
Opening a new console at the starting block of the next generation there’s always a frisson of excitement as you wonder what wonderful games you will be able to play on it in the years ahead… then your thoughts return back to earth as you realise the only games you have available to play right now are just somewhat improved versions of annualised franchises.
PlayStation 5 is different. Emboldened by the PlayStation CEO’s mantra that the firm ‘believes in generations’ it has pushed to innovate with its new console and included with it is the brand new DualSense controller that features two new technologies to increase game immersion.
To introduce them to the player Sony’s Tokyo-based studio Team Asobi has produced a technical showcase Astro’s Playroom that comes preinstalled on every PS5. As it happens, it’s more than just a tech demo, it’s a wonderful game that creatively celebrates the best of PlayStation history.

Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
re-evaluating exclusivity 💀
PS players will need to go back to pretending to dislike Xbox games
If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.
Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.
We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+
Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."
Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
“ Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿
Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it
Why people are trying to spin this game like it’s done overly amazing is baffling to me.
It won’t even be a blip on peoples radars by the end of the year .

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.
Absolutely, while I haven't finished the game yet, I feel confident calling it the sleeper hit out of all the launch titles for the two consoles released this year. Sony could have easily charged $20 USD for this game and I wouldn't have complained, but they give it away for free? Awesome, I love pack-in games.
A real gem this game is, it feels like the type of game Nintendo would make, but then I remember that Sony Japan Studios has always created whimsical and charming platformers from TOMBA! to Gravity Rush.
Nah, I went in and played spiderman first.