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yewles1

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Console Gaming/OS Resources: Where's the Beef?

This is a more precise and updated text version of a YT vid that was made a while back.
http://www.youtube.com/watc...

Throughout gaming history, we as console gamers have enjoyed having bonus features to our dedicated gaming consoles, as long as they didn't tamper with the full potential of the game's quality. We gleefully enjoyed having certain accessories in the '80's (until the SEGA debacle, that is) and listening to music on certain consoles in the mid '90's and being able to go online and watch movies in the early 2000's. We were happy with all of our features... for a little while...

But then, the mid 2000's happened ...

People started wanting more from their consoles as all-in-one boxes to match features like on PC's (which just aren't made for strictly gaming, thus you can upgrade it to do more and more and more), and manufacturers started obliging... but at what costs?

This is NOT about the hardware features (that's for another time), this is about the software features, the OS features, and their takeaways from the consoles' resources.

The 360 has been able to enjoy features such as Cross Game Chat and such, and perhaps has the second most optimized OS footprint of all the consoles, starting at 64MB and being cut down to just 32MB of RAM (The Wii being a special case because the system just switches all resources to the game upon start, oldschool).

The PS3, on the other hand was a mess at launch and a cause for quit a bit of controversy... 128MB total RAM and a single Cell SPE for the OS (96MB XDR Main RAM and 32MB GDDR3 VRAM)! By 2009, it graciously got whittled down to 50MB (43MB XDR Main RAM and 7MB GDDR3 VRAM), and still couldn't do the features that the 360 could do despite still having more resources taken.

It wasn't just consoles though, the PSP had 7MB of its total 36MB RAM (32MB system RAM and 4MB eDRAM) taken for the OS as well.

Now in the 8th Generation of consoles, it gets much worse in the name of sacrifice.

Sony touted GREATLY to the public the Vita having 512MB System RAM, 128MB VRAM and a 4 core CPU... what they DIDN'T tell anyone other than devs was how 1 of the 4 cores, 256MB System RAM, and an unspecified amount of VRAM dedicated to the OS so that it can do all that multitasking it does, leaving devs with 3 CPU cores and possibly 300MB total RAM dedicated to games.

I'll skip Wii U's 1GB RAM OS footprint because we already know that.

The XBOX ONE and PS4 on the other hand, set ridculous precedents to resource eating which may be the cause for recent feelings of diminishing returns.

The XBOX ONE, according to Kotaku, dedicates 3GB RAM, 2 CPU cores and 10% of the GPU to it's 3 OS's. Wow...

The PS4 is no better. According to Guerrilla powerpoint on Killzone: Shadow Fall, the game uses 4.6GB RAM and 6 of the 8 CPU cores, leaving a possible clue to how much is available to devs.

This sets a bad precedent to how game quality is starting to diminish on consoles by chronological ratio comparison alone. At this point, we must ask ourselves this:

Do we want more features, or better games?

MorfiTM4652d ago

A really interesting piece. I liked reading it. If it doesn't pose a problem, could you share with me links to info disregarding PSVITA OS using 1 core, 256 RAM and XXX VRAM?

Pandamobile4651d ago

As far as memory goes, the One is more of a hog than the PS4. The One has 3 GB reserved for the operating systems whereas the PS4 has 1 GB reserved.

yewles14651d ago (Edited 4651d ago )

The 1GB RAM reserve is still an unverified rumor, even you yourself brought up the resources used up from the Killzone: Shadow Fall presentation.

http://www.guerrilla-games....

BlackPrince 424651d ago

But you said it yourself, this power point is based on the Sony Presentation.

Who knows how old that build of the game is, what improvements have been made since then? How much GG knew when they were told to begin work on the demo? And what limitations GG imposed on themselves so that they could meet their deadline?

We won't know for sure how system resources are being used until people like yourself, Gaffers, and Digital Foundry begin analyzing actual games.

And even then, it may a few years before we see the fruits of optimization.

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