Featuring Dante from Devil May Cry Series!

SeraphimBlade

Contributor
CRank: 5Score: 58640

Facebook: the "hero" Oculus needs, not the one it deserves

Now that some of the dust has cleared with this one, I thought I'd briefly make my case on why Facebook buying Oculus Rift isn't that bad.

Brief preface: I HAVE actually donned the Rift to play some student-made games at my college. I see potential, but not the next step in digital entertainment. I probably WILL get one myself, but only because the thought of a space-sim with one of those things really calibrates my flight stick. But I just don't see it working with "normal" games that much, not in a way that will reach the normal consumer. And without THEM it will just fade away in a few years.

BUT, if any company has the ability to make it get popular and stay popular, it's Facebook. My general point is that, with an owner like Facebook, Oculus has the most potential to succeed and (proportionally) the least potential to be abused.

The potential for abuse has been well-covered. I find it extremely unlikely that Facebook would do something like force in-game advertising in order for a dev to be able to use Oculus. Assuming they behave like any other hardware owner, they'll license the dev kit out to whoever wants it, not just the "casuals destroying the industry." (so, no, we won't be restricted to "facebook games," which facebook doesn't actually make) At the absolute most, I think the Oculus may require a separate piece of software that might require a facebook account.

And, like some other advocates, I don't trust any of the major game companies farther than I can throw them with this technology. The Oculus, and VR in general, would NEVER take off to the degree that it needs to under a company like Microsoft or Sony. Facebook is not only rather neutral in the current state of core gaming, (I reiterate: they don't make the crappy games on their website, they just give them a place to gather) it's a platform where the Oculus can truly reach a mainstream audience.

If you really think VR is the future, it can't afford to JUST be a gaming device. It needs to go mainstream the way the Wii did, and then stay there. And it probably would have gone the way of motion control if it were made independently or even under just a game company. Just look at what Microsoft did to Kinect. Nobody takes motion control seriously and nobody cares about it. Now it's just dead weight driving up the price of their console. What do we have to show for it? Dance Central?

One last thing: can we NOT get mad at the people who sold it? I know that Mark Zuckerberg is supposed to be Satan, but it was TWO BILLION dollars. If you're offered enough money to never work a day in your life and then still be able to afford a condo in heaven, can you REALLY say you wouldn't have done the same thing?

In conclusion, unless you wanted VR to go the way of motion control, it NEEDS a company like Facebook. You don't have to be happy about it, but you should realize it probably wouldn't have worked any other way. On the flip side, if I'm right and it DOES end up being a passing fad or it flops, that's two billion dollars Zuckerberg just flushed down the drain. That should at least put a smile on your face.

Thanks for reading! I'm gonna go "calibrate my flight stick" if you know what I mean...

... seriously, it's had this issue with z-axis being way too sensitive to CCW turns and I think I need a new one.

randomass1714396d ago

I was pretty indignant about it at first, then I was indifferent. Now I think it's not so bad. As long as Facebook doesn't use for anything stupid (which is doubtful), then it's all good. One of the concepts they talked about was people watching movies together online using digital avatars. That is SO cool. I really want to do that with my friends who aren't close by. :)

Irishguy954395d ago

If they make it popular, it works out better for everyone. Gaming companies will follow suit

starchild4394d ago

And if they don't give people the VR experience they desire they will fail. They know that there are other competitors waiting in the wings.

Looking at all the evidence I don't see any of the popular doomsday scenarios being realistic.

I think Oculus will now be able to bring a superior VR headset to market with better software support and at a cheaper price and likely earlier launch date than we otherwise would have got.

SilentNegotiator4395d ago

Glad to see someone else say it. This was inevitable and necessary for VR to get anywhere.

randomass1714395d ago (Edited 4395d ago )

To see it endorsed by a name as huge as Facebook is pretty telling. I'm guessing Google may do the same thing with their glasses brand in the future, if not an outright VR visor. What's your take on VR?

MasterD9194395d ago

I think the tech is right, but it's in the wrong hands. Facebook is the Darth Vader of corporations.

randomass1714393d ago

Aren't all corporations the Darth Vader of corporations? :P

SeraphimBlade4393d ago

They're definitely all Sith Lords.

mr-phillips4394d ago

Gotta agree even a mega consumer electronics company like sony who have had decades of experience in product launches are having trouble with the vita how is a small startup going to launch a product that will require millions of dollars in development,marketing and manufacturing on a 2 million dollar kick-starter budget it's pretty impossible .

iceman064394d ago

I understand your point. But, it's a different situation. The Vita has direct and prolonged competition. That in itself makes it much more difficult of a sale. Oculus has no direct competition, at least up to standards. But, as you said, a start-up with a limited amount of capital was going to have a hell of a time trying to develop, market, and manufacture units. I guess at this point we just have to trust that they made the right decision with selling to Facebook. Maybe there will be some marketing synergy that can propel Sony, Google, and MS's efforts forward as well. That would create a pretty secure future for the technology.

30°

Hello Kitty Creator Sanrio to Self-publish Games, ‘Sanrio Party Land’ Coming Fall 2026

Sanrio announced the launch of iSanrio Games, with inaugural title Sanrio Party Land slated for a fall 2026 release and 10 more games to come in the next three years.

Read Full Story >>
powerupgaming.co.uk
30°

JDM: Japanese Drift Master eases the wait for Forza Horizon 6 on PS5

Gaming Factory’s love letter to Japanese drift culture has improved since launch, but problems from the initial PC release persist on PS5.

30°

Crusader Kings 3 Chapter 5 Announced With Expansions Focusing on Religion and Merchant Republics

Paradox Interactive revealed the next chapter of Crusader Kings 3, which will be the fifth, including major expansions and smaller DLC.

Read Full Story >>
simulationdaily.com