Wardog1368

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An approach to getting gaming accepted as an art

I've been meaning to post something like this for a very long time and I'm not sure I'll have enough time to post everything I'm trying to get across, but if you're one that's been waiting for gaming journalism and gaming in general to grow into something more. Such as being included an undergraduate gen ed course in colleges and to where academic papers are written on gaming then please keep reading.

Somewhere along the line we need to start defining what makes a good game. And I don't mean we should try to box gaming into one term... It's more that we should be able to point out elements that make a good game. In relationship to film, if we look at the ( http://tinyurl.com/76bhck3) five principles of film form, we will notice that they are not specific things like 'fun' or 'graphics' or even 'audio'.(yes, obviously film would not mention fun or graphics but just follow me here...). Terms like fun cannot be defined because they are dependent on the viewer itself and therefore cannot be evaluated. Please do not take this as a game can not be described as fun, there is nothing wrong with the idea that a game being fun is the core element of a game. What I am trying to say here is that just saying it is fun not enough and there should be some sort of criteria or approach that was done which made the game being evaluated fun and we should be able to point that out.

Instead let's say, what if we did see how a game met function as defined in film. Now of course gaming is going to need it's own criteria but for now let's go ahead and just show a broad example. Is everything the user is seeing/ experiencing/ or able to do contributing to game or necessary for the overall plot or enjoyment of a game. I.E. if a game allowed a players to have his character open up his jacket to see how many bullets he has. Is this element there to immerse the player, is it meant to portray anything about the main character? Basically, if we took out a feature, would anything of value to the overall experience be lost? Whether the answer is no or yes does not really matter but the point remains that this type of analysis can point out what makes a game good or bad. I believe games that are truly good will have more elements that can answer yes than elements that are answered by no.

When it comes to mis en scene where everything is on screen for a reason. If you walk into a boss fight, everything you see on the screen should be there for a reason. I.E. some things are there to assist you in how to fight the final boss. But there should not be something that is there just to fill space without providing any significant contribution to the overall experience of the boss fight. This is pretty basic but Bioshock does a really good job of putting things on screen that add to the plot or tell you a little tid bit that makes the underwater city that much creepier/interesting.

I'm not going to go through everything but once we define all parts of games we will be able to easily point at sections where a game prospers and where it lags behind. And again, I'm not talking about "this part was fun". I'm talking about how different elements that are defined in the basic principles of gaming came together to create that portion of the game that everyone describes as the "best part of the game" or "a revolution in the genre".

I'm gonna change pace a little and jump to how eventually gaming could get beyond the basic definition phase. I.E. One basic definition of film is that "Film is a collaboration of artists, cameraman, editors, directors,musicians, audio engineers,ect". I would argue that gaming is also a collaboration of testers, audio engineers,programmers, network engineers, artists, Animators,Designers, and software engineers. Already people seem to believe that people like david jaffe,Tim Schaffer, and miymoto are what is behind a game and they have the most influence of game. As it is their vision (or their understanding of mis en scene)that makes the game so damn good. This idea is very similar to "auteur theory" in film that says film is a creative work and is entitled to personal authorship as any creative work such as literature or music. One criticism of this is that is goes against the basic definition of film that "film is a collaboration". This is the first kind of theories I see developing in the second phase after the initial definitions have been defined agreed upon for the most part.There will always be criticisms. There always is on things that prove or define anything.Yet, a response to a work that is trying to do prove or define a part of gaming is not an insult, but rather an academic attempt to improve upon work that has already been done.

I would love to see the previously discussed kind of theories being thrown around in gaming because until then... gaming is still growing up. If gaming is going to grow into something much larger than it is now. (Believe me, it really is something right now.[face_cool])Then it must be approached in a way that is more than "I enjoyed it, or I did not."

I really wish I had time to extrapolate further but I don't. And I'm not saying gaming should be like film. I'm just saying we need to become our own art form with our own academic analysis for it and film is just what I used as an example. I can point out right now that a big hurdle gaming will need to do is find a way to define the players interaction in a way that gives the creator of the game a certain control over it because they do and that should be included in the definition. The second hurdle will be finding a way to include multiple player interactions such as co-op, online, and other social interactions.

tl dr; Sorry, if you're not going to read, this really isn't a discussion for you as this is an academic approach to gaming in order for it to become an accepted art form.

Always with a grain of salt,

~Wardog1368

NOTE: I do realized I've understated or not thoroughly explained some of the film aspects I spoke about but I just stated enough to allow the reader to understand.

Tuxedo_Mask5121d ago

If you think video games are art, then they are already art. Some people don't think Andy Warhol's pieces are "art", but others would argue that they are. "Art" holds a similar meaning to the one you've given "fun" here, it depends on the person.

In terms of the mainstream "art world" it will take either an established "artist" making a video game, or a fad period where video games are the "it" topic to drive them into that world.

Do you really want that though? A bunch of out of touch yuppies bidding on a video game because it's become a status symbol? Or would you rather have a group of people who actually enjoy video games discussing what they like and owning things based on their preferences? Because the "art world" is all about status symbols.

Wardog13685121d ago (Edited 5121d ago )

It really isn't a one or the other approach. Gaming becoming an art won't change how gamers see gaming or how they treat it. It's definitely about people outside gaming would perceive it. Saying "I'm a gaming journalist or critic for a living" should hold just as much weight as a film critic. However, this is not the case as most people see it as laughable. Also, this evaluation I proposed could allow for some ground truth in how a game is reviewed and provide a standard in gaming journalism rather than the currently unreliable "[my opinion only]/10 " system that we currently have. Not that ones opinion won't continue to influence their review but they will all be evaluating games on the same set of criteria. My second point is more along the lines of a discussion that I'm looking for. How do we set this criteria? It won't happen overnight and will require much care.

Your point, however valid. Is to me, outside of this discussion and I hope I just explained why.

Tuxedo_Mask5121d ago (Edited 5121d ago )

I disagree, because your point is that games should be equal to other forms of media, but like I said in my response, the acceptance of anything into the already established "art world" is out of the control of the medium trying to gain entry.

Film was an outsider once too, but eventually it was accepted as a form of art. This wasn't because of the way film was critiqued or what film did in an artistic way, but arguably because it just couldn't be ignored anymore. Movies were making money, and with money came power. People began to use film to sway opinion, just as books and art had been doing, and in doing so they attracted not only the art world, but the political world too.

As video games grow as an industry, they will eventually gain the label of "art", and with it will come people who wish to use the medium for political or financial gain, as we are already starting to see not just in the US, but other countries as well. We are already seeing the trend of game companies championing issues, such as gay rights and anti-piracy issues, but the only reason why politicians aren't paying attention is because the industry is not as big or established as Hollywood.

As for the legitimacy of game journalists, they really have nothing to complain about, especially if they're getting paid for the job. They get to do something that they love for a living and get the benefits of early copies of games, the potential to travel to other countries, and an inside look in the industry that would make a lot of gamers jealous. I'm sure it's not entirely without difficulties, but it's a job, and one that a lot of people would love to have. They should worry more about doing their jobs well and without bias, and less about whether or not what they're covering is considered "art" or "legitimate". It didn't matter when they started their career, so why should it now? If movies were suddenly shunned by the world as "kid's stuff", I'd bet Roger Ebert would still keep reviewing them.

Wardog13685120d ago

@ tuxedo, I do see your point here and i will say that you are going straight for my premise which is that gaming should be an "accepted" art. I do agree with you to an extent but it still does not change that fact that gaming will be accepted as an art( A bit OT I know). All arts still require some level of evaluation. The evaluation of gaming is a bit what I'm trying to get to here. I was looking for a discussion on the evaluation of gaming but it seems that I would need to change my title to do that. My initial assumption was that this evaluation would not only improve gaming journalism, but also push gaming into the accepted art zone is wrong by your definition. My point shall now be rephrased to " If we ever are going to touch on what is gaming" or what makes a great game in detail then we need a set of criteria and evaluation to do that." I admit my that my initial assumption was "if gaming could answer the question of what is gaming and what makes a game good?" then we could be accepted as art." Instead I now think that if gaming can answer that question then we will really know what makes our industry tick rather than a case by case evaluation that we currently use. My next blog should touch on this topic and go deeper. I hope you'll stop by to read it.

QuodEratDemonstrandm5121d ago

Andy Warhol's 'art' and the rest of the 'art world' is pretentious crap. It's drivel meant for people who want to look like they're cooler than everyone else.

Real art elicits a spontaneous gut level emotional response. Look at Rodin's "Caryatid Fallen Under Her Stone" or read The Silence of the Lambs. Or the photo of Thich Quang Duc's self immolation.

Zha1tan5121d ago

Thats the thing see gaming is NOT simply just an "art" as some "artists" would have you believe.

It is the sum combination of all these "art forms" i.e film, art, music into one interactive format.

They use art to design a games looks, they use music in game to set the mood and or tone and they use film esque techniques i.e camera angles, script writings etc etc

SO in my opinion "art" is beneath game design as that is only one aspect of what makes a game.

These "artists" who refuse to accept games can live in their ignorance for all I care.

Wardog13685121d ago

This is why it needs to be defined. Gaming is a new form of art that has yet to be evaluated.

ZoyosJD5121d ago

You are defining art too narrowly and gaming too widely.

Art is an attempt to make fantasy into reality, such as making a moment last forever, breathing life into that which has none, or leaving an everlasting impresssion.

ex. pictures, movies, and fireworks

Gaming may be a culmination of other art forms, but gaming should be at most called an interactive art form, not something that is above and beyond art, otherwise virtual reality will be "...like art x1000."

All this bickering over what is or is not art is just a waste since it's so subjective. You'll know it when you see/hear/eat/smell/feel it.

Jourdy2885120d ago

No, art is an explosion!
If you've seen enough Naruto, you should be laughing REALLY hard right now.
Art, though, in my honest opinion, is the medium through which ideas are communicated.
Thus, games can be art.

ZoyosJD5119d ago

@Jourdy288

As someone who reads the manga I know the reference, but not finding it funny.

Anyways the definition I gave already encompasses communication as that is a process of leaving an impresssion.

The only problem with your definition is that it fails to draw the line between art and communication, as they are not one in the same.

OmniSlashPT5121d ago

Video games are the 'Versailles' of new media entertainment. It gathers motion picture, music, technology, painting, sculpture, design, etc...etc... It's the pinnacle of all of the entertainment. And has the single aspect that others don't have. Interactivity. Gaming will keep on growing. Just look how much it developed in the last 30 years. And it will continue to develop and grow. Who knows if gaming won't became those sci fi 3D hologram training rooms kind of thing?

You can have a game as simples as LIMBO and a game as complex as Uncharted and both critically acclaimed.

Soon movies will became like Heavy Rain or Uncharted, music will present such interactivity aswell and even TV and internet will be a part of the 'video game'. Because video game is a much more wider concept that just shooting people or climbing stuff. It's all about interactivity, living an transcendent experience.

Btw, you can't define what's art or what is not. But that's a much more difficult and longer discussion that doesn't have a definitive answer. It's like saying Dubstep isn't music. Just because you don't recognize it as music or don't like it, doesn't mean everyone else has the same opinion as you or that it isn't music after all.

For example, I find contemporary art very interesting and intriguing. I seriously prefer and value more works like Malevitch or Mondrian than a guy that perfectly draws a horse or paints a woman. But that's also because people are 'afraid' of the uncommun and prefer and value things they know or they think the know.

Too much philosophy for a gaming site I'm afraid.

5120d ago
AtomicGerbil5120d ago

Call me a philistine but if this:-

http://www.saatchi-gallery....

can be recognised as art, then so can the contents of my nostrils.

My point being that this demonstrates that art is subjective and a criteria for evaluation seems a little harsh when it comes to film or games when it's clearly not adhered to with other forms of art.

come_at_me_bro5119d ago

This is a photograph that always pops up when people try to disarm art as legitimate, and then call it "pretentious" or "pointless". The reason this is art is not because it's a messy bed, but because it's showing a defined point of view of the messy bed. It's stupid and bad art, I agree, but I feel like using it as an argument against art is a cop out. I'm not trying to pick on you or single you out, it's just something that always comes up and it's a frustration of mine. For the record, a photograph of your nostril contents could be considered art!

Anyway, I hate the whole "games as art" debate. It's circular and stupid. If you think video games are art, then they're art. People who want to keep video games locked out of the spectrum usually have pretty decently reasoned arguments against it (though they tend to be academic or archaic in nature). Video games may not be high art like theater, sculpture, painting, or literature but I do believe they are a form of popular art. They still have a stupidly large pool of untapped potential, and they're in their infancy artistically IMO.

AtomicGerbil5119d ago

I couldn't agree more, but the reason that particular piece of "art" is used so often is to illustrate what so called experts consider as excellence.

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