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RealisticGamer

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The Order: 1886 and The "Justifications" for The Negativity Towards it.

So most of you are probably tired of all the negative articles and opinions surrounding Ready at Dawn's upcoming PlayStation 4 exclusive The Order: 1886. Most of the negativity seems to be "Justified" by the people making these opinions; Story too short, linear, too many QTE segments, too many cutscenes, etc. Now i have yet to actually play The Order so this is not an opinion on the game or is it implying that the game is actually any good, it is just pointing out the flaws in the arguments being made against it by others who have yet to play it. I will be using 3 generally liked games from last gen as examples for why i can't agree with the reasoning behind disliking The Order before it has even released.

God of War 3: 92/100 on Metacritic
Length: ~8-10 hours
Multiplayer: No
QTEs: Yes
So my first example is god of war 3, many people you ask would agree that God of War III is indeed a great game, but just like The Order, God of War only lasts about 8 hours if you don't go for all collectibles and trophies. It also has QTEs aplenty, is linear, and very much story driven yet most people would agree that it was one of the best games on Ps3. Once you have beaten the single player, there is no multiplayer to go back and play, but it seems like the general consensus was that it didn't matter because the great single player campaign it offered was more than enough.

Uncharted: Drake's Fortune: 88/100 on Metacritic
Length: ~7-9 hours
Multiplayer: No
QTEs: Yes
Here's my second example, this one resembles The Order even more, it was a new IP 3rd person shooter, it only lasted about 8 hours, had a bunch of cutscenes, some QTEs, and no multiplayer. It had a great story driven by great characters and voice acting and released to generally favorable reviews, it was also the first of what turned out to be on of PlayStation's most well known franchises and is generally seen as a great first attempt in what turned out to be an excellent franchise.

The Walking Dead: A Telltale Games Series: 89/100(PC) 94/100(PS3) on Metacritic
Length: ~10 hours
Multiplayer: No
QTEs: Exclusively
Finally, a very well liked game, the story driven, all QTE based Walking Dead Game by Telltale. So The Walking dead also released to favorable reviews, the game features QTEs almost exclusively, has no multiplayer, and is mostly cutscenes. The story takes you on a great adventure and is very memorable and enjoyable to most people who have played it. Yes it may offer more "choice" than The Order but in truth most of your decisions are cosmetic and have no affect on how the story progresses, it is very much linear, but it didn't seem to affect how this game was received by Critics and Gamers alike.

So my main question is, why don't the same standards apply to The Order: 1886? Yeah, the game might end up being average and not very memorable, but length, QTEs, and lack of multiplayer shouldn't be a reason to judge before playing. Because, as I've shown, the story driven, single player only concept has worked for games in the past.

Let me know what you think. Agree? Disagree? and why? What makes the games in my example different from The Order?

RealisticGamer4102d ago

Apologizing now for the less than professional writing. Hope it sparks some good discussion though.

thorstein4102d ago

Sorry, clicked the wrong button. I like the blog. And I am sick of hateboys. They are just lames looking for names.

Like hating a well received, well made game that is enjoyed by the community (Destiny, Killzone) is some sort of avant garde movement. It is tired, and quite boring.

It is also hack journalism. Which means, the people doing it are so incredibly terrible at journalism that they can't garner a constant readership so they must resort to hating games in order to get revenue.

Cry babies that they are.

garrettbobbyferguson4101d ago

No Thorstein. People are criticizing games that have been hyped to the heavens simply because they exist, then most of the time they meet none of those expectations.

Rachel_Alucard4101d ago

I'll say it once more, as far as everything we've seen its just peoples expectations were higher when we went into next-gen and the direction RaD wanted with Graphics/story > Gameplay wasn't something lots of people liked about it.

As for now I am done commenting on The order articles until the embargo breaks tomorrow on everything.
I lost 2 bubbles just because I swam against the river of people's personal opinions, and I got suspended for 24 hours just because I posted a twitter post linking to breaking news about it in 2 separate articles, so lol its spam.

gangsta_red4101d ago

I fully agree with the high expectations part. I personally was expecting to see some great multi-player action but that was nixed early on from the dev. This is where my one and only gripe and disappointment of the game comes in.

"I lost 2 bubbles just because I swam against the river of people's personal opinions.."

Yup, same here, went against the tide and paid the price.

Rachel_Alucard4101d ago

Believe me I don't mind that it doesn't have any multiplayer or that they limited the settings for the sake of a film appearence.

Having briefly played it from a friends account, all I felt when playing it was, "Haven't I played this before?"

I gamed on an Xbox 360 last gen and played a lot of gears of war so much of the game was way too familiar to me. That's my biggest problem is that's it literally just boils down to everything you've seen before only with prettier graphics. The story so far has been uninteresting, voice acting is nice, but I had this same experience with AC unity only without the missing face textures.

I mean granted I played Infamous: SS and detested it for its story, characters, and the removal of content, despite that game getting 8.5 and 9.0 everywhere. The gameplay was nice and its graphics were good but nothing good was done with either of those points. I felt like I was witnessing the DA2 fiasco once again.

I just got annoyed by everyone claiming "HATER, CLICKBAIT, TROLL" on every article that slightly implied negativity toward the game, even when good points were made, and when you said things that were legitimate reasons for all the hate, it just got devolved TO "IT'S JUST XBOX PLAYERS JEALOUS OF OUR EXCLUSIVES" or any deflection they could use. I'd just like people to be more open minded instead of trying so hard to make everything fit their personal opinion.

DarXyde4101d ago (Edited 4101d ago )

I wouldn't say it's high expectations, Madam Rachel. Rather, people were expecting something different. Despite the very blatant, in-your-face clues that this game is meant to be cinematic-inclined, the wrong people still have an opinion on this game. I know it's still a game, but I found Ready at Dawn's message to be clearly conveyed and I haven't been following this game very closely. Only recently in light of all the hate have I decided to throw in my two cents.

And I'm very sorry to hear you lost bubbles for having an unpopular opinion. Many of the members of this site are vicious in this capacity. I got my chewed out for saying something along the lines of "God of War should take the opportunity to recreate the franchise with either a new character and new combat system or follow another mythology"; either way, Kratos' story is over and I'd like to see some innovation. Anyway... it sucks and I understand.

Nice blog, by the way, RealisticGamer.

gangsta_red4101d ago

I think you have to look at it more than just comparing games with QTE's and short lengths to other games that have the same. For me personally this game is more than a right fit for multiplayer action than a Telltale, God of War or Uncharted game.

You have squad base action, multiple awesome weapons, duck and cover action like Gears, great sets that could be maps and just other great ideas that would fit more than perfect into a multiplayer game.

Also I think QTE action is getting a little tiresome for this gen. We saw it being completely used to death in games from last gen and when Ryse was shown off you saw the boiling point of people not wanting to mash buttons at specific points. Designers need to come up with a better way to utilize QTE's or not use them at all.

BillytheBarbarian4101d ago

QTEs should have died with Sega CD fmv games. Yuck

freshslicepizza4101d ago

the walking dead was not $60 as it was released in small doses and that plan worked much better than if they were going to charge $60 upfront. is there even a demo for the order available to try aside from paying $60?

those other games listed also did not have 35% of that 6-8 hours of playtime made up of cutscenes and a further 15% of qte which reduces the actual playtime by quite a margin.

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Jin_Sakai13d ago (Edited 13d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

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To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

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The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

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Once they re-evaluate exclusive all will be fine….

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Riiiiight because people will just flock back to them for one or two games per year.

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15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9213d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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