
Ok...so here's the deal...
I don't think anything good has ever come from that sentence when used at the beginning of a letter. And, it's no different here. Remember when I so boldly gave the prediction that I want to hit 500 trophies before 2011 hits? Well...here's the deal...As it stands, I now have 285 trophies; only 25 more than the day I posted my first blog about trophy hunting. Based on these numbers, I need to collect 1.65 trophies a day until the end of the year to make my self-imposed quota. That's up from 1.56 trophies a day as posted in my original blog. It looks like I'm losing ground. My dark passenger has been dormant for a week or two now. The drive and passion have subsided. Why? How the hell should I know? I can't always control my impulses and "urges". So give me a break. Maybe it can be attributed to the heat we had recently and I have just been to darned tired to play. Maybe it's the fact that I have been catching up on (the excellent) the first season of Mad Men. I managed to watch 10 episodes in about a week, which translates to approximately 8.3 hours of non-trophy hunting time. And let's face it, after I complete season 1 of Mad Men, I will be moving to seasons two to four. More videogame downtime.
Now, don't get me wrong, I have been trying to get trophies in this time; I just haven't been trying hard enough. I played Braid the other night and racked up four trophies, but they were just for breezing through a level without actually doing anything to beat the level. Give me a break, Braid is an outstanding game and a true puzzle of a platform game, it's just that I had no patience that night to "conquer" the levels - I just wanted to run through them to get the easy trophy without any concern about "completing" the game. Now, does that make me a trophy collector or a trophy whore?

Sony is said to be pulling back on releasing PlayStation games on PC, and this starts with Ghost of Yotei and Saros.
If true then the PC elitists will no longer be saying..."I'll wait to play it on PC where it'll play best" I'm guessing the money Sony spends porting & profiting from PC isn't worth it. Making PS first party solely exclusive again to their consoles will make their consoles more relevant to buy especially if their output of first party titles are good.
Duplicate:
N4g.com/news/2685624/sonys-sh ift-in-strategy-will-lead-to-fe wer-playstation-first-party-gam es-on-pc-it-is-claimed
Well, we have the data in front of us, don't we. Not to mention how extensive Sony's data's got to be.
They've tried.
Huge revenue wasn't generated (don't get me wrong - they did make billions, but you get it), Steam got a cut, Xbox got a cut, PS5 is trailing ~2 million units behind PS4.
The paycheck for, but also potential harm to the remaining years of PS5 and the release of PS6, just wasn't it.
It's absolutely logical if true.
And people shouldn't forget Sony'd simply return to the strategy they've been following for 4/5 of Playstation's history.

"For long‑time fans, Ride 6 feels definitive - For newcomers willing to take on a steeper learning curve, it’s a rewarding gateway into the intricate world of motorcycle racing."
- Stuart Cullen, TechStomper

A huge world awaits in Crimson Desert, with plenty to do and explore starting March 19.
This gives me the feeling of Forspoken with an empty world except enemies and puzzles. Gameplay could be much better, though, which would be nice. Definitely not looking like a world you live in, just explore to grow in power.
So there it is... it uses PSSR 2 for those wondering. In addition, it also uses the Pro's High CPU mode.
Also,
Geometry Shader (GS) Oversubscription is a technique used in modern high-performance rendering (e.g., Crimson Desert on PS5) to generate, amplify, or cull a high volume of geometry on the GPU, often combined with NGG Culling to manage massive detail levels. It works by deliberately over-allocating, or "oversubscribing," the GS's output vertex capacity (up to 256+ vertices per primitive) to create, modify, or cull vast amounts of triangle data, transforming single primitives into complex, detailed, or optimized geometry directly on the GPU, thus avoiding costly CPU-to-GPU memory transfers.
Yup... I still don't know what that means lol.
I just got 40 trophies yesterday including a platinum
Spaces between your paragraphs would be awesome :)
TheHater: awesome. How do you do it?
Forbidden_Darkness: You are right. Thanks for the tip.