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SeekDev

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The Age-Old Silent Protagonist

It's the character that is an automaton, the character that is there to be worn like a puppet and dragged around from place to place because the other characters in the game say so. I think developers still use the silent protagonist because they think, on some level, that it makes the player feel like the protagonist. However, it only serves to make the story feel that much less believable, and even empty.

I seem to use Half-Life 2 as an example a little too much, but it's simply too good of an example. It has a great story where every character but Gordon Freeman evolves and changes so that we like them or hate them. With Gordon, he's sort of just, neutral. We don't know anything about him, what he sounds like, what he thinks about, what he likes. We do know, however, that he selflessly embarks on a heroic quest of massive importance, endangering his own life in the process. I suppose that's enough for some people to like him, and while I don't hate him myself, I just don't feel anything for him either.

Then there's the half-silent protagonist. Much like the silent-protagonist, we'll never hear their voice, but they do have the potential to be an individual. When they need to speak, they'll write it down for you. The perfect example is The Elder Scrolls V: Skyrim. Actually, any Elder Scrolls game would do, but Skyrim is the most recent entry in the series, and probably the most popular. The protagonist of Skyrim is the Dovahkiin, or, the Dragonborn. The Dragonborn can give a few lines of dialogue in written form, but it is never spoken aloud. Again, the goal here is probably to make the player feel like the main character, but it only serves to make the story feel empty. You're the Dragonborn, a voiceless, porcelain mannequin. There's this huge potential for a genuinely interesting character to be created all through text dialogue, but character development is kept at a minimum. I suppose the reason behind the lack of character development is that they meant it to be your story, not Dragonborn's.

A game with a silent protagonist doesn't mean that it has a terrible story. I still consider Half-Life 2 to be an amazing example of video game writing. The story captivates me at times, and leaves me in a curious stupor at others. I just think that a main character that could speak would benefit a game much more than a silent character, there's more potential when it comes to a voiced protagonist. Take a moment and imagine that you've never communicated with anyone in your entire life. Now write a memoir about your life (Yes, you've magically gained the ability to write). It seems almost impossible. Now imagine that you've been communicating with people all your life, as per usual I hope, and you write a memoir. Personally, I'd prefer reading the latter, what with all of the detailed conversations it would have in it.

Tuxedo_Mask4984d ago

I actually prefer the silent protagonist, as I can imagine how they sound in my head and I don't have to worry about not liking the voice actor for the character.

I suppose I've gotten used to them over the years though, since the first game I had that actually had speech in it was Double Dribble.

StraightPath4982d ago

Silent Protagonist in games have been great. Just look at how they ruined Samus Arun when they let her talk in Metriod M.

Master Chief does talk but mostly silent.

Gordon Freeman does not talk but produced millions of fans along with Link from Zelda series. Why? it is because the players imagination create their ideal character in thier minds.

Letting Link or Gordon Freeman talk could only lead to disaster.

The players create and view the characters personalities depending on thier likes and desires. Characters do not need to talk to create great character development.

Recent game that gave me emotions was the Journey..

whole game the characters dont talk nor is thier any talking but somehow the game managed to create a experience like no other.

Your idea and opinion is flawed.

MrBeatdown4984d ago

I completely agree. I've never been a fan of the silent protagonist. As you said, it just makes the game feel empty. You're basically just a robot doing whatever the characters around you want you to do. GTA3 is a good example of this. You were an errand boy and Rockstar couldn't do much beyond that because they couldn't explain why your character would do anything, outside of being told what to do, and hoping it would somehow lead to revenge.

Then there was Vice City built around Tommy. The story was so much stronger because Rockstar could actually develop some type of conflict between characters.

I'll admit some games do it well, like Half-Life 2, probably because such a big focus is put on Alyx, but I feel like it could be even better with you playing as an actual character.

Kratoscar20084984d ago

That depend of the kind of inmersion you want. Some people like inmersion regarding that it drive you to the world of the game like a movie wich Uncharted and Metroid does, it doesnt matter wether the MC is a man or a woman since what you want is to experience the universe in wich the game develops. Or the inmersion that the silent protagonist gives, in RPGs the definition is "Role" Playing Game but wich role you fulfill when all characters talk? When all characters are themselves and all their actions and opinions are determided even when they give you choices those choices all match with the character fixed personality? The Silent Protagonist fix that, the choices are varied, at least in Growlanser and Persona where the choices all have diferent kind of personalities ike badass choices, dump choices and heroic choices all them give a different ways in wich you to act and the silent protagonist allow that, it doesnt have even a fixed name, letting you choice if you want to go with the cannon name or a different name, all that help me to inmerse in those games that no other game can hope to achieve.

So if is a RPG it must be a silent protagonist but if is another genre i could use both talkative and silent. Personally i love it and i wish more games could be like that.

SeekDev4983d ago

But, the Final Fantasy games are classified as role playing, and they have main characters that are developed and can speak. Immersion doesn't come from a silent protagonist, it comes from how much the story, gameplay, and artistic design draws you in. If the main character doesn't talk, how does it draw you in? It creates a barrier because you know that you are only playing as the main character, not that you are the main character.

Kratoscar20084983d ago (Edited 4983d ago )

There are two ways to go with games, either you feel that you are the director of what happen in the game world and the one were you feel you are the character. Obviously you favor the first and i the last.

Squaresoft basically deconstructed the genre with FF4, thanks to that game began the jrpg, were its more story focused.

The objective of the silent protagonist is to give the MC a blank slate where you fill up, not some character with his own personality that you dont espect to be him, its more like a tool to drive the history and that work as a kind of narrator or someone point of view wich you see the history unfold.

Another point up for the silent protagonist is that allow the rest of the playable cast to get better character development, the cast of Persona and Growlanser series have better character development than any FF game (Except 6)character because FF focus more in the MC than the rest of the cast and they suffer for it.

"It creates a barrier because you know that you are only playing as the main character, not that you are the main character."

You arent the MC when they talk because the character already has a fixed personality and has its own likes and dislikes, while with a silent protagonist you can define its personality based in choices you are given and actions. 99% of the time talking Mc doesnt say what i would in that given situation.

Gordon Freeman
Link
Samus Aran
Master Chief

will be remembered for ages, because they dont need to talk to comunicate its awesomeness.

As i said before it depends of the kind of inmersion you want.

SeekDev4983d ago

A silent protagonist has no personality though. You can't define Gordon Freeman's personality. You only know that they do good things. But you know nothing else about them.

Every character deserves great character development. There's no excuse for degrading character development for another character's development.

Basically, the silent protagonist would work if they created something out of him. A silent protagonist doesn't follow a character arch, and so doesn't change, and so isn't an interesting character.

If they could find a way to make the silent protagonist's actions mean something, then it would make an interesting character. A little more interaction with the other characters, say, but where these interaction would change after a while to reveal a change of character. Albeit, character development in that case would be minimalist. But minimalist is not a bad thing, I loved Limbo and thought it had a good story because the story was told through the environment. The boy was a silent protagonist, and I enjoyed the game.

Jurat4984d ago

I think the most remote protagonist I've ever encountered is Master Chief. Petty Officer John-117 was develoepd so well in The Fall of Reach (the prequel novel) but when I eventually got hands on with Halo, he seemed so far removed from the character I'd built in my mind.

Blastoise4984d ago

I agree with what you said about Skyrim (Though to be honest, I think the entire game is total garbage so Im kinda biased..)

One of my favourite Silent protagonists is Big daddy from Bioshock 2, its cool how without words they show his love for the little sisters and rage at all the splicers. Bioshock 2 rocked lol

beerkeg4983d ago (Edited 4983d ago )

Bioshock, the first game, had a far better silent protagonist. You came to know everything you knew about him, why he was there and where he had come from....only to find out that it was all a calculated plan to use you from the very same person you thought was helping you.

Say what you want about 'The Silent Protagonist', but when used correctly as a story mechanic it can be more effective than any other method.

SeekDev4983d ago

I get where you're coming from, but what if the silent protagonist of Bioshock could speak? He would have reacted to a bunch of things in the story that would have made them stand out more. It's hard to get across what I'm thinking without spoiling plot (don't worry, I won't).

Basically, if he could react every time he harvested a little sister, it would have made taking a little sister's life a meaningful, because by extension, you're hurting the main character (whom you've grown to like because we know him better than if he was silent). With the silent protagonist, I didn't care whether or not I took a little sister's life because nobody was reacting to it in a meaningful way.

When used correctly, like in Portal 2 (hilarious), it's good. But I'd love to hear what Chell has to say about all the stuff she's been through. I know that books are a completely different medium of story telling, but why not ask a question about an more mature form of storytelling. Why has a book never had a silent protagonist? Books immerse you just as well as games, so why not? Because it wouldn't work out for the story. Games allow a silent protagonist, but it takes away from a story.

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Uuuer7h ago(Edited 7h ago)

Nintendo Switch 2 is crushing PS5 though and will largely out perform it.

“ In terms of financial figures, net sales for the Game & Network segment (which includes PlayStation and PlayStation Network) were 68.7 billion yen, down 4% year-on-year. This was due to the decrease in hardware sales year-on-year.”

Oof

SimulationDaily5h ago(Edited 5h ago)

Tell me you don't understand what you're reading without telling me.

Edit: for goodness' sake, is it always the same person who keeps making new accounts to write the most inane stuff, or it's a general trend?

maximusprime_1h ago

Whenever words like "Sony" or "Playstation" appear in the headline, he triggered. Best to ignore him, before you know it, his comments get flagged as "spam" and rightly so

mkis0071h ago

Honestly who cares, they are either a bot, mentally unstable, or a kid. I do wonder if switch 2 can defy the odds with all the portable stuff launching soonish. I was wrong about switch 1, but I do not think switch 2 will have as good legs due to to costs and competition. Nintendo games due tend to work miracles though.

Eonjay4h ago

There is more than enough room for both to be very successful.

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