way for consumers to freely share and enjoy each others content.

How, I ask you, in such an industry that seems totally focused on pleasing everyone, is it possible to see such genre defining IPs come about like we did in the past? Games like GTA-III, Resident Evil 4, Shenmue and Assassins Creed, these games all broke the mold and earned critical acclaim because of it. But because of the current business model employed by most big name publishers today the next big industry defining change will most likely come about from either the mobile or indie scene, were innovation and originality are still vital in order to succeed. If that is to be the case where does this leave console gaming? It may well still be at the forefront of the games industry but due to the the current industries structure it seems as if there is simply no room for such innovations to equal those seen in the past. Many of the innovations in the console gaming scene being made today are mostly companies just playing catch up with one another, trying to replicate the success of the competition or altering their games to increase accessibility and appeal, It may even be the case that the industry is at the point where technology needs to advance further before the next "industry defining" innovations can come about.

Personally, I feel that if the current business model for AAA game development were to remain in place, then even the advent of new game changing technology would mean very little, in an industry seemingly content to constantly try to replicate the success of the competition or rehash whatever IPs have brought them success in the past.

Thanks for reading my blog, if you'd like to add anything or disagree with any of my points, please feel free to leave a comment.

grayfoxx8814576d ago

Nice blog. I do feel that several publishers are playing it safe with some game franchises, and because of that those series having become stale. While I do enjoy playing many AAA titles, I have bought a good amount of indie games lately and have gone back to playing my NES and SNES.

There are still many development teams out there that have my respect and therefore will have my money. That number, however, has shrunk considerably over the last five years and probably will continue to do so which is a shame.

zerocrossing4575d ago

Thanks! Glad you enjoyed the read.

I also find myself craving to play old PS2 games and a few retro classics these days, many of the current titles just don't seem to do it for me lately.

At least we a few devs giving us a bit of variety, I dread to think what my gaming habits would be like without them.

maniacmayhem4576d ago

AAA games are now like the movie industry more so than ever. Game cost development are in the high millions and for most of these companies that is way too much to risk on a new IP or venture off into something new in terms of design.

This gen the spending from a lot of companies got way out of control and most games never saw a return on their investment. I think this next gen we'll see companies consolidating their production. We'll see them planning out smarter schedules, tightening up production groups and also seeing a lot more outsourcing for most IP's.

"...but more so now that the many advertisements present on the Xbox dashboard should create more than enough revenue to cover server fees..."

These "advertisements" are content found on Xbox Live, there not Coke, Mountain Dew or McDonalds. The content shown is basically "billboards" that take you directly to the product in the marketplace. I find it strange that some people still get upset about this.

zerocrossing4576d ago (Edited 4576d ago )

Pretty much exactly that, but what will happen next gen is anyone's guess.

Well my real issue with having to pay for Xbox Live is that I already pay my Internet provider and full price for a game, I don't expect and will not accept having features like online being held to ransom especially when I already meet the requirements to use it if I was playing on a PS3 or Wii/ Wii U.

If other people are OK with it then fair enough, I don't speak for everyone.

Software_Lover4576d ago

I never understood the advertisement argument either. I learn alot from the advertisements. I have downloaded some great games because of them also.

I do wish there were a way to turn some of them off. I would turn off the music ads because I know what i want to buy and listen to.

s45gr324575d ago

Very enjoyable blog a lot better than your previous blog. I whole heartily agree with everything on this blog. I do strongly believe Tres FX (fluid hair for video game characters) will add new gameplay mechanics like the hair catching on fire, getting tangle, or be able to grab a characters hair and slam him/hair onto the ground in a fighting game. Physyx makes the game come alive it will be nice to have dust in games to blind the enemy and make a escape route. ..........

zerocrossing4574d ago

Thanks! Glad you enjoyed the blog.

I had'nt heard of Tres FX before, sounds intaresting, hopefully they can put it to good use like in yiur examples.

s45gr324573d ago

You are welcome and yeah Tres FX is fairly new it was used in Tomb Raider reboot.

DestinyHeroDoomlord4574d ago

It's times like these when I question myself about innovation, do I really want innovation? what if sequels didn't exist? or have I just grown tired of gaming as I crawl back to my old favorite games and disregard newer games for not being as much fun as old games...

zerocrossing4573d ago

There are only so many games aping the same concepts or replicating similar gameplay mechanics that I can tolerate before growing bored of them all... Maybe it's "franchise fatigue" or maybe many games really are less entertaining then they once were.

DestinyHeroDoomlord4573d ago

I agree, nothing worse than forcing yourself to finish a game which you can swear you've played elsewhere

Picnic4573d ago (Edited 4573d ago )

I didn't feel that GTAIII broke the mould by the way, even though it's a commonplace view to have. It just essentially put in 3D what it had already done in 2D.
Max Payne was a more ground breaking game to me from that time - I had never played a game that mixed such great graphics, atmosphere and story.

And Mario 64 put in 3D what arguably nothing had ever before quite been put in 2D.

The Dreamcast also innovated (128 bit, worldwide online, VMU and cel shaded games, although Fear Effect on the PS1 had a similar style too). The Gamecube innovated (proprietary discs, compatibility with Gameboy and, in Nintendo terms, more hardcore games).

zerocrossing4573d ago

Taking the 2D open world of GTA and creating a 3D version of it that actually functioned was in itself a huge innovation, never before had such interaction and freedom of exploration been possible in a 3D setting.

Mario 64 set the bar, I'm still impressed today with how incredibly fun and functional one of the very first 3D adventure games actually turned out. But yeah I agree with pretty much everything else you've said.

Picnic4570d ago

Freedom of exploration only means anything if you care for the gameplay and the window dressing on offer.

The likes of Shenmue and Jet Set Radio convince me as being more innovative in that respect even if the freedom of movement around all areas is more restricted.

30°

Gang of Dragon Studio Reportedly Removes YouTube Channel Amid Funding Uncertainty

Nagoshi Studio’s YouTube channel with the Gang of Dragon trailers appears to have been removed following reports that NetEase will stop funding.

Read Full Story >>
twistedvoxel.com
240°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
Itveds11h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster300011h ago(Edited 11h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

10h ago
Eonjay7h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

peppeaccardo26m ago

This whole mess is the result of bad decisions and strategy from those who have "the vision" inside the company.

pwnmaster300010h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

10h ago
GhostScholar9h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot10h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar8h ago

I mean I always buy both systems, so none of this affects me.

darthv722h ago

FWIW..... wasn't the new management speaking to the other staff.... not so much us (regular folk)?

CrashMania10h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai8h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos6h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider8h ago

It must be miserable being someone like you.

Aloymetal8h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee8h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr7h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal8h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

8h ago
1Victor6h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

6h ago
Extermin8or3_4h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

Xx_Pistol_xX3h ago

They don't hate the games. They hate the box.

DazaMc1h ago

Forza just sold five million copies on PS5, they have a taste for it now.

+ Show (11) more repliesLast reply 26m ago
Outside_ofthe_Box10h ago(Edited 10h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster300010h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv722h ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

Itveds10h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box8h ago(Edited 8h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK8h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty6h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

Elda31m ago

Sony exclusives will always be better than anything XB puts out.

+ Show (1) more replyLast reply 31m ago
CrashMania10h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr7h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box4h ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire955h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv722h ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

+ Show (3) more repliesLast reply 31m ago
maximusprime_10h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

9h ago
BeHunted8h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

8h ago
CrashMania5h ago(Edited 5h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT10h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers9h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

Show all comments (70)
90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

Read Full Story >>
insider-gaming.com
92nar1d 14h ago (Edited 1d 14h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

italiangamer1d 13h ago

🖕🖕🖕 29313;🤡🤡

92nar1d 10h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr16h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor16h ago(Edited 16h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr16h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit6h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk5h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor3h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box15h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot10h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit6h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk5h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy7h ago

So........doing better than most expected, but not enough to make back what it cost.

Show all comments (20)