rambi80

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Kickstarter Continues to Confuse

Kickstarter operates on a very simple premise – give me the money I need so that I can make the product that you want. The product that no one else wants to make. It was gaming that catapulted Kickstarter into the limelight. A legendary developer by the name of Tim Schaffer wanted to make an old-school point and click adventure game that nobody supposedly wanted to fund. So, he asked his fans, via kickstarter, to pre-order the game in advance. Waaaay in advance. They were to be the investors with no input or rewards other than a finished product. But this was Tim, so the game was almost guaranteed to be good. The game was also guaranteed to be late and over-budget, but most people figured that part out much later.

From here, Kickstarter exploded. It entered the sphere of gaming at a time when a lot of gamers were growing tired of the monotony of AAA gaming. It was perfect timing. Developers had become very risk-averse in an industry where development costs kept growing. They made shooters and sandbox games and little else. Platformers and Adventure games were scarce. So, when Tim revealed his grand plan, everyone was excited. Now we, the gamers, had a very direct say in the type of games that could be green lit. No longer would we be held hostage by developers, accountants and the other suits. By the people, for the people – or something like that. So, when Tim revealed his grand plan, everyone was excited and bought in. The game turned out great, but the entire process went anything other than “according to plan.” Gamers got a good taste of what developers go through when dealing with creative talent.

At the end of the day, gamers got more than they bargained for with Brooked Age, in both good and bad ways. The game was great and larger in scope that what was promised – good on Tim Schaffer. They did, however, have to contend with a highly altered timeline – not so good on Tim. Still, with so many games not shipping, it all still turned out quite well. Failures and incomplete projects were to be expected in a scheme like this, and we have had our fair share. The way kickstarter operates practically guarantees this. Let me explain.

With Kickstarter, its all or nothing in terms of funding. You get what you ask for, more than what you ask for, but not less. If you ask for 4 million and then get 2million, you don’t have the opportunity to say “I can scale back a few things and work with that.” No, instead you get nothing. The result of this is that more ambitious projects can fall by the wayside. Star citizen may now be better funded than the actual space program, but they didn’t ask for $40 million upfront. They started with a humble goal of $2 million and got to 70 million via stretch goals. Many have tried this tactic. Set an easily attainable initial goal, and then try to get what you really need via stretch goals. Setting a reasonable goal at least ensured you a start for the project. From there, stretch goals or further investment by third parties would hopefully see you home to your actual target. Figuring out a reasonable starting goal becomes a bit of a conundrum. Some ask for too little and never get the additional funding they needed. Others asked for too much upfront and never got off the ground. Even Broken Age had to find third party investors to be completed despite getting funding to a tune of 10 times what was initially asked for. So, if publishers would not initially fund Tim Schaffer’s game at the start, why did they step in afterwards? To answer that question brings us to the new use for Kickstarter – Marketing.

Broken Age received a lot of attention – both good and bad. The campaign and gamers served to promote the game heavily. Investors looked at the game in progress as well as all the free attention/marketing that came with it and saw it as a safe bet. . Marketing is usually a large part of a game’s cost. The Witcher 3 allegedly spent more on marketing than on the actual game. http://www.forbes.com/sites... they had gone to kickstarter for funding, they would have gotten a large chunk of cash from the already large fan base for the series, but more importantly, gamers, via word-of-mouth advertising, would have promoted the game for them.

More recently, we saw ex Rare developers pitch a game, Yooka-Laylee - A 3D Platformer in the style of the old Banjo Kazooie games. They asked for 2 million dollars. That’s not what they were really after though. They wanted a community response. They needed to prove to investors that this was viable. They also needed the free marketing that came with the community getting behind an open world 3d platformer, which nobody, not even Nintendo, seems to want to make. The money may help get the project started, but it certainly won’t get it to the finish line. For context, Notch, creator of Minecraft, loved a game which is adored by everyone that played it – Psychonauts. At one point in time, there was some sort of exchange between him and Tim Schaffer about funding a sequel. The figure Tim came up with was in the vicinity of $40 million. Notch would never again be found in the vicinity of Psychonauts 2 talks. So, 2 million is a drop in the proverbial bucket. It does, however, build equity for the project. It can improve funding chances by investors. It can get the project started whilst they sort out all the red tape with investors.

I’m not against any of this. If these are the maneuvers necessary to bring me platformers and Shenmue 3, then so be it. However, others have rightly raised concerns about this new strategy. There are those who legitimately need Kickstarter to entirely fund their game. Games that no investor would go near in spite of initial funding. The danger here lies in comparative shopping by backers. If someone sees a 2 million dollar campaign result in an open-world 3d platformer, then they are unlikely to look favorably on a simple 2-D indie game asking for 4 million. The danger here is that true developer independence, one of the things that made kickstarter so attractive in the first place, may be lost in the process. We may see game-makers look to Kickstarter to start a project and then, once again, have to put themselves under the yoke of investors to see it completed. This will affect the types of games we get and the amount of risk and innovation that is attempted. Hopefully, the funding and gaming community is educated enough to understand these maneuvers and appreciate the difference between a marketing project and a funding project.

freshslicepizza3889d ago

has any other kickstarter project had a major company like sony help fund it? to me it just sounds like a conflict of interest. i also wrote a blog that has some relevance to this discussion a few months ago.

http://n4g.com/user/blogpos...

Christopher3889d ago

Sony isn't helping to fund it...

freshslicepizza3889d ago

not directly. they are assisting on production, marketing and publishing. has any other big company like that did the same thing during a kickstarter campaign?

"I can say that with their assistance on the production and marketing end, and in Sony's case with some publishing support as well, Ys Net is able to use more of the money we collect through Kickstarter purely for Shenmue 3's development. It is also important to note that your funds are going strictly to Ys Net for development of Shenmue 3 — Sony and Shibuya Productions are not seeing a cent of your Kickstarter dollars."

http://www.polygon.com/2015...

Christopher3889d ago (Edited 3889d ago )

A good number of Kickstarters end up being folded under another company that does marketing and production.

Devolver Digital does just that for many developers from Kickstarter and other sources. Evolve PR does the same thing as well. And, being on their list for PR... they are one of the busiest companies out there who help with marketing for Indies.

Furthermore, sans-Kickstarter, Sony provides similar services to a ton of developers. No Man's Sky has the same deal, they will handle marketing and production, but it's still being self-published and self-developed by Hello Games.

freshslicepizza3889d ago

i see, thanks for the clarification

s45gr323889d ago

Yes, Oculus Rift which got 2 billion dollars from Facebook.

garrettbobbyferguson3889d ago

My worries are that this will be yet ANOTHER thing to slippery slope and screw over the consumer in the games industry. I fear that companies will see this as successful and start kickstarting everything. Doesn't succeed? "Well too bad, no game for you and no skin off our bones. Clearly you all didn't want the game bad enough to give us 2 million dollars for a product that isn't finished". And not only not finished, but being funded by the consumers, over the corporations who have millions. This could easily slippery slope in an overall worse gaming industry than ever before. Quality dropping because the budgets are minuscule and developers require X amount of dollars.

Christopher3889d ago (Edited 3889d ago )

They already have that, though. How many years has Square Enix said that "the possibility of a FF7 depends on how much our fans buy our games" type of stuff? Ages.

I can see this becoming an option for them to utilize, but I imagine it will backfire much worse than them using their typical way of handling this.

To be honest, I'm on the fence here about this. Kickstarter in general is a hazardous thing to put one's trust in. I've done Kickstarters, and I've made some really good choices (Pillars of Eternity, Grim Dawn, etc.). But, as it evolved to be abused by lesser known people, I've stepped away and stopped funding things. Even if they're certified successes.

Now we're looking at big companies abusing Kickstarter and not just nobodies who can throw together some nice graphics and passable graphic demos. The abuse will be different, but will it be that much different?

I guess we'll see.

garrettbobbyferguson3889d ago

Bringing up Square Enix makes the situation different. Not only do they have the money to do easily remake FF7; it seems that no one knows why they've waited this long to do it. And buying another product to potentially add funding for another one is definitely not the same as outright funding it from the consumer's pockets. The quality will be much lower, along with the content. Sure, good for the business, but not for the consumer in any way (Unless you can consider getting a barebones version of a 40 million dollar game a positive in that situation).

In regards to abuse, the FTC has stepped in to oversee a project already, perhaps we'll see them do the same for others like the ones you mentioned. But I still stand by the notion that Kickstarter is meant for people who cannot get the funding for what they want to make, not companies that have millions of dollars.

s45gr323889d ago

Come on, yes there's always issues with something new. I see kickstarter as the only way to get games that a traditional publisher wouldn't bother publish due to being niche, irrelevant, or not guarantee to sell call of duty numbers.

rainslacker3889d ago

The problem with the slippery slope argument is that it doesn't take into account how games are actually made at the AAA level.

In the AAA market, you have a few investors who commit money to a game. Those investors want the highest return on their investment as possible. If you start doing KS, where you end up giving away a bunch of the development money in a final product, rewards, and then KS cut, the money these investors get back is minimized by adding in new investors. On top of it, these other investors are actually taking away from the final sale of the product, and increasing the cost to develop.

Using KS to gauge interest is a way to get investors to see that a game has the potential to return their investment. That's probably the only way it can be used significantly to fund a AAA game.

I'm not saying the possibility that KS could be abused for AAA development, but that could be a good thing as well if the backers actually do have a say in the direction of the game, but that's a double edged sword, and from my experience, many people, while they may have an idea of what makes a good game, they don't also know what makes a game sell...which is ultimately what the investors want.

Anyhow, if KS is being used to fund more AAA games, it's probably better to wait until that actually happens on a large scale...or the signs show up that it's an ever-increasing trend...before worrying about it. If the trend becomes something that is distateful, the chances that it remains on KS are pretty slim, as the hardcore gamer tends to be pretty informed, and they are the ones that would mostly be funding these projects anyways.

There are times when the slippery slope argument are pertinent, as we can conclude based on past evidence, and logical deduction what will come of certain things, but I don't think this is one of those cases. For the most part, in this case, I feel it's more fear-mongering by immediately going to the worst case scenario extreme...and not to be rude, but you give no valid reasons why this model of funding would make an overall worse gaming industry, and your stated reasons are purely speculative.

Blacklash933889d ago (Edited 3889d ago )

The only surefire solution here would be for Kickstarter to establish certain standards of transparency from creators, and that's assuming KS would be able to enforce them. As it is now, all people can do is put their faith into creators and look out for signs of credibility and competency (or otherwise). It's a free and open crowdfunding platform so those things are going to vary.

I don't think it's that bad right now honestly, despite all the huffing and puffing about the system people do when a project gets in a rut or completely falls through. If there weren't several successful projects coming out of Kickstarter I'd say otherwise, but it's given us Shovel Knight, Freedom Planet, Wasteland 2, Pillars of Eternity, even Broken Age, etc. Ultimately, we're gonna have to take the bad with the good of crowdfunding.

As far as Shenmue 3, I think it's important to consider that the Kickstarter page is pretty barebones and amateur to begin with, even putting aside the funding confusion, compared to a lot of other campaigns that have aired on the site. That noted, I'm not entirely sure the lack of transparency and detail is completely intentional.

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