rambi80

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Why So Successful? - How Sony and the Playstation Platform Have Evolved

Last generation, I was able to purchase every major console and handheld, basically fulfilling a childhood dream – to own them all. It was an awesome dream to fulfill as a gamer. The sad part was that most of them became paperweights or dust collectors. As you get older, the time just isn’t there anymore….so enjoy and appreciate that free time while it lasts. I predominantly played Xbox and PSP in the beginning. Once the 360 broke down, I then switched to the PS3. Even when I managed to replace it, I never really got back into the Xbox. I never really got a lot of use out of my Wii, aside from the platformers and the DS took second place to the PSP for the most part. This generation is going to be different. I already have both handhelds because I’m on the go and I get more use out of them but I can only justify one home console. So, which of the 3 am I going with? Well, I’m leaning more towards the PS4. Scratch that. I’m leaning towards the Playstation ecosystem. Sony’s runaway success with the PS4 stands in stark contrast to their abysmal PS3 launch last gen. While much of that momentum has to do with the mistakes and missteps of their competitors, to their credit, they did position themselves to take advantage of them. The success of the PS4 has much to do with a radical change in philosophy at Sony in the way they conduct business and design products and services and it’s something I want to write about because it’s something I want to see others emulate.

Sony has a great history of supporting and sticking to its platforms and devices. Even after losing the early format war against VHS, Sony supported the marginalized Beta max up to 2002, a full 27 years after launch. In the gamingverse, the early troubles of the Playstation 3 serves as a master class in how to not launch a product - a class that Microsoft apparently missed if the Xbox One in any indication. But Sony got behind the PS3 with a focus on games, abandoning their early position of a “Multimedia Box” and began to cater to what early adopters want to see. Even when many in the Industry, notably Gabe Newell, called for it to be scrapped, they persevered when no one would have blamed them for walking slowly away. The determination they showed in turning around the console certainly established a lot of consumer confidence in the brand in my eyes. Some say that the PS4 has the worst games lineup of the major 3 consoles and they may be right. But I know that the games will come and will keep coming for years to come. The last 20 years of Playstation have given me that faith. The WiiU may have the best software lineup at this point in time, but I have no idea what’s in the near or distant future for the platform. In terms of software support, Nintendo walked away much earlier than I expected from the Wii given its runaway success and I’m much more hesitant about what lies beyond 2015 for that (commercially) struggling console. If I’m to buy only one console for this generation, it won’t be a WiiU solely because of this uncertainty. Microsoft has done a lot better with the 360 in terms of software support as compared to the original Xbox (which they abandoned abruptly after 4 years), and I hope they continue in that vein.

The quantity of games wasn’t the only thing that they worked on last gen. They also put a focus on creating content that aligned with the tastes of gamers in the regions that actually supported the console. Naughty Dog, Sucker Punch and others have flourished and evolved under their stewardship and for the most part, have transitioned away from their platforming roots. Not all studios fared well, but the successes outweigh the casualties. Personally, I did not like these changes because it meant that Platformers and JRPGs were scarce last gen. If it were not for the wonderful “Tales of” series, I would have been very disappointed. The platformers came from Nintendo, the only company that seems capable of making money from them. Sony acquired a lot of western studios and set them to make games tailored to the region. In fact, not only did they acquire western studios at breakneck speed, they started to send some of that talent back home to guide (westernize?)them to align with our tastes. For example, Allan Becker, a founder of Santa Monica Studios now heads Japan Studios which went years without actually publishing anything.While this happened, the third party software out of Japan slowly declined last gen, which meant there was no game like Katamari to make me go “WTF?!”. I’m really hoping to re-encounter that quirkiness this time around. Western AAA game development has become rather “safe” which is at times a euphemistic way of saying “bland and uninspired”.

Another important step was putting the console in the hands of people in the region where it is being sold. People like Rashid Sayed| and Adam Boynes who understood the Western market, game development, game developers and tastes. Microsoft’s entry into the console space was probably the trigger for this. Their involvement in the console space accelerated the rate at which technology was incorporated into home consoles. Their success came from their deep understanding of their audience from their involvement in PC gaming. They built a great platform, courted developers aggressively, and brought a strong online experience to the consoles. Sony had to change their “build it and they will come” mentality that they grandfathered in from the PS2. They had to step out of that ivory tower and reach out to developers. Communication needed to improve and the red tape associated with publishing had to be cut and then burnt. This could not be achieved from Japan and they were forced to cede control to local representatives. In this regard, they not only copied Microsoft, but improved on the model with changes that I hope Microsoft, in turn, chooses to emulate. Get rid of that pesky “parity clause” guys – things have changed. While Japanese developers transitioned to mobile platforms, they needed boots on the ground where console games were still being made - the West. This is something that I honestly hope Nintendo chooses to emulate. It’s going to be tough moving forward without third party support and those devs are now spoilt for choice in terms of available platforms – Consoles, handhelds, PC, mobile are all doing well. I see a few Nintendo fans clamor for Reggie and NOA to have more control over the console, and I can only add my voice in support of this.

A console that is conceived, designed and manufactured in the East for the West is no longer a winning formula. Microsoft was doing it better with the X360. We all wonder about the logic of a mandatory tablet with the WiiU when no games really utilize in any special way. One of the reasons put forth was that the tablet would be perfect in Japanese homes where space for multiple television sets was an issue. They designed the WiiU with that in mind. Unfortunately, Japan is now a marginal-at-best market for home consoles and living room space is not that big an issue in most other countries. Their main feature is not really a meaningful one in their largest markets. Either Nintendo need to get Western hardware designers a-la Sony and Mark Cerny, or get more in touch with their main audience and their needs. The days of making something and telling people that “This is best because we know better” is long gone. That paternalistic attitude was fine when there was less competent competition that though along similar lines. I miss and appreciate Ken Kutaragi, but Cerny is more adept at merging the needs and constraints of software developers with hardware design. That X86 architecture combined with an acceptable spec sheet in terms of RAM and processing power means that PC games can easily make their way to the consoles, which further means that game droughts should be a thing of the past.

Many are unhappy with the state of the Vita and rightly so. The original vision for that console has been derailed significantly. AAA games for that console may no longer be forthcoming and that is an understandable disappointment. The thing is, I’m not as devastated as others. Sony have gone out of their way to not only get “indie” games for the platform, but have made said games cross-buy, which again, is something that needs to be emulated aong with their gamesharing policy between 2 consoles. It may not have been what I was expecting or what I wanted when I bought the device, but it’s still better than nothing. Having a game like Spelunky on the go was well worth it. Adding the Ratchet and Clank, Sly Cooper and other collections only makes the experience that much better. Grim Fandango on a handheld is a dream I never knew I had until Sony told me about it. Again, I give them credit for trying to ameliorate a bad situation when others would have simply walked away.

While on the topic of the Vita, I can point out one of the Major reasons for choosing Sony over Microsoft this time around – remote play. My brother already owns a PS4 whilst I do not. One of the Major reasons for my delinquency is the remote play feature which has allowed me to play his PS4 games on my vita, with proper controls, without ever entering his room. Hell, I don’t even have to be in the same house. Of course this is also possible with the Vita TV as well as the newer Xperia phones – but the Vita suits me best. Remote play was promised with the PSP, but delivered upon with the Vita and its inclusion is one of the main reasons for me choosing the Playstation platform. In a way, it’s one way to actually get that “Console Experience” on a handheld that they are always banging on about. It of course requires wifi or some extreme data charges but it’s nice to have and I certainly take advantage of it when I can steal some wifi. When the “New 3DS” was announced, I prayed that Nintendo were taking the opportunity to replace the Wii tablet with the new handheld and further integrate their platforms. I would have bought a “New 3ds – WiiU” bundle even though I don’t necessarily need a second home console. Alas, those prayers fell on deaf ears, which is good news for my wallet I guess.

Yet another way to get that Console Experience on the handheld is that of PSNow. This is yet another great addition to the software library on the device. I can’t speak to its functionality as it is not as yet available to me, but it’s a great idea. Moving forward, you may be able to get the playstation experience without any of the hardware. Just buy the right TV and live in the right area and you can jump right in. I imagine this to be more useful or attractive to those who only play a few select titles every year or who do not play a lot in general due to time constraints. It’s nice for those persons to not have to spend $400 to play Fifa a few times a year (which is what some of my friends have actually done). Hopefully, the reliability and pricing of the service evolves to make it even more attractive to more gamers as time goes on. The only thing that really confuses me about PSNow is the apparent lack of interest in the PC platform thus far. This would be a great untapped market filled with people new to PlayStation. It could also serve as a new delivery platform which is capable of eliminating piracy.

A few months ago, I would have raved about the awesomeness of PSPlus, and while the service is still a recommendation, it’s certainly not as impressive in recent times. A Plus subscription gives access to a lot of content whilst the subscription is active and they do give further discounts for purchases during sales. In all, the $50 fee is an easy sell to heavy gamers, but tougher to justify to lighter users. For me, automatic updates and back-up of saves is enough to justify it, but again not everyone may share that perspective because they never lost their 90 hour Suikoden save right before the final boss fight. *I’m not going to cry anymore*

Sony have certainly come a long way in terms of philosophy since the beginning of the last gen and are now creating an impressive and integrated platform and ecosystem for a future where games consoles may be replaced by a service-type offering. The wealth of options is now a huge attraction and we may finally, in the console space, be able to buy games without worrying about future hardware compatibility. In fact, we may now be able to buy one copy of a game and play on mobile, console and PC platforms if things go right. Its something that I hope other hardware makers look at and emulate. I for one don’t care who “did it first”. All I care about is “who does it better”, and right now, based on my needs, that would be Playstation.

longcat4047d ago (Edited 4047d ago )

"All I care about is “who does it better”"

Amen to that

freshslicepizza4046d ago

sony has done well right from the beginning back with the original playstation. that thing rocked and it was an excellent alternative to third party publishers whom didn't like working with nintendo.

they expanded on that with the ps2 and took the leadership role. it was the most successful system in history.

the ps3 and psp had their troubles but sony has one thing much like nintendo, die hard fans who are willing to support them no matter what. this is what got them through the tough times on the ps3. it really wasn't that good of a system until a few years after it came out. that was when sony focused back on what made them great, gaming. they have done that direction ever since apart from the handheld which they have trouble supporting.

this generation we have microsoft playing catch-up and nintendo falling even further behind. nintendo will need to regroup big time for their next system but microsoft has managed o turn things around. the ps4 will still dominate though.

one thing i will never understand is this loyalty concept. i owe them nothing and they need to fight for my business and this generation the ps4 has been hitting all the marks but competition is what makes them stronger, not the loyal customers.

as for vita, it's very doubtful sony will take another crack at a dedicated handheld. the market is gone outside of japan. it has become very difficult to sell $40 games on a system that has a 5" screen. people still like that convenience but the idea of just a dedicated system has changed thanks largely to the concept of streaming games and other peripherals like tablets and smartphones.

Kavorklestein4047d ago (Edited 4047d ago )

I think you need to just kinda wait if you are still this uncertain.
Who knows how you'll feel after GDC or E3?
I don't think you have quite enough pros and cons weighed out.
I fully respect your decision- whatever you pick-
but you never once mentioned any exclusive games you are excited for Outside of Grim Fandango and some Vita titles. You almost sound like you are more excited for PSNOW than an actual Ps4.
If so, why even get one? Vita will supposedly work with PSNOW so Just stick with your Vita until you have that moment/epiphany where you suddenly know you "HAVE to have" a PS4.

Once you buy a PS4, then what? You're gonna use your Vita to play it? Well, since you already have access to a PS4 and don't know which console you really want, then what is actually making you lean towards it? Sorry if I seem like I'm grilling ya, not my intention... but when you never mentioned any PS4 games you actually WANT or want to play, then why get it? Play your Vita, Play/remote play your brother's PS4, and wait until the answer is absolute.

Again, who knows how you will feel in the coming months And after the upcoming gaming conventions?

400 bucks isn't exactly cheap so just makes sure you know what you need.

Good luck and I hope you enjoy whatever you decide!
-Kavorklestein

rambi804047d ago

Thank for replying. The blog can only be so long, so i just kinda implied that i have never been disappointed in the console software lineup on playstation and i don't think that this gen is going to be any different given the strength of first party offerings as well. I could mention individual games, but i'm not focusing on that right now, its more of a ecosystem/macroscopic view of things. Fair point though.

Also, i want my own PS4 so that i can play co-op with my brother and friends.

Kavorklestein4047d ago (Edited 4047d ago )

Ohh okay! Haha well good! Sorry I didn't catch on lol. Well if you still have all those factors that make you want a PS4, then go for it! There's some awesome looking games coming soon so now is probably a good time- unless some good bundles are announced at the upcoming game events Etc... But then you miss out on enjoying the PS4 in the meantime (kinda, since your bro has one)
You're welcome for the reply and Happy Gaming!

u-bEttA-rUn4046d ago (Edited 4046d ago )

I tell my friends this all the time.
I'm loyal to Sony and Ps4 because I know they will deliver.
Last gen (being my favorite) I had so many memorable moments that you won't find anywhere else (UC1-2-3,TLOU,MGS4,GOW3 ect)
The thought alone of whats to come will make you buy a Ps4

Picnic4046d ago (Edited 4046d ago )

PS1 was the cheapest and you could play Resident Evil first on it. Simple as that.

PS2 was the first console that you could play DVDs on and few trusted or were taking notice of Sega for consoles any more. Xbox and Gamecube weren't out. Simple as that.

PS3 eventually had some great exclusives. The free online, better reliability, Bluray and iconic Dualshock controller might have helped too but Xbox360, popular in America, had a big head start. Simple as that.

artsaber4046d ago

Yes, although expensive for a game console when it launched, The PS3 was the best Bluray player on the market(per dollar) and most other standalone Bluray players that did not perform as well.

caseh4046d ago

"PS1 was the cheapest and you could play Resident Evil first on it. Simple as that."

It actually goes a lot further than that. PS1 was capable of playing bootlegs, imports and backups without any console modifications; straight from the box. It's a trait the Sega Saturn didn't share.

Something that's often over looked but I knew of so many people who were copying games or modifying PS consoles to boot without needing to hot swap discs. The console would have been a success regardless but this was a massive driving force for the hardware sales in my opinion.

I guess the rest is history. :)

TFJWM4046d ago (Edited 4046d ago )

Hmm? You had to put a modchip in the ps1 for bootlegs and imports to work in the US. I know cause the game store in Times Square that I worked at used to do them

Saturn was much easier because all you had to do was put the mod cartridge in(unless the import had its own ram cartridge then it got annoying).

caseh4045d ago

"Hmm? You had to put a modchip in the ps1 for bootlegs and imports to work in the US."

Depends on which revision of PSOne, all the early models could be hot swapped and this wasn't fixed for a long time. Pop a bit of blu-tack on the lid mechanism to trick it into thinking it was closed, load a genuine game then pull it the moment the PS intro screen loaded and chuck the bootleg in. Fooled the system into thinking it was the same disc. After that was fixed they required mod chips.

It was a free hack which worked for imports as well. In the UK we needed a scart lead when hot swapping imports or the display would be black & white. :)

Picnic4046d ago (Edited 4046d ago )

I'd just like to add that I never saw any special reason to buy a PS2. It had some interesting niche games but they were a bit TOO niche- and, anyway, the Gamecube had a few.

I owned a Gamecube and Xbox instead.

I never felt particular loyalty to Playstation until Uncharted 2 came out on Playstation 3 in fact. It was the fact that, for the first time, Sony had a world beating blockbuster game all of its own and you could play it online free of charge.
And the power of a console that was not bettered in some technical respects by its competition later in the generation was finally harnessed.

zerog4045d ago

That just doesn't make sense. The ps2 had more games then any other console in history. It was a great time to be a gamer during that generation and I miss those days when there was such a massive variety instead of the same recycled games in a different wrapper that we get today.

Picnic4045d ago (Edited 4045d ago )

Since I can only buy or have the time to play so many games and most consoles, regardless of how many games in total they have available, achieve the aim of having half a dozen really great, generation defining, games, the fact that PS2 had lots of games available on it has no bearing on me, particularly as I don't like RPGs, one of the genres the PS2 was identified with.

The competition satisfied the other genres as well or better. PS2 had some interesting, niche, survival horrors but that genre was catered for by the competition. Gamecube had Eternal Darkness, for instance. Xbox had the Silent Hills and Doom 3.

I just want to mention the Dreamcast as well which, contrary to what some may think, did not cover a range of genres as well as it could have- however it was only allowed 18 months to do so- so there was a split in its line up between short arcade- or linear arcade-like- games and the huge Shenmue with not enough inbetween. It may have been innovative but it was not comprehensive enough in the popular kinds of genres. That's why it is mainly beloved by arcade game fans of the time. Its greatest achievement in my opinion was Jet Set Radio but that was hampered by tough difficulty. The Xbox Jet Set Radio Future got it right.

Picnic4043d ago (Edited 4043d ago )

I can understand why PS2 might have sold as many as it did due to brand loyalty and first to have a DVD player (it seems incredible and quite admirable that , to date, no Nintendo console has seen the need to have a DVD player. Nintendo accurately realise that it is no longer a big selling point and that many people have too many DVD players in their house. It's not 2000 any more. Plus they know that some will have consoles that can play Blurays so including a DVD player would be a little bit old hat) but I don't understand why people would be so defensive about its games compared to the competition's.

If you can tell me some of the great PS2 games I will tell you a great equivalent on Gamecube or Xbox.

Enate4045d ago (Edited 4045d ago )

PS1 was by far the best for me. I was in a land filled with so many great jrpgs I'm sad to say I missed some. Xenogears and Suikoden II being at the time of my list to this day. An no nostalgia here I still play them regularly. Along with other memorable games like Legend of Legaia, Ring of Red, Front Mission 3, Legend of Dragoon, Vanguard Bandits. Man the treasure I found back then just walking into a store felt limitless.

Since then Sony has never let me down with their lineups. Though PS3 with a few exceptions left me wanting for more jrpgs. Hopefully the PS4 being easier to develop for will bring me just that. An once again I can enjoy unique treasures like Vanguard Bandits and Ring of Red.

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