
These and many others are all glitches that have existed in the client since several versions back through the closed beta.
Actually, some have been very difficult to remove because of the design of the client and so some items have been completely removed from their categories while they are worked on, like rugs on your floor.
Just to clue everyone in on some other glitches: If you'd like more pictures, let me know)
HARBOR STUDIO
There are initials of the gods with the number 7 in them to be found within the Harbor Studio space.
Teleport Couches can be placed on multiple levels, though some lead to certain doom as you fall off the rendering area into oblivion.
Once you fall off...even though you cannot see yourself, you are still moving, and can still activate items such as furniture.
Texture quality of very dependent on point of view, with textures appearing at a very very low-resolution up close.
There is a complete transit system station behind the shops and end of the harbor, though the tracks only lead out of the normal expected visible site-range.
This matches exactly the transit station on the European/UK servers suggesting either the ability to travel regionally through a direct in-Home interface or it was simply copied from the currently functionless European/UK area for interest.
Placing a storage cabinet outside the normally accessible area is possible, but serves no purpose other than exploring the region, because you cannot relocate to it.
Dropping an item over the side will cause it to vanish, but it is still there...and SAVED to each area...so if you drop enough furniture you'll make quite an invisible mess...
SUMMER HOUSE
You are no-one without a Summer House Lair!
Not as good as the game, a little lame, but if you don't have one, that's quite a shame.
You can embed a couch in the floor...walls & submerge 1/2 a couch through the floor.
You CAN walk outside the summerhouse...up the sidewalk on either side, and out past the deck on the water.
You can sit on a couch on the water, but this requires 3-4 Teleport Couch-hops to bypass the built-in restraint zones.
Like the Harbor Studio, you cannot place anything outside the immediate
area of the living-space & grounds area since there is no surface
to set or place the items on.
The roads go nowhere & do not connect to each other.
The small dock is surprisingly detailed but ends just inside the hill it is on.
The mountains are the most interesting color of FD&C Yellow #5/Banana-cream pie, with tree-cover only within the expected sight lines of the normally accessible house area's.
There is a varied, irregularly defined area around the house unlike the largely rectangular zone at the Harbor Studio. You can walk and suddenly fall off the house area through the world to your doom if you are unaware of these irregular
borders.
Roadways look smooth from a distance but are surprisingly angular up close.
You cannot place a couch on the road or anywhere outside an irregular zone around the house.
EVERYWHERE
In all area's you can look through the walls that are solid from the inside, but completely invisible from the outside.
(1-sided normal-mapped polygon rendering is faster than 2-sided)
None of these glitched zones, or Teleport Couches are accessible to any visitors to your space...only to you. So if you ever wanted to look through walls and see what everyone was doing, invite some friends over...vanish to your underground lair and watch the show!
Only the owners interaction zone between your location and an item extends above and below to the extent of the rendered world. The only exception is the club area where all members can access items outside the normal range of access, such as a couch on the roof.
You can 'walk' to any area using a combination of a Teleport Couch that you place over your character, elevating it to the couch surface....now rotate & move the couch in the direction you want to go...walk a few steps in that direction. Repeat moving the couch & walking until you are over the area you are interested in, such as the Warhawk mine in the tower area at the Harbor.
If you walk off the couch, you will fall to your doom & eternal destruction as the unworthy Home 'Hacker' you have proven to be.
(relocate anywhere else & come back to try again!)
It is not known when these glitches will be corrected, since they are rudimentary issues with two to three very different sections of code.
Even when the glitches are corrected, if you place Teleport Couches in key locations, these should remain even when you can no longer move items outside the defined space.
If you have no interest in this exploration . . . TAKE THE BLUE PILL.
.
...and so ends my Home -BETA- Hack-A-Thon tutorial.

Your evil Summerhouse lair await's...

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