
There's probably been a time when all of feel like we're out of the loop. There's just that game we don't understand that everyone else seems to love to death. We want to get involved with the crowd, to feel like one of the popular kids on the block. We often make the effort to understand what our gaming passions drive our friends and family that we lack. Nevertheless, there are many times that we stumble and fall in our attempts to get into the latest gaming fads. Sometimes I just have to ask myself, "Is it you, or is it just me?"
It's a situation I find myself in far too much this, or any gaming generation. Perhaps there are too many games that carry the brand of "One of the best titles," or "Best Game of This Generation" in a review or have a massive, almost cult-like following that I fail to see. I won't say that I or anyone else must feel it necessary to like everything. I'd be a fool to think I could. Yet I wonder if I'm missing out on something important that I might enjoy.
There's an obvious amount of times where it's entirely just me. Many games out there are well-made and brilliantly designed by their developers, of course. At the same time, their games that I inherently have no interest in conceptually even while I appreciate them technologically. I admire the blinding speed and vivid graphics of most every racing and sports game I see played on Gamestop's demo kiosks. I truly marvel at every grain of sand and bullet shell that Call of Duty and Battlefield capture in their stunning sprawls of action-packed explosions.
All the while, I'd admit to playing them casually if not at all. I'm willing to pick up a Need for Speed if on sale and race a few hours away, yet I may never get into sports games, or perhaps sports in general for reasons of my own personal tastes. It's another easy thing to say that, perhaps aside from political ideology that rubs me the wrong way, CoD or Battlefield will not interest me just from their linearity. If I don't like a certain game genre, I'm no liable to be playing a game from it and really just have no opinion either way. With that said, many people love these afore mentioned genres far more than I and more power to them. Nevertheless, is there something deeper/ more interesting in my self-evaluation than just a natural taste?
Hype is easily the first thing that I believe has changed much of my gaming experiences. Part of what goes into my feelings about a game has always, at least in part, been about the imagined game I played in my head for months before its release. Whether it's been on my part or thanks to empty promises from companies, sometimes I've let expectations get away from me.
I think back to the Force Unleashed as one enormous example of disappointment. As a huge Star Wars fan since even before gaming, I remember the constant stream of Force Unleashed hype as the franchise's second-coming. The game seemed like a true Star Wars tale I hadn't seen since the real movies. . . until it came out. I won't say it was a bad game technically speaking, but with a drummed down combat from what was seemingly advertised and a stale hero, the end-result hurt far more than any average game I didn't expect anything from. I wouldn't have given it any writing awards myself from the VGAs and I didn't see what critics saw in it. I could only talk longer about its lousier sequel. (It's FU II abbreviation felt like an appropriate summary of LucasArts' handling of the series)
Experiences on the other end of the spectrum also speak to the "hype" problem. Under-the-radar games like Kid Icarus: Uprising and Prince of Persia 2008 were games that I knew nothing about before diving into them as blind purchases. It was probably those lack of expectations to generally love them. I gave 'ole Kid Icarus a generous 8.5 and I would've given Prince of Persia an 8.75 for the beauty of its world and combat in stark contrast to those who think low of both.
There is no less of a temptation from hype-overload from developers as well. We all know of the snazzy, pre-rendered cutscenes dished out by E3 and tv commercials that famously look nothing like their in-game versions. Assassin's Creed always flaunts its cinematic trailers, but I couldn't help think that it was just as much as a lie to players of what the game was to be and look like like Watch_Dogs' pre-rendered E3 promo was. That said, both games will be great in my mind anyway, but it follows a culture of hyperbole and attention-grabbing that our media is glued to. We always see those big words of "AMAZING" and "EPIC" everywhere we see in our televisions, movie-screens, or computer ones. While it shouldn't it does get me irked when I sit down to play a game that doesn't deliver all of that in one package.
They say that money changes everything and it can be true even of video-games. As much as I want to purely enjoy a game, I always know that money had to be paid for it, and how much I've paid factors into my satisfaction with it far too often. It's purely a practical matter, though consumer savvy one I suppose, of how much content I'm getting per dollar and it's sad that it decides the label of "rip-off" too much for me. I've enjoyed plenty of games I got at launch from day one, but there are those that I admittedly don't ever pay full-price for. I love Lego games to death, but it's only when I see them at the $25-30 tag that I snag 'em. With the recent exception of Lego City's Wii U version, they're generally just not worth the full price with their tendency to drag with mundane collection missions and I would probably think less of them if they only existed at $60.
Some games that you find at a steal have generated an entirely different legacy in my mind. Once I finally got into the Metal Gear Solid series, I got MGS 4 for only $10 a few years back (it's not THE best MGS) and I think of it more highly for only forking over what I did for it. Would I think less of it for more? I ask the same question with any JRPG I play. A full Final Fantasy experience delivers a 50+ hr. experience minimum minus sidequesting, and are worth every penny of their $60 price day 1, but would I start to resent them if sold for $130 if I felt like I wasn't being respected financially by them? Game editors always seem positive about Skylanders and Disney Infinity for a further example. I look at them and immediately think of a $$$ sucking-machine that I don't feel like investing the cash in before I even think about how fun they might be. Game editors have the fact that they play games like them for review free when they score them and while I don't hold that against their enjoyment of it, it's true that it adds a different depth to your game experience if you weren't give a high cost in the real-world playing them for free.
The most difficult aspect of my own gaming loves could in some ways be tied to a present, yet still influential element of the crowd. Yes, I admit that a peer-pressure surrounds every entertainment medium, even gaming, and it's troubling though inevitable that it affects some of our thinking when it comes to talking about a game. We are all social animals by nature and as such, a part of us all wants to share opinions most in a group. We love Team X-Box and being on Team PS4, but does it cloud our judgment when it comes to being honest about their games. Already at E3 we witnessed the enthralling sense of worship that Sony's fans gave to the PS4 while Nintendo's ignored and the Xbox One spent two years being met with boos.
I won't imply that any one of you aren't sincere about your gaming tastes and passions, but I find that it's only true in me and maybe others that an unfair amount of tradition and loyalty comes into defending a game series. Tie this into my talk about nostalgia if you like. Mario and Zelda and Star Wars are things from my childhood that treasure, and I find comfort being in those fan communities camps for sharing my thoughts with the likeminded. We may always be drawn into similar opinions for a "safety in numbers" mechanism. It's not a bad thing in and of itself, but an overpowering version of it plays its own part in damaging our potential enjoyment of new things. How much of "us" is in our loves is only measured by how much we over-rely on the crowd to guide our tastes is a test of self that's all nothing less than important to me as a gamer.
I suppose I could end this talk off by saying that being on the outs isn't all bad. Groups and communities are meant to be a free pleasure, but being your own rebel is what makes new ones just as good. I admittedly felt quite tired upon writing this late tonight and perhaps a fatigued me elaborated for far too long, but I hope some of you with the same thoughts might've found a familiar feeling in it.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

The charity event will be streamed live from Gamescom in August.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.
To be honest I've been of a 'i'm going to file that under...not interested' disposition for the past 6-12 months in regards to most games on the current generation of consoles. It's just a flood of remakes/sequels/reboots/remast ers/prequels and I haven't found those 'other' games to distract me from the genuine sense of monotony I currently have towards the new platforms.
It's now at a point where I've started rebuying games for the Saturn and Dreamcast along with revisiting a few other consoles along the way. I know what to expect, i'm not being bombarded with articles about this, that and the other or being baited into a pre-order on the promise of being treated to the most fantastical spectacle known to man...only to have that promise crushed by actual experience.
The irony of my post is that I have Arkham Knight and MGS5 on pre-order and i'm looking forwards to both. Should they pan out like every other game I've bought on the PS4, i'll have to draw the conclusion that it's just me. :)
I like this post. It's nice and well articulated.
I'm at the point where I avoid a lot of AAA games. I like to follow the industry, I like to pick a game or two up and play them for a little bit, but I rarely finish them. I one hundred percented Super Mario Galaxy 1 and 2, but just couldn't get into 3D World. There's maybe a game or two a year that I really get into.
I think part of it is being led along by hype. But I think another part is that there's not as many games being made just to be fun. Developers talk about these ambitious things they're trying to achieve, trying to change up the genre, or what they're trying to achieve, but it rarely seems like they're in it just to make a fun game. As you said, I think sometimes it's the small time, inexpensive games that catch you by surprise.
On that note, I picked up Rhythm Heaven Fever for $5 last summer. That absolutely blew me away, it's so addicting!