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VenomUK

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20°

DualSense - The History of the PlayStation Controller

The iconic DualShock controller is rooted at the heart of PlayStation’s creation from over 25 years ago. But when Sony decided to completely reboot its form, its design and add innovative technology, there was surprise and even disgust. This is a look at the origin story of the original PlayStation controller through to the DualSense, the shocked reaction, and ultimately the reviews that celebrated it for providing the biggest next-generation leap from any new console that year.

The story of the PlayStation 5’s controller began in the early nineties, when Sony decided to enter the video game business its first controller prototypes followed the flat gamepad design that was standard in the 16-bit consoles like the Sega Megadrive and Super Nintendo.

It then experimented with extending each side into protruding handles that would rest in the palm of the hand for a better grip and better comfort and so the PlayStation controller was born. It was a next-generation controller and the grips signalled a shift from the 16-bit era that had gone before. Where these were passive, the original PlayStation controller had grips that symbolised active control and a move to a more deliberate, more mature era. It was iterated upon with analogue sticks. Had rumble added, was made thicker, and became The DualShock Analog Controller. And the DualShock 2 was released with PS2.

At the unveiling of the PS3 at E3 in 2005, an unusual controller that because of its shape was nicknamed the boomerang. It was unfavourably compared to Microsoft PC sidewinders controllers. Its striking departure from the DualShock design was a hint of problems behind the scenes. Sony was involved in a legal dispute with Immersion, the company behind the force feedback technology in the DualShock so it needed to release a controller without rumble. It rejected the boomerang prototype and instead released PS3 with a new controller called the SixAxis that featured motion sensing. It retained the DualShock extended handles design but perhaps to accommodate the new technology it got thicker. Ultimately Sony resolved the legal dispute with immersion it added rumble into the SixAxis and called it the DualSense 3. It was now heavier and even long-time PlayStation fans commented that it could be uncomfortable to hold.

It was on this backdrop, in this generation, that its rival Microsoft was receiving near universal praise that its Xbox 360 controller, it had an offset stick placement and was designed to be ergonomic and was regarded as one of the most comfortable controllers ever. Sony knew it had to improve its controller experience.

Prior to the launch of the PS4 former PlayStation CEO Andrew House instructed an engineering and design team into making the controller more comfortable. They put a lot of research into multiple prototypes that iterated on the core DualShock design in different ways. It added a touchpad for extra input and a light bar for tracking with the then, unannounced PSVR. Additionally, House and PS4 system architect Mark Cerny and PlayStation envisioned the player at the core of the console experience as a creator and realised the importance so added a Share button. But it wasn’t just an extra button on a controller, it was a tightly integrated system that added one touch streaming baked in to the PS4 experience. Ultimately the new controller, a much refined version of the DualShock, became the DualShock 4. And when released with the PS4 the reaction to it was that it was a massive improvement over the DS3, because it was significantly more comfortable. The Share button democratised game streaming to every gamer, and helped lead to the explosion in game streaming with Twitch and YouTube.

The Xbox One had a rocky start in public consciousness following the original plan for always-on DRM, when Phil Spencer took over as head of Xbox he did make some improvements to the business and overtime was slowly perceived as better. Spencer couldn’t say Xbox had the most powerful console, the launch PS4 was more powerful than the launch Xbox One. He couldn’t say Xbox One had the best exclusives, as this was when PlayStation studios were really hitting their stride and Microsoft’s under investment in first party failed to deliver any big hitters. But Spencer saw that the Xbox One controller, itself an iteration of the Xbox 360 controller, was a strength so he doubled down on it. He was behind Xbox’s push of the messaging that the Xbox One controller wasn’t simply a good or a great controller, but that it was the BEST controller and it was a point of view that many hardcore in the video game media shared as definitive.

The DualShock 4 was a big success and has gone on to become the bestselling controller in history. When Jim Ryan took over as CEO he wanted to improve the DualShock 4. He wanted to achieve two objectives; the first was to make it more comfortable to hold, the second was to include new features.

In 2020 as the start of the build up to the next generation began out of nowhere Sony shadow dropped the reveal of its new controller – it was going to be called the DualSense. This wasn’t a DualShock 5 that just iterated on the DS4. This was born from several concepts and hundreds of mockups over many years. It was designed to offer next-generation functionality to immerse the player in the game world via touch by using haptic feedback and adaptive triggers. Additionally a microphone would be added to complement the speaker system increasing immersion through audio.

Jim Ryan PlayStation CEO said “DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future.”

The DualSense was a shock because it had a substantial redesign, the biggest redesign in PlayStation’s 25-year history. It had larger curved grips and a two-tone white and black decal that underlined Sony breaking with tradition to move into the next generation. Everything about it screamed new. And of course the internet exploded with reactions. Some loved it as it was portentous of change. Some hated it. Techradar said “Wow, that PS5 controller is ugly isn’t it?” But some reporters were excited about the new technology and what it could mean. The Next Web called it ‘a stunning controller’. VentureBeat wrote about ‘Why the PlayStation 5’s DualSense controller is special’ And Digital Trends said it was ‘a return to Sony’s Legacy of Innovation.’

When the media received review units of the PS5 many praised the DualSense. Bloomberg’s Jason Schreier said ‘The PS5 controller is wild, I’ve been playing Astro’s Playroom (the game that comes with the system) and the combo of rumble/haptic feedback/adaptive triggers feels more “next gen” than any graphical improvements we’ve seen yet.’ Australian YouTuber Skill UP said ‘Let me put it this way: there are two next-gen consoles releasing next month, but only one next gen controller. The DualSense is that good’ and Polygon called it ‘a literal game changer.’

Now an increasing amount of developers rave about what it can do for their games, and most new-generation games list the haptic and trigger benefits that are exclusive for for PS5 owners, and that’s something that other platforms simply doesn’t have.

Even Phil Spencer went on to praise it and hint that he wants to adopt the technology in future Xbox controllers, he said: “I applaud what they did with the controller, not actually for–well, I shouldn’t say not for the specifics of the controller, but more than just the specifics of the controller,” he said. “I think for all of us in the industry, we should learn from each other and the innovation that we all push on.”

The DualSense. A brand new controller from Sony literally went back to the drawing board to create. It was mocked for being too different. It was ridiculed for having a ‘funny’ colour scheme because it didn’t fit with hack writers expectations. Senior writers turned their noses up at it for having so called gimmicky hardware. But when it came to the final product that experts and public alike got to use… it turns out to be brilliant and comfortable to hold, with haptics and triggers that make play experience more immersive and make it a genuine game-changer, that’s its rival now wants to imitate. PlayStation’s belief in innovation was vindicated.

Popsicle1773d ago

Very nice well written history lesson Venom. I enjoyed the read!

VenomUK1772d ago (Edited 1772d ago )

I’m happy to hear you enjoyed it, thank you Popsicle!

Babadook71771d ago (Edited 1771d ago )

One minor correction. In the fourth paragraph you called the DualShock 3 a “DualSense 3”. This was a good read, thanks.

Orbilator1771d ago (Edited 1771d ago )

Erm it was the sixth axis untill Sony got the rumble put back in so just to correct your error ;)

VenomUK1771d ago

DOH! Thank you guys. In the fourth par I said the SixAxis was replaced by the DualSense 3 - of course that is meant to be the DualShock 3.

Hikoran1770d ago

Very good read! Good work and really well written :)

ScootaKuH1769d ago

The DualSense is without doubt one of the best controllers on the market. The haptics, the triggers, coupled with the built in speaker really do help to make you feel closer to the game. Sony took the HD Rumble element from the Joy Cons and improved on them greatly.

My Cosmic Red DualSense arrived yesterday and, well, it's not as impressive in reality as in the photos. It is more pink than red. Still, nice to have a choice of colours although I really want a blue one

Limitedtimestruggle1768d ago (Edited 1768d ago )

Nicely written and great job!

Just a shoutout for the absolute worst controller Sony bundled with a Playstation——> The SIXAXIS.

Absolutely low-point stuff.

The one I got bundled with my 60Gb PS3 had see-trough plastic if you held it up against a light source, and the lack of Dual Shock feature made it feel so damn light and cheap lol. I didn’t buy another controller until the Dual Shock 3 came! And the triggers feel totally wrong! A huge step-down from the Dual Shock 2. The only thing it had going for it was the wireless. And yeah, the SIXAXIS was just a cheap gimmick and a joke at the time, a sorry excuse for lacking rumble.

I hate it.

ScootaKuH1767d ago (Edited 1767d ago )

Yeah Sixaxis was generally rubbish. When I got my PS3 on launch day and unpacked it I was so surprised at how light the Sixaxis was. But here's a strange thing, I did get used to it and kind of forgot about the rumble, although it was only when Sony settled with Immersion and released the DS3 that I once again re discovered how much rumble actually brings to games. At least the motion controls in the Sixaxis worked well I guess 😂

And now of course we have DualSense. From day one I've been amazed by this controller. It is very comfortable and I love the way the triggers and haptics work in tandem with the speaker to really give a tactile feel to game worlds. The best implementation I've experienced so far are in Astro's Playroom, Sackboy: A Big Adventure, Destruction Allstars and Ratchet and Clank: Rift Apart. Apparently in R&C the fully upgraded Pixellizer weapon even uses the haptics for the sound it makes rather than the speaker. Amazing stuff.

Limitedtimestruggle1767d ago

I agree totally regarding the Dual Sense, it's a beautifully crafted piece of tech <3

20°

Gang of Dragon Studio Reportedly Removes YouTube Channel Amid Funding Uncertainty

Nagoshi Studio’s YouTube channel with the Gang of Dragon trailers appears to have been removed following reports that NetEase will stop funding.

Read Full Story >>
twistedvoxel.com
230°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
Itveds9h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster30009h ago(Edited 9h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

9h ago
Eonjay5h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

pwnmaster30009h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

8h ago
GhostScholar7h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot8h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar7h ago

I mean I always buy both systems, so none of this affects me.

darthv7250m ago

FWIW..... wasn't the new management speaking to the other staff.... not so much us (regular folk)?

CrashMania8h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai7h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos4h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider6h ago

It must be miserable being someone like you.

Aloymetal6h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee6h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr5h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal6h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

6h ago
1Victor4h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

4h ago
Extermin8or3_3h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

Xx_Pistol_xX1h ago

They don't hate the games. They hate the box.

+ Show (9) more repliesLast reply 50m ago
Outside_ofthe_Box9h ago(Edited 9h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster30008h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv7233m ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

Itveds8h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box6h ago(Edited 6h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK6h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty4h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

CrashMania8h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr5h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box2h ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire953h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv7246m ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

+ Show (3) more repliesLast reply 33m ago
maximusprime_8h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

7h ago
BeHunted6h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

6h ago
CrashMania3h ago(Edited 3h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT8h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers7h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

Show all comments (63)
90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

Read Full Story >>
insider-gaming.com
92nar1d 12h ago (Edited 1d 12h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

italiangamer1d 11h ago

🖕🖕🖕 29313;🤡🤡

92nar1d 9h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr15h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor15h ago(Edited 15h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr15h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit4h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk3h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor1h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box14h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot8h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit4h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk3h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy5h ago

So........doing better than most expected, but not enough to make back what it cost.

Show all comments (19)