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Shadowolf

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CRank: 20Score: 175410

KILLZONE 2 DEMO IMPRESSION

Very short but sweet would be my overall taste of the new KILLZONE 2 demo. The demo throws you right in the middle of the battle as you and your squad mates are storming Corinth River from above.

First off even though this is just the demo I have to admit that during my first play through I could not help but admire the scenery. As soon as we leaped off the carrier I immediately began sight seeing, it is really hard not to. From aircrafts flying over head to missles blazing through the sky you seriously are engulfed in a warzone and it looks unbelievable. Really, you have to see it. The reload animation is top-notch as your weapon looks like it has been in it’s fair share of scuffles. Also, the way the lighting reflects off of surfaces is CRAZY! Light rays fill through open spaces in the most realistic fashion.

As far as the  bullet damage, they leave damage on cement, dirt, walls you name it. Whatever you shoot it is negatively affected nicely. At one point after I was finish clearing the warehouse of enemies I started looking for things to shoot up and I started shooting this piece of metal that kept hoping around the floor as I shot it. It twisted, turned and slid across the ground as it would in reality. I got a real kick out of it. At one point I began shooting into the water to see how far the bullets would go out and make a splash and the bullets affected the water very far out. Was this necessary? No, but I had to test the water. (No pun intended)  Also, the sound of the game is as just impressive as the visuals. From the bullets hitting the ground to the screams and explosions going off all around you I really couldn’t see how a game could sound better. Unlike the original KILLZONE which displayed ambient sounds throughout the game, KILLZONE 2 demo offers more of a musical dramatic affect to the experience. It truly sounded like an action movie.

What took some getting use to was the controls which were very different from many previous shooters. To aim you have to press R3 and to shoot you press R1, not as smooth as COD4’s aim and shoot mechanic but it gets quite easy as you get used to the controls. Switching between weapons was a breeze as you can utilize your knife as well. The cover system was very smooth and easy to adapt. I sometimes caught myself having to think about pressing R3 in order to aim and shoot while coming out of cover but it eventually got very easy. By the way the sprint mechanic is flawless. It definitely made up for the pacing initially. When I first begin to move around it felt rather slow and awkward but as I moved into battle I found it was not even an issue and it really feels like the weapons have a true sense of weight to them that give it this simulator feel. It is obvious that a lot of time went into perfecting the pacing.

The combat has to be approached realistically. Gone are days of reloading while not in cover, don’t do it. Tossing grenades is a blast as they cause tons of damage so I had to be sure not to cook them for too long if you know what I mean.

Again the demo is toooo short but it serves it’s brief purpose. It looks INSANE in HD and the sound is incredible. All in all from this brief experience of KILLZONE 2 I find that it feels like the Gran Turismo of shooters. The controls take some getting used to and the presentation is remarkable, a realistic shooting simulation. I loved it!

Go pre-order it NOW!

Cernunnos6330d ago

I completely agree with everything you said! It's a remarkable experience.

Shadowolf6329d ago

Cernunnos thanks for the feedback. Feb 27th really can't get here fast enough. Thanks again!

Ryo-Hazuki6329d ago

for people with control problems.....just use alternate 2 and check hold aim function and you will feel right at home with it

Mc1876329d ago

Alt 2 with hold 4 aim on makes it like cod4 (almost)

SSCOOLCHEA6329d ago (Edited 6329d ago )

but having a chance to play this again was sweet . I still have my settings save from the beta , I wonder if that will work for the retail version . I think people who have control problems have not played this game enough to get use to . I certainly don't have a problem with the controls but maybe because I played about 100 hours on the beta .

My CLAN will come to get you on Feb..27.......WSS Why So Serious ?

willjoea6329d ago

I started a Eu psn account just so I could download this demo. It took 3 hours to download and my final take on the whole thing...'NOT IMPRESSED' the graphics seem 'soft' almost blurry at times and the game seem to suffer from tunnel vision. The field of view seems very narrow. The control is less than responsive and my overall feeling is one of disapointment.Best graphics so far on the PS3.?? Are you kidding me? I'm playing this on an lcd HDTV at full 1080p and I was not impressed. Do your self a favor and play before you pay. It may save you about $60 bucks...

Catling6329d ago

Except you're not playing it on an LCD HDTV at full 1080p because it only runs at 720p.

KYOZAKI6329d ago (Edited 6329d ago )

@willjoea

".Best graphics so far on the PS3.?? Are you kidding me? I'm playing this on an lcd HDTV at full 1080p and I was not impressed."

Name one game on PS3 that looks better than Killzone 2.

K'+

KYOZAKI6329d ago

Only for two reasons:

1. I've played that level before in October at the London games fair
2. The version at the games fair was a lot longer

It's puzzling that they truncated the length of the demo at the fair, and then put it on psn. There are far more interesting things that happen later in the level, like the section when you're raising hell in a tank (towards the end), or the section where the front side of the building full of helgast collapses as you shoot at it (in fact that section is just a few minutes play away from where the demo ends. I think there might be game footage of that somewhere). Still getting it though and I guess it's still a decent demo. But personally I've played it before and the last time there was more. I also played SFIV at the fair, prior to doing so I had no intention of getting that game and now its a must buy. There was a RE5 level there too but the queue for that was Lei Wu Long.

K'+

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Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

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Jin_Sakai38d ago (Edited 38d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio38d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing38d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9238d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit38d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing38d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9238d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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