
There is a lot of negativity that gets flung toward Keiji Inafune's latest big game and I want to throw down some counterparts for it all. Fans are upset because the Kickstarter page suggested the team could have full voice acting for an additional $100k through Paypal donations. This has riled up fans who now seem to think that the campaign is based upon greed and that the game has enough money as it is. Let's take a look at things objectively.
Mighty No. 9 is the spiritual successor to Mega Man. The game is a 2.5D platformer-shooter with similar mechanics to the Mega Man franchise with some added tweaks. The campaign garnered so much online fame and support that it far exceeded its original goal and just barely managed to get its final stretch goal at a whopping $4 million. Because of this, people seem to believe that they should have more than enough for English voice acting. And with so much funding you would think that these claims would be sound, right?
*BUZZ* WRONG!

This is how the Kickstarter campaign looks since it ended. See the final number pledged? $3,845,170 is way, WAY over their initial goal of $900,000 to make just the game. More than enough money for them, right? Well let's consider the stretch goals now. Often Kickstarter campaigns offer stretch goals, or incentives for additional funding past the original goal. Mighty No. 9's Kickstarter offered stretch goals well on into the millions range and there was a lot of excitement for it. The last stretch goal was actually $4 million flat. See a difference between what was funded and the final stretch goal? Mighty No. 9's final funding amount is actually a little less than the final stretch goal. In other words, they could not have added any other features to the game unless they magically started pulling dollar bills out of their own butts. And since we exist in the world of reality, the only additional funding for new features will only come through crowdfunding or if the Comcast team fund it themselves.

The last stretch goal was an online multiplayer mode for the game, which of course would never come to cheap to begin with. And this stretch goal was only reached AFTER Paypal became a factor. Not to mention that the question mark below it seems to suggest that more stretch goals were planned. Just to sum up, we had a ton of stretch goals leading up to the funding Mighty No. 9 received. So why is everyone suddenly griping about it having enough money? The campaign clearly only barely made enough to reach the final stretch goal, so the argument of "they made $4 million and that's enough" really does not hold much water. As any game developer will tell you, adding more to a game would require additional funding, especially hiring a union to supply you voice actors for your project. And in the end an extra $100k is not very much in comparison. Finally, the whole thing is completely optional. All of the original stretch goals are expected to be in the game no matter what Comcast or anyone involved does. So it seems pretty pointless to be upset about it. If you don't care for voice acting or don't feel it is worth it, then do not donate. The game, with all of its stretch goals will be made no matter what transpires.

A couple of people brought another argument to the table and that is the overall quality of the game and whether it deserves additional funding. The alpha game footage we have seen is pretty underwhelming when compared to the concept art. But we have to remember it is alpha footage. It may not necessarily look the way the last few videos did when the game actually comes out. We really cannot say for sure, but if you feel the game is not shaping up to your liking then that's a valid enough reason to not donate further. However that still does not make Comcast any greedier.

Another issue is the animated series. Why don't they just use the actors from the series? Where did Comcast get the funding for the series? Well the simplest answer is the developer Comcast is not necessarily involved with the production of the animated series. Obviously Keiji Inafune is offering creative input since this is his character, but the game studio is not making this show. It is actually being worked on by a Tokyo based animation studio called Digital Frontier. They have their own funding for the show, possibly through producers who are close to Inafune or some other means of funding. Also, you cannot simply have the actors record dialogue for two projects and pay them for one. Voice recordings don't work that way, at least in the west.

I think fans who are being let down by how the game is looking have every right to drop their support. It's your opinion and you can do with your money what you want. But there is not very much proof to suggest that Mighty No. 9's additional funding which can be summed up as essentially a new stretch goal is anything other than Comcast allowing fans to help fund additional development for the game. If you don't want that then that's cool, but it doesn't mean Comcast is necessarily being greedy. The game you funded is still coming with or without voice acting. But if you want voice acting, then the fans have to support that task financially or it cannot happen and it's because Comcast does not have a money tree growing in their studio's backyard. And if ever you want to look at other crowdfunding games that did exactly the same thing, look at the campaigns for Star Citizen, A Hat In Time, Shantae, Shovel Knight and a small handful of other Kickstarted video games that continued to receive additional funding long after their Kickstarter campaigns had ended and became better as a result. I strongly feel there is very little greed involved here, only a desire to make the game better than how it is right now.

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Okay you make a decent point by saying that in order to add additional features/modes, they need to have more money, but can those of us who donated the first time get the ORIGINAL game without it being held for more ransom. We paid to meet the initial goal he asked. More money even. So if he ran out of money before being able to add new features, than give us what HE does have, and then ask for more money. Maybe some of us would be fine without multiplayer--it's not like that was on the table when we initially WANTED to donate the first time. Give us what we paid for (the complete campaign mode) and than ask for bonus money to add bonus stuff that nobody asked for. Don't withhold what we already paid for. That extra stuff can be patched-in later.
Also, how the hell is he going to run servers for an online game, when their entire revenue is dependent on crowdfunding? Will it go offline in less than a year, causing him to ask for more money before it's up and running again? Then again, I guess the retail release (or digital) will bring in revenue whether the consumer gave a crowdfunding donation or not. But still, questions like that need to be asked. I'm starting to see why big corporations (as nasty as they are) tend to be very particular about supporting certain projects if they'll just bleed money.
One more thing, how do you know that the creators of the cartoon are not using money from CastCom? I see you saying "perhaps" they have a publisher paying the costs, etc but where did you get that knowledge. I would provide links for every single claim made before posting this up, as it sounds more like enabling, rather than a compelling reason to "trust" CastCom. They're just men, like you and me. When it comes to my money, I don't trust a damn soul. I want e.v.i.d.e.n.c.e. not hopeful suppositions. 4 Million for a 2D game, when many indies do it for fractions of that cost (look at amazing games like Stealth Inc, Dustforce, Spelunky, etc).
As a backer (lol, just read my name), I'm not at all bothered by this.
HOWEVER, I would have preferred silent text speech instead of V/O ala the old style Megaman Games.