
Thankfully, Autumn 2010 is proving the exception, with Fallout: New Vegas, Two Worlds Two and Arcania: A Gothic Tale 4 all due for release soon but the fact remains that compared with other genres, FPS's in particular, open world western adult orientated RPG's are few and far between.
One possible explanation is that lengthy development time limits release frequency but this doesn't really stack up as other more numerous popular game franchises have similar dev time.
Could it be that the core fan base is significantly less than for other genres so the big profits are more difficult to generate? This doesn't hold water either as Oblivion, Fallout 3 and even the seriously flawed Two Worlds 1 sales figures broke records - so there's clearly a big market here which isn't being fully exploited.
This doesn't make any business sense in an entertainment sector where serious profits can be made. When we consider all that developers and publishers need to make a buck is to produce mediocre quick turn round offerings such as appalling movie tie-ins and mediocre shooters, it is perhaps here that lies the sad & shameful answer.
Your comments & theories are welcome...

All 21 Classic Games are playable for a limited time 🎮

CCG writes - "WiZmans World Re;Try has some really interesting things going for it, and some cool mechanics and visuals that few other JRPGs do. It is clear some real care and effort went into this game. However, between the sheer amount of inevitable, unavoidable grinding; the lack of depth to most of the combat; the just-okay music and sound effects; and the moral issues that really make me question how this game got away with an E10+ rating, it's difficult for me to recommend. This is definitely a "play with a podcast or Netflix binge-session on in the background" type of game, even if you are in love with the things that make this one stand out. If that's your cup of tea, then WiZman's World Re;Try will provide 35+ hours of it for a relatively reasonable cost."
Saros builds on its predecessor, but can it evolve the formula without losing the intensity that made it compelling?
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rpg's aren't realy that big anymore!
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