
I'll admit that I am a little jealous with the games on the Iphone/Ipod, specially the old-school RPGs that abound in it like Zenonia. I always felt that the Iphone or the Ipod is too much of an extravagance for me. Since I already have a WAlKMAN cellphone and a PSP, that does what they can do to an extent, hence I just couldn't justify owning them.
That's why I was happy, when the PSP Minis were announced. Unfortunately, those old-school RPGs, still haven't made the jump :(
And now, one of my favorite PS dev, Media Vision is also making a game for the Iphone. Frustrating, yes but certainly understandable considering the low-risk involved and high profit margin for this kind of games. Therefore, I can't blame them for their decision, besides most devs these days wants a piece of the Apple pie (pun intended). Specially, right now when it is in fashion, and with the growing public anticipation for the IPAD launch, I expect more devs/publishers to follow through, if they aren't on board already. Thereby making Apple the unofficial "7th platform", after the PS3, PSP, DS, WII, 360 and the PC.
That's when it hits me. With game development being a finite resource, this will certainly have an effect on the other 6 platforms, if it hasn't already. You only have to look at Facebook, the success of the Wii, the Ipod/Iphone and the booming casual market to know that something's got to give. With more and more studios closing and employees of game companies being laid off, most game company would take the easy way out.
The solution to this problem is a Game Engine capable of making a game concurrently on the PSP/PSN/DS/WIIWARE/PHONE/FLASH/XBLA/XBLIG.
If you've had a chance to see the demo for Cry Engine 3, you'd see that it can develop 1 game for 3 platforms all at the same time, namely the PC, PS3 and the 360. It also allows you to make on-the-fly changes that affect all 3 versions all at once, in real time too, which impresses me very much.
Now, if someone out there could develop an engine like Cry Engine 3 but for the PSP/PSN/DS/WIIWARE/PHONE/FLASH/XBLA/XBLIG, this would certainly alleviate the problems most game companies would face when choosing which platform to focus their attention to. Not only that, they would certainly make a killing off the royalties when it is licensed.
So, is anyone up for the challenge?
Today, Astragon announced a new installment of the Bus Simulator franchise, simply titled Bus Simulator 27, coming for PC, PS5, and Xbox.
Limited Run Games, MARVEL and Konami have announced MARVEL MaXimum Collection for Nintendo Switch, PlayStation 5, Xbox Series X|S and PC.
would love it if xmen arcade offered two modes. the regular single screen 4 player mode and the ultra wide (simulated dual screen) 6 player mode.
How much you wanna bet that this collection will keep the games in their original aspect radios with no visual fidelity or options?
Was excited until I saw that Limited Run was attached. Their so-called collections thus far have been nothing but sloppily slapped together emulations.
A new Resident Evil Requiem graphics comparison examines Switch 2, PS5, and Xbox Series S, revealing performance gaps and visual trade offs.
interesting that the Switch 2 version renders at a higher internal resolution. I wonder if they dropped it down to the same as the Series S the game would hit the 60 mark more often than it does.
Solid port though, can't wait to play this tomorrow (or whenever my preorder gets to me lol)
The only engine that XBLIGs can use is the one provided by MS (XNA), and since it's made by MS, you'll never see it on non-MS products unless the xbox brand goes out of business.
Unity is one of those Engines that try to do something like this.
Ready at Dawn have a new engine that runs on PSP, PCs, 360s and Wii, iPhone and PS3s.
Can't wait to see what comes out of that.
http://engine.readyatdawn.c...