Qrphe

Contributor
CRank: 6Score: 104120

To All Those Arguing About Next-Gen And PC graphics

Whether we may claim that gameplay is a lot more important than story, deep inside we all care about the graphical capabilities of the systems we play on. Lately with the reveal of the PS4 I've heard some interesting things throughout the board (which by the way resembles to everything we went through in the beginning of the last generation).
For example, I've seen many posts where some people claim that the PS4 has surpassed PC and I've also seen many posts of some claiming that the PS4 is barely doing what they PC had been doing for years. Using the PlayStation systems as presentations of power of their current console gens as well as (what was considered at the time) the best-looking PC games at the release of said consoles, I've compiled some screenshots comparing console launch and late titles to PC games running at what I considered the best resolutions/settings for their year.

http://imageshack.us/a/img7...

In 1994, the PS (PSX/PS1) was released alongside Battle Toshinden Arena. That same year, Star Wars TIE Fighter released. Note the difference in resolution and thus power that gaming computers at the time already had over consoles. As developers learned more about consoles however, the quality of their games improved as it can be shown by Vagrant Story released on 1999 (the textures in this game still shock me today).

http://imageshack.us/a/img5...
http://imageshack.us/a/img5...
http://imageshack.us/a/img8...

The PS2 released with Evergrace in 2000 but was able to pull of Final Fantasy XII later on 2006. Yet, PCs were already powerful enough to run at twice the resolution in 1999 before the PS2 had even released.

http://imageshack.us/a/img3...
http://imageshack.us/a/img7...
http://imageshack.us/a/img8...

Back in 2006, the PS3 was considered a beast and was supposed to be even more powerful than ANY PC out there. While it released with Resistance, PC games were already running Oblivion that same year in over twice the resolution and max settings. Note that The Last of Us, although running on worse hardware than the best PC hardware that powered Oblivion in 2006, ends up pulling effects that Oblivion did not have included.

http://imageshack.us/a/img5...
http://imageshack.us/a/img8...
http://imageshack.us/a/img8...

And here we are again, at the dawn of a new console generation, with a system like the PS4 that is clearly already behind the specs of a high-end PC from 2013. I compare Killzone: Shadow Fall to be released this year to Crysis 3, undoubtedly the best-looking PC game of the year.

http://imageshack.us/a/img5...
http://imageshack.us/a/img2...

The screenshots are facts, but the things that can be taken as subjectively are my conclusions of course, yet I try to do the best for you to decide on your own. High-end PCs always, always will be more powerful than any new console. More powerful systems could be released but it'd be stupid to do so if you're running a business. That does not mean consoles can't be powerful. Many had claimed weeks, months and years back that the next jump in graphics wasn't going to be as apparent as the last one. However, we finally have evidence that a significant graphical jump has occurred (like it always does). To show this I compared the following PlayStation launch titles, TimeSplitters, Resistance and Killzone: Shadow Fall:

http://img688.imageshack.us...

PS4 launch titles will not be the epitome of what games will look like. As devs get more knowledgeable in the respective systems they'll be able to pull off better and better-looking games. Compare the late console titles I've already shown to the PC games released around the time the respective console launched. Vagrant Story, FFXII and The Last of Us look like better technical achievements than TIE Fighter, Unreal Tournament and Oblivion even though they run on (then) weak systems. Have you ever heard that consoles hold back PC graphics? I think it’s true. Most major game development occurs in consoles so they’re the ones that get to implement graphical effects and features that PC systems, although able to run them, will scarcely use until they become mainstream due to consoles. With PC devs trying to go for the lowest common denominator of power in PC rigs and having to be forced to develop for so many configurations is also no surprise powerful PC rigs are inefficiently programmed for thus mostly underutilized power-wise.

CouldHaveYelledUiiW4757d ago

Way to go Qrphe!
Definitely puts this Console War under perspective-
Just don't let the PC gamers see this. ;-)

I definitely would like to see console shift away from Graphic focus and move toward A.I.

And I'm not necessarily talking about shooter but about making NPC's seem more real and reactive/adaptable, in any type of game.

No matter what this Next Gen will have more "Groundhog Day" (Prettier Graphics) than "New Day" (Better/Newer Gameplay).

ZombieNinjaPanda4757d ago

PC developers don't go for the lowest common denominator. You realize that there are system requirements for games, right? You could say developers develop with a base requirement, and then allow consumers to choose higher quality based upon their hardware specs.

Bladesfist4756d ago

This is true. Normally a game is optimized towards two sets of specs min and recommended. Min should be capable of running the game at low / 30fps or some other goal.

For example Crysis 3 requires DX 11, This means it is Windows 7 / DX 11 GPU at min.

Qrphe4756d ago

The higher the system requirements are the less of a market the developer can target so yes, the developer has to program for the lowest of commom denominators within the range of PC gamers they're trying to target.
If someone like Cryket where to exclusively develop for one specific GPU of the highest quality Crysis 3 would have looked much better than it even looks now.

@Blade
I agree with you since it furthers my point
that even though PC gaming already has GPUs such as the GTX 680 and HD7970 (and higher now/soon), developers can't truly focus on that power just yet.

@CouldHave
Don't worry, we are bound to see progress in things like physics and A.I
was just like we see it in every generational console jump.

Bladesfist4756d ago (Edited 4756d ago )

exactly but I think it is a lot more complicated than the lowest common denominator. There is a lot of market research gone into this and catering to the lowest common denominator also means that less high end PC gamers will care about your product. if the lowest common denominator is moving to DX11 / Windows 7 / 4GB ram then it is already really high.

bunt-custardly4756d ago

Not impressed with the comparisons you've made there. Completely not factoring in the type of games - FPS versus Open World adventure- WTF?

Or factoring in the abilities and budget of the developers. Your idea is sound just the execution could be better imo.

Qrphe4756d ago

I simply compared the best-looking games for each platform at different years. How demanding each game might have been wasn't my priority just my subjective sense on what the best graphics at each time were.

wawar4751d ago

Awesome! Found a site that's giving away Nintendo Wii points for free! freewiipointsforever{dot}com

80°

Report: Sony Is Turning Its Back on Porting PlayStation Games to PC

Sony is said to be pulling back on releasing PlayStation games on PC, and this starts with Ghost of Yotei and Saros.

Elda6h ago

If true then the PC elitists will no longer be saying..."I'll wait to play it on PC where it'll play best" I'm guessing the money Sony spends porting & profiting from PC isn't worth it. Making PS first party solely exclusive again to their consoles will make their consoles more relevant to buy especially if their output of first party titles are good.

Outside_ofthe_Box5h ago

A certain spamtastic account will not be pleased if this is true.

This is another basic logic scenario. We've seen both extremes playing out right now. Would you rather be in Xbox's or Nintendo's position right now? Sony already had a working formula, stick to it.

fr0sty45m ago

Sony released games on PC to try to make a few extra bucks... Valve (and possibly MS, if the new Xbox ever sees the light of day) attempted to use this to allow you to play PlayStation games on other consoles, so instead of making Sony a few extra bucks, it's now costing them good money... so this only makes sense.

CrashMania5h ago(Edited 5h ago)

All those players who claim they were happy to wait an eternity for every game, will now suddenly be saying all those games are/will be crap and they were never interested.

Elda2h ago(Edited 2h ago)

Of course they will...lol. It looks like they'll never get to play PS exclusive games or they'll give in & buy a PS.

Ojo222h ago(Edited 2h ago)

PC gamers got by for decades without PS games. They will be just fine

Sonys copy paste first party games aren’t worth buying a console for for most PC gamers

Also “an eternity” lol, DS2 came in about half a year… Sony are all in on PC porting and the dates are getting earlier and earlier

CrashMania2h ago(Edited 2h ago)

Sure, keep coping obscure, suddenly Jason Schrier is super unreliable too I guess? lmao.

Ojo221h ago(Edited 1h ago)

I’ll believe it when Sony announce it - or a year from now if Yotei isn’t on Steam.

Schrier is wrong on a lot of things. Sony literally just held a showcase where they announced more PC ports lol.

But either way, who cares? PC was fine for decades without the 1-2 annual Sony games. Nothing changes really.

PC was the biggest platform before Sony, it will still be after Sony.

+ Show (2) more repliesLast reply 0m ago
Ojo222h ago(Edited 2h ago)

Zero chance this is true. Sony likes free money.

They are third party and that won’t change now.

Elda40m ago(Edited 40m ago)

XB is solely a 3rd party company, they hardly have any solely XB console exclusives anymore especially from most of their generational first party ips. 90% of PS first party titles are on PS gaming consoles only.

SimpleDad34m ago

Yeah and PC gamers like free games.

Ojo2228m ago

Elda. Sony are the exact same, they hardly have any PS5 exclusives

Any they do, are timed.

Inverno50m ago

More like people were realizing what wasn't worth it was buying a PS5 to play games that eventually came to another platform. The constant excuses the entire gen to try to lessen the butt hurt y'all were feeling. Let's be for real here ladies and gents y'all were bothered by the fact most of these games were making their way to PC and judging by the replies y'all STILL butthurt. Trying to make it sound like waiting 6 months to a year was the worst thing when most people don't care cause why should they? Who's in a rush to play mostly SP games when they know they can play it on the platform they prefer? How exactly does it hurt y'all personally? Besides getting your pride hurt cause SONY making you look childish for being so loyal to a brand?

If they're pulling support it's because they know that long term they can't convince people to buy a PS if they can get their games on PC. It's that simple. You really think having an extra platform to gain more profit from somehow hurts them financially? Nah, it's cause they can't convince people to throw another 600-700 bucks at new hardware when their current console gen has barely been taken full advantage of. All the conveniences of a console are on PC now, and you aren't locked into a cycle where the hardware you buy becomes obsolete every 6 years. And the new hardware you buy receives games that are built off software made for the gen before.

Of course people rather buy these games on PC if they already own a PC, makes no sense at all to invest in a console if this continues. And it will infact continue if dev cycles keep taking most of the gen to complete development.

+ Show (1) more replyLast reply 0m ago
Ojo222h ago

Duplicate:

N4g.com/news/2685624/sonys-sh ift-in-strategy-will-lead-to-fe wer-playstation-first-party-gam es-on-pc-it-is-claimed

franwex8m ago

I have a ps5 and play those games on it. But why are you thanking god? What relief does this give you for people getting an old game a year or so later?

dveio33m ago

Well, we have the data in front of us, don't we. Not to mention how extensive Sony's data's got to be.

They've tried.

Huge revenue wasn't generated (don't get me wrong - they did make billions, but you get it), Steam got a cut, Xbox got a cut, PS5 is trailing ~2 million units behind PS4.

The paycheck for, but also potential harm to the remaining years of PS5 and the release of PS6, just wasn't it.

It's absolutely logical if true.

And people shouldn't forget Sony'd simply return to the strategy they've been following for 4/5 of Playstation's history.

Ojo2227m ago

Poor nixxes will get shut down if this is true

dveio21m ago

Hey Obscure, how's it going?

Ojo221m ago

Yep I’m 100% obscure. They don’t ban my main account because I’m friends with Christopher

20°
9.0

Ride 6 review - Milestone Series Entry | TechStomper

"For long‑time fans, Ride 6 feels definitive - For newcomers willing to take on a steeper learning curve, it’s a rewarding gateway into the intricate world of motorcycle racing."

- Stuart Cullen, TechStomper

Read Full Story >>
techstomper.com
40°

Crimson Desert hands-on report: four hours in the RPG’s massive open world - PlayStation Blog

A huge world awaits in Crimson Desert, with plenty to do and explore starting March 19.

Read Full Story >>
blog.playstation.com
Christopher6h ago

This gives me the feeling of Forspoken with an empty world except enemies and puzzles. Gameplay could be much better, though, which would be nice. Definitely not looking like a world you live in, just explore to grow in power.

Eonjay15m ago(Edited 11m ago)

So there it is... it uses PSSR 2 for those wondering. In addition, it also uses the Pro's High CPU mode.

Also,

Geometry Shader (GS) Oversubscription is a technique used in modern high-performance rendering (e.g., Crimson Desert on PS5) to generate, amplify, or cull a high volume of geometry on the GPU, often combined with NGG Culling to manage massive detail levels. It works by deliberately over-allocating, or "oversubscribing," the GS's output vertex capacity (up to 256+ vertices per primitive) to create, modify, or cull vast amounts of triangle data, transforming single primitives into complex, detailed, or optimized geometry directly on the GPU, thus avoiding costly CPU-to-GPU memory transfers.

Yup... I still don't know what that means lol.