teething

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Mass Effect 3: Bad ending?

*Spoilers alert*

The interwebz is ablaze with the fury of Mass Effect fans. How dare Bioware end Mass Effect 3 as they did! Requests and demands for a new ending are everywhere. Not everyone may agree, but those who are upset are being very vocal, and the gaming media is eating it up and fueling the fire... because controversy in gaming means more readers (and for Bioware and EA this should increase ME3 sales through free advertising... an irony to the Anti-EA/Bioware movement).

You probably don't need me to outline the ending of the game, but here are a few of the main issues fans have with the ending:

1. No end of game boss fight.

Counter: and thank god... lets not forget everyone complaining about the human-reaper in ME2. Fans, if you are upset about no end-boss in ME3, blame yourself. Bioware listened to your feedback.

2. No "happy" ending - the current ending is too dark. i.e No opportunity to make blue babies with Liara, or spend time with your love interest in your cabin like in ME2.

Counter: and thank god again... I am sick of Hollywood endings. For a game as mature as Mass Effect was, I am happy they did not insult us with a cliche ending. I am happy that there was no obvious "best choice" as Mass Effect is all about morally grey choices, and I like that the last choice was a very difficult one... for me the toughest of the series.

I also like the choice of an ambiguous ending because it is the ultimate "create your own ending." Talk about letting the player personalize their ending. With a series as loved as Mass Effect, finding an ending that everyone will like will be impossible, so why not make an ambiguous ending that lets everyone interpret it themselves.

3. All of the 16 endings were too similar. Only the "colors" were different.

Counter: True, but the implications were very different. Earth destroyed vs ravaged vs saved. Synthetics destroyed (including the "life" that is Geth and EDI), Reapers controlled (saving the galaxy, but playing with fire), or synthesis (combining organics and synthetics, which sounds noble, but is kind of what the reapers were doing). Lets not forget Sheppard "living" or not. One constant at end game is that the relays are always destroyed. Bioware wanted the creative control on the overall fate of the galaxy... and they took it. I can't blame them.

Had we let popular opinion reign, Mass Effect would end in a manner similar to every Modern Warfare game. Had we let "core" Mass Effect fan popular opinion determine the end game, every game would end with a Tali Dry-hump mini game happily ever after in a field of flowers. *Barf* Talimancers are creepy.

4. The decisions through the game did not influence the ending enough.

Counter: Yes and no.

At no time in the ME series have our decisions ever changed the overall story. We can tweak the order of, or even skip missions, we can recruit/ignore/kill squad-mates, we can color the story and personalize it... but the overall story has always been the same through all three games. Who is to think that will change in ME3? Like ME and ME2, ME3 started and ended the way the writers intended (reapers stopped, and relay destruction). Mass Effect has always been an "illusion of choice." Don't fool yourself to thinking otherwise.

However, I would have liked to see more of the war assets from ME3 have an effect on the end missions, and I feel that having the ending hinge on a number, and not the specific assets, or their strategic use, was a bit of a cop out.

Adding more depth to your war assets and their specific use during the final battle of earth was a missed opportunity. During the game there was much mention of unit/race strengths and tactics against the reapers, and I was expecting to be able to have a say in their use in the final battle in a way not so dissimilar to the suicide mission from ME2. Such an ending would also have quietened many critics that claimed that decisions did little to alter the end game.

5. The ambiguous/dark ending is just a way to sell us DLC for a "proper ending" down the road.

Counter: Your requests will be answered if people keep complaining about the current ending. Just be prepared to pay for it because nothing in life comes for free. Blame yourself if "proper ending DLC" comes true.

6. We were misled and promised more by the developers in PR materials.

Counter: Sorry guys and gals, but PR is just that. They will tell you what you want to hear to get your money. This is not news. I have read the articles that quoted all the "promises" but remember that PR is PR and things change (It was hackers that leaked the original ME3 script last fall... forcing them to change the ending last minute. Blame the hackers). They may not have been lies at the time. And even if they did knowingly lie, there are worse things in this world to petition against. Cancer. World hunger. War. A video game ending? One of these things is not like the other.

7. Plot holes.

Counter: I can't deny this one. There were a lot of plot holes, but then there are huge plot holes in any game I have played. If a game spent all it's narrative plugging plot holes it would be boring as hell. If I spent all my time trying to identify plot holes I would hate all games and all movies and most books. I would become some pretentious sounding prick who spends countless hours making you tube videos of my annoying voice recorded over classic music as I chop the plot of Mass Effect to pieces all in an attempt to convince other gamers that I HATE a game I just spent countless hours criticizing (some ME2 fans will know who I am talking about).

Final Thoughts:

Overall I thoroughly enjoyed ME3, and I liked the choices in the ending. If I had constructive criticism it would be to allow the player to dictate how their war assets were used in the final battle in a way not too dissimilar to your choice of squadmates in the ME2 suicide mission.

For those claiming that their 100+ hours of enjoyment from ME1 and ME2 and ME3 were ruined by the last moments of ME3... get over yourself. The adventure has always been in the journey, not the destination.

Happy gaming.

Bladesfist5075d ago

I have a very similar view, I found nothing wrong with the ending. I even dare say that I kind of enjoyed it

sikbeta5068d ago

Didn't play it at all, but people is going mad with this whole case, "I didn't like How the Game ENDS, gimme my moniez, wah, wah" the hell? for, real, if the game was s*** from beginning to end, well that would be different...

SilentNegotiator5068d ago

You two, as well as most people on the anti-consumer side of the debate, don't understand the issue at all. The problem is that they didn't deliver on their promises. They made it sound as if choices would have significant impact. If you're color-blind, you didn't even know there WERE different endings, lol.

They finally come to the end of the trilogy, and all they do is set up some future DLC/sequels.

Bladesfist5068d ago

Sorry you feel that way, but when in my post did I say anti consumer. I enjoyed the ending, why do people have to disagree with me because of that

PixL5075d ago

At first I thought "Oh please, another whinning opinion about how much ME3 ending sucks" but then I read your text and I agree with it. I was happy with my choice of ending and I was satisfied how it ended. Even very satisfied. I'm also tired of all those happy endings each blockbuster movie has to have. Shepard was a hero, he sacrificed himself. That's what real heroes do. The actual ending is Astronomer talking to the child. That shows hope and progress for the mankind. I consider it very positive and optimistic, thus completely satisfactory. Mankind survived, the cycle has been broken. As a fan of Battlestar Galactica, I enjoy the parallels and references. My congrats, Bioware.

Also, your very last sentence sums it up. Why people don't complain about the end of Journey (the game), Limbo, or many other games which don't end happily and explicitly? Maybe because those are not mainstream titles made for mainstream sheep. Bioware actually wanted something outside the mainstream and they're being punished for that. It seems that people just want to see their characters ride towards the setting sun in every adventure they take on. Sad times for variety and some depth in gaming.

Megaton5074d ago

Spare us the "mainstream" hipster jargon. ME3 would have been fine with a grimdark ending as long as it wasn't lacking in coherence as it is in its current state. Given the choice, I'm pretty sure I would have made Shepard sacrifice himself to achieve his goal. Dropping a plot hole bomb at the last minute is not indicative of "variety and depth". More like a shallow rush job with flawed pseudo-intellectual purpose.

omi25p5071d ago

It has nothing to do with the lack of a happy ending. Its all about the fact we have no idea what happened. Sure I did one of 3 things and died, Fine.

But what happened to Earth, Palaven, Rannoch, Sur'kesh and Thessia? We don't know because we aren't shown. What happened to my crew, We saw Joker and 2 random squad mates step out, What happened to the rest? Did they Die?

For me its got nothing to do with a perfect ending (not that I wouldn't like one) But the whole series is based on decisions and if I had spent the entire series making allys and building an army, Or screw people over and making enemies resulting in no help for earth I would have still ended up at the citadel with 3 decisions.

There is no getting killed on the way to citadel, or even earth. The entire last section felt to mainstream and linear.

DeimosBael5061d ago

I guess a shattered plot and destruction of the original story still qualify as an ending?

Should have just said

Game Over

LightofDarkness5075d ago (Edited 5075d ago )

What is wrong with people lately?

Look, if you're satisfied with the ending, great. It's just super cool you enjoyed it. However, there are apparently a LOT of people who feel a little short-changed and they are now voicing their concerns. More importantly than that, it appears that they might actually make a difference.

In case you haven't noticed, this has come to be about more than just a bad ending. It's about what you are entitled to as a consumer in this industry, and how far can we really be pushed before we take our ball and go home, or get our parents involved (figuratively speaking). Simply sitting there like complacent mugs while publishers continue to nickel and dime consumers, in more and more obtrusive and frankly disgusting ways, is exactly how they get away with things like COD Elite, $15 map packs, launch day DLC, and soon enough paying for separate single and multiplayer with online passes and subscription models.

It's sickening to me that other supposed gamers would belittle and demean the people who are fighting for better treatment for them and all consumers in this industry. What do you stand to lose if EA/Bioware decide to rectify their mistakes and reconcile with their fanbase? It might make a tonne of people happy, and it would be a landmark case in the apparent war between consumers and publishers/developers that's been raging as of late. It would be a message to others in the industry, as if to say "this, here, is the line. Push us to here and it's over." You would still have enjoyed your experience with the game just as much and might get to enjoy some new ones. If anyone should sit down and shut up, it's YOU. This doesn't affect you (in ways you can understand or care about, that is), and it shouldn't matter to you.

PixL5075d ago

I don't care about COD or its subscription. I don't buy launch day DLC. I didn't buy From Ashes, for that matter. I watched the cutscenes on youtube and decided it's very overpriced. Again, this didn't spoil my fun. Of course day one DLC is bad but instead of blaming creative people for the ending (how does it relate anyway?), blame stupid people who buy this kind of crap. I've read 400k people bought this DLC. It seems they have too much money then, for 15 minutes of story and overall less than 2 hours of additional gameplay? Come on...

I'm not going to sit down and shut up just because you tell me. If all games come with predictive and blatant happy endings (much like what happened to movies), I won't enjoy them.

If you want war, fight with your wallet. Nobody forces you to buy anything so choose your games. Don't fall in for advertising. Be conscious consumer, not a sheep. Creating pointless petitions and protests has no value.

Godmars2905075d ago

The trouble with fighting with your wallet, of only using your position as a consumer to otherwise silently protest, is that fundamentally this changes nothing about why you're protesting or not buy a product. All the seller of said product knows is that people aren't buying it. That they should just stop making that product and move on to something else.

In other words, given the rise of casual gaming, more casual games while something which requires more effort, such as an in-depth sci-fi RPG, is no longer made.

LightofDarkness5074d ago (Edited 5074d ago )

Again, you're not making a case for anything here, you're just being childish. You haven't addressed any of the points brought up in my post. Basically, you have no point, just "I liked the game so shut up." You're essentially just being obstinate for the sake of it.

For the record, I haven't bought ME3 because of the launch day DLC issue. Nor have I bought SFxT because of the on-disc DLC issue. I've begun boycotting companies that do this sort of thing, even though those were among my most anticipated games this year. SO I have voted with my wallet.

The problem is that many people have been playing ME since day one. They were told from the beginning that every choice they made in the story mattered, and to stick around till the end based on that promise. Guess what? Promise not kept. Hindsight is 20/20, but people who bought ME3 on launch day couldn't have known that they'd been led astray and that the countless hours sunk into the previous instalments would have no real bearing in the end of all, and porting over your characters from the previous entries was a cheap, pointless "feature" that doesn't actually matter. So they couldn't "vote" with their wallets, and even if they did, how would EA know what they were voting for if they just sat quietly and said nothing?

" ...15 minutes of story and overall less than 2 hours of additional gameplay?" Again, you've missed the point. The content was CLEARLY built to be included WITH the game from day one, on the same disc. Many who have bought and played it can say without question that it was removed, despite being a rather important plot entry, in order to be sold as DLC on day 1, thus nickel and diming customers. Loyal customers, who've been paying customers since long before this, even before EA's involvement. People who deserved to be treated with a bit more respect and courtesy for sticking by them for so long and helping to make them what they are today.

As for the "pointless" protests, they are apparently causing some movements behind the scenes, so they're not pointless and they are having an effect. They may not get exactly what they want this time, but it forces other people to take notice and be more careful next time.

If you can't see the bigger issue at hand here, I feel bad for you.

WitWolfy5068d ago

@PixL

Its nothing to do with having a "HAPPY ENDING" its to do with choices you made being for nothing... Plus plot holes that just didnt make sense beyond comprehension.

Did they think die hard fans wouldnt notice it when they finished the game?

teething5074d ago (Edited 5074d ago )

@ LightofDarkness

I can understand your frustration regarding day 1 DLC, map packs, and subscription fees, but sadly the industry is going in that direction and the popularity of COD elite and the From Ashes attachment rate proves it. I don't like it either, and I am all for people fighting this kind of thing.

But this article is not about that. It is about the ending of ME3, not DLC or money grab strategies of the gaming industry.

Complaining about an ending is ok. I think people should speak up if they like it, or dislike it, as long as they are constructive. DEMANDING a new ending is a different matter. That I disagree with, as it is a road to failure since you can't please everyone, and if you do change the ending, people who liked the original ending will be upset, and when EA/Bioware charges money for it (and they will), everyone will scream bloody murder.

Plus the ending is a matter of artistic merit and creative control of a story. I may not have liked Jar Jar in Star wars, I hated him, but I don't expect George Lucas to re-release the movie with him removed.

You can't win. Thank god Leonardo didn't paint the Mona Lisa in the Twitter era... otherwise all his devoted fans would freak out and make a petition to give her D-cups and a nose job.

ThreshStar5074d ago

If anything, the ending was just a little confusing and mediocre.

The notion that people "get over" themselves is a little disingenious - also a tad on the childish side.

"The adventure has always been in the journey, not the destination" - Agreed. I can also make the point that a lot of people who say that can also be convincing themselves that while the destination turned out to be theoretical mediocre drivelthe notion that we should look at the "brighter side" is just a way of disregarding the ending as waste of time.

teething5074d ago (Edited 5074d ago )

The ending is part of the journey, but no matter how terrible, it does not totally delete any enjoyment prior to that point.

"For those claiming that their 100+ hours of enjoyment from ME1 and ME2 and ME3 were ruined by the last moments of ME3... get over yourself." You may call me childish for saying that, but I would say these people claiming the above are childish. One person even said the ending was so bad that they would stop playing ALL games altogether. THAT is childish. Disliking the ending is NOT childish.

We both agree that the ending could have been better. It could have been epic, it was ok. I don't deny that.

However, creatively, artistically, I don't think Bioware has any responsibility to change the ending, and I don't think the fans have the right to DEMAND it be changed. Same as how a musician should not have to change a song if fans don't like part of it. I don't like country, but I won't petition to have every song changed to sound like rock. Some people like country.

ThreshStar5074d ago

True, but video games are also an economic commodity. Make a crappy album and your fans will leave you in droves. Although in Bioware's defense, pretty much all of the game was really good, just that ending kind of nullified a few of your adventures/experiences.

I liken it to the show "Heroes". At first, it was going really great, getting rave reviews. Then the season finale hit, and everyone was just like "Huh?". The show never truly recovered from that.

While there is something to be said for enjoying the journey, a real mediocre ending can change people's minds pretty quick (for better or for worse).

SilentNegotiator5074d ago (Edited 5074d ago )

Totally delete, no. But when you have a bad ending that doesn't reflect choices in a game that is STORY and CHOICE driven, you have a substantial problem.

teething5074d ago

@ThreshStar

I would argue that both games and music albums are economic commodities. Make a bad game or a bad album, and fans will leave you in droves.

I also agree that a good ending is key, as it is the last impression. ME3 could have been spectacular had the ending been better. I remember being so pumped up with the ME2 ending that I immediately started my second playthrough when I finished just to experience it again. The start of ME2 was equally amazing (and the start of ME3 equally fell short in my mind).

But I still think people don't have the right to DEMAND a new ending... or they have the right, but Bioware has not responsibility to do it. And if they do, they have every right to charge for their effort. Time is money.

@SilentNegotiator

I agree that more could have been done to add to the end in regards to incorporating the gamers choice, and it left a lot of the story to the imagination. A missed opportunity. But that was Bioware's creative decision, better or for worse.

Captain Tuttle5074d ago (Edited 5074d ago )

The ending was terrible, it negated all of the "relationships" that I made with the characters over the three games. I fully expected Shep to die, I guess I could have handled the destruction of the Mass Relays but to leave the audience hanging on the fate of almost all of your squad mates was terrible. Besides the fact that Bioware effectively ended the franchise in the last five minutes of an otherwise excellent game. Stupid business move. Any prequel just won't have the same impact story wise knowing how the Mass Effect universe ultimately ends.

Captain Tuttle5074d ago

I should add that I liked your blog though. The style (point-counterpoint)was creative and very effective at getting your point across.

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