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pixelsword

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The Potential for Cross Platform Gaming

Over the last few day at E3, there was a reveal that the game Happy Wars was supposed to be a cross-platform game and a number of gamers are cheering for finally being able to play people on another console. Even though the aspect of cross-gaming is hardly pursued, both developers and the big three console makers are obviously missing the advantages of gaming across platforms.

First, there would be a Huge community for their games, doubling, tripling, or quadrupling a gamer's favorite games; so even the games that don't do well initially will still have a huge gaming community, which could increase the games sales overall for slow to sell sleeper hits (considering a strong online community is a considerable factor for purchasing older games), and if games have a significantly stronger online component rather than a single-player component, even if the game tanks in reviews the developers could have a second chance through the reputation of their online portion of their game; perhaps even making a rally despite having a weak single player campaign, setting themselves up for another chance through a sequel with a hopefully wiser, more fun-focused single-player campaign.

Next, temporary exclusivity will become relevant when first stepping on an online game when the other console has even a 30-day head-start, which would bring up a curious duality: the amount of temporarily-exclusive games will increase, which would increase revenue for developers, which would cost console developers, but could be theoretically beneficial due to the possible offset by gamers buying the earlier version of the game should go up significantly. As far as making DLC temporarily exclusive, well, there's an old hot-dog vendor saying: never make a man wait for onions. What I mean by that is although a person may want to have a little extra bells and whistles on their dog, most people will walk away if you leave them waiting, even if they wanted it. The protest potential for the already unpopular method of paying for downloadable content would likely be high. Obviously this would not work for dlc but it would motivate people to buy DLC as soon as possible so they can get good at the new maps because of the large community of fans playing together: most likely from the console fans who didn't get the game first.

Lastly, a lot of cross-console hostility will cease. There will always be exclusive games, and I think there should be to best express the nuances of each particular console, but when it comes to games that are on both consoles already, this represents an opportunity for game players to come together for what matters: to game. A lot of gamers in the end really don't care about the kind of consoles another person has, and they only serve to cause strife to people who have more things in common than their differences of choice. Communication between game owners in the end could prove beneficial to developers and console developers alike, as actual friends that own different console can get an honest opinion of how a game really is, without the advertising hype or fanboyism associated with most game reviews out there. To have a trusted buddy tell me an honest opinion about an exclusive like Killzone: Shadow Fall, Ryse: Son of Rome, or The Next Zelda game is worth more to me than all of the accolades that IGN, Kotaku, or Gametrailers could muster on a game.

s45gr324260d ago

Good blog a crazy idea would be to have cross platform gaming with PC gamers, PS4 gamers, Xbox One gamers, and say smartphone/tablet gamers. That would be sweet.

kingdip904259d ago

It would bring the community closer together that's for sure, that way jabs about specs would be more playful than hateful.

pixelsword4256d ago

Thank you (and everyone else) for your kind words and for gracing my blog. :)

Tetsujin4258d ago

I'd promote more cross platform games, FF11 (first and only one I played) proved they can be successful.

Phoenix764258d ago

X-platform has already been done with PC and PS3. Portal 2 being the only one I know of from last gen. We need more :D

Tetsujin4258d ago

I remember when that was heavily advertised, and during the E3 where Gabe stepped on stage stating x play between the two. I never played it (motion sickness) but it did have an interesting concept.

caseh4257d ago

There are certain games that I would welcome cross platform, it simply increases the user base and accessibility which can only be a good thing really.

Some game on the other hand it really shouldn't happen, FPS games should never be allowed a cross over between consoles and PCs for example. I saw a little hostility on FF14 between PS4 and PC players at times as well, with PC gamers removing PS4 players from groups especially if they were using a pad.

Ghostdogg4256d ago

This would be absolutely amazing for ppl that are into Street fighter or Tekken and mmo's as well

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8.4

Reanimal Review - Disturbing, Dark, and Unforgettable | COGconnected

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50°

Highguard Developer Wildlight Entertainment Reportedly Lays Off 'Most Of The Team'

In Graner's post, he says this layoff "really stings as there was a lot of unreleased content I was really looking forward to that I and others designed for Highguard." If we take his words literally, it sounds like that content might never be released, which would be shocking but not unprecedented in this industry, which has been under constant disruption due to layoffs.

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Relientk774h ago

Oh wow! Well, that didn't take long.

Goodguy012h ago

Oof. Should've started small similar to sandfall. They should've done a titanfall spiritual that includes a well done singleplayer campaign and multiplayer...
Always gotta hope you're lucky with a live service though lol. Jeff also really killed the game...

JEECE49m ago

Obviously Highguard as a live service was a terrible idea, but let's not pretend that every single player (or single player focused) game can replicate Clair Obscur's success. Had Highguard been a single player game, it would have been much more likely to perform like Immortals of Aveum than Clair: Obscur.

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In Remnant, the latest free update for No Man's Sky downloadable today, PlayStation players get their hands on the Gravitino Coil, a gravity gun module for their multi-tool. The Gravitino Coil is a powerful new module for your multi-tool which enables you to draw large weighty objects towards you from afar and relocate them, fling them, or carry them to your (newly customisable) Colossus exocraft where they can be loaded up, transported across the planet and processed for high reward.