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sullynathan

Contributor
CRank: 5Score: 47190

Witcher vs Witcher 2

This is my comparison between Witcher vs Witcher 2. I played Witcher 2 first then went back to play Witcher. I beat Witcher 2 three times and beat Witcher twice.

I haven't played Witcher 3 but I don't like how the game, series and the developer gets praise for things other rpg developers have done.

The first Witcher had a much better user interface that was made for a PC rpg. Witcher 2's UI was made for a console and controller which is funny because the game didn't come to Xbox 360 till a year later.

Witcher 1 also had a real bartering system and a better alchemy system.
Witcher 1 had a good alchemy system that depended on what type of alcohol you used and what type of ingredients. You can make potions stronger, last longer and have extra abilities by adding extra ingredients or using stronger alcohol. Witcher 2 streamlines this and makes alchemy weird. You no longer need alcohol and Geralt can only make potions if he only has a diagram and if he loses it or sells it then he can no longer make that potion, which doesn't make sense since he's a Witcher.

Witcher 2 also greatly streamlines the skills system. Witcher 2 skill system goes by buying perks that gives you abilities that Geralt should already have and just gives you things like greater damage percentage and more. Witcher 1 had a more traditional skills tree with far more skills to upgrade.

Witcher 1 or 2 aren't open world but Witcher 1 had much much larger locations to explore. You also got to revisit those locations again in later chapters of the game to see how things changed due to your choices or events that occurred.

Witcher 2 changed this. In the end of the first chapter, you make a decision that sends you to a one of two completely different locations and you can't visit both locations in one playthrough. This made Witcher 2 a very short game and I could easily beat it in 12 hours in comparison to Witcher 1 that can take 30 - 40 hours to beat.

Both games don't have good combat. Witcher 1 plays like an inferior version of KOTOR but much easier. All you have to do is click to attack an enemy and you do combos depending on when your cursor lights up.

Witcher 2 changed the combat to be more like an action game but ends up playing like a mediocre action game. Thing is that CDProjektRED made a bad combat system. The game relies on rolling around as the only way to dodge, Geralt can't jump, the hit boxes are bad, CDProjektRED took out the ability to drink potions anytime you want, the targeting system is rubbish and there's more. It also wasn't made to be played with a most and keyboard, it was made to be played with a controller. The best way I can sum it up is that it plays like a more aggressive and less fluid and reactive version of assassins creed.

Both games had easily exploitable combat. In Witcher 1 you can win lots of battles by maxing one of your signs and knocking out enemies just to do an instant kill.

In Witcher 2,one of your signs is so OP that it can block most enemy attacks.

Witcher 2 obviously has better graphics but lost the atmosphere of the first game.

Both games have a lot of sex and don't shy away from nudity. Both games treat sex very casually but the dialogue when it comes to romancing someone is very dry and immature at times. Witcher 1 had more romance opportunities than Witcher 2 but CDProjektRED never animated the sex scenes so instead you got a sex card whenever you romanced a character. In Witcher 2 they animated all sex scenes but there was only a handful.

In terms of story, Witcher 1 story actually felt complete. It was longer and concluded it's story but the pacing gets slow half way through. Witcher 2's story is far more political but it isn't something that feels complex but rather convoluted. It's all over the place and at the end the story doesn't conclude itself and it feels more like a set up for Witcher 3.

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2.0

Requiem plays the greatest hits...but I already have the albums | Quarter to Three Review

Qt3's Tom Chick: "Normally, at the end of a Resident Evil game, I immediately start a playthrough on a harder difficulty level, leveraging what I’ve learned to fling liberal ammo from my upgraded arsenal at those fuckers who had me running scared the first time around. Not so with Requiem. Instead, with a renewed appreciation for how much worse Resident Evil: Village could have been, I’m going back to Castle Dimitrescu, which doesn’t even have a secret lab underneath it."

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Obelisk922h ago

Tom Chick being Tom Chick as usual.

Tedakin2h ago

Don't approve this trash on here.

Levii_922h ago

Why do you even play games bro

Gamersunite88047m ago

I'm not clicking on, so rage bait fail.

Cleo-Games11747m ago

Who preffered First person vs third person? i played through the entire game in third person as love to see the characters animations

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7.2

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NoobFeed author Namira writes: You have more freedom to build useful skills and skills that help you fight in Dead in Antares. This makes it more likely that you will plan for the future. Are you teaching someone how to study, how to fight, or how to be a helpful person who can do many things? Being able to do things well in everyday life and on the battlefield depends on how well you improve your skills.

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