PirateThom

Contributor
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A little note on Killzone 2's development time

As is usual with the internet, there seems to be a lot of misinformation that is so oft repeated, it eventually becomes fact. For that reason, I'm going to make a few quick points on Killzone 2's development because it deserves to be corrected and incorrect information, never repeated.

The fallacy in question relates to Killzone 2's development time.

Just because that CGI trailer was shown in 2005 doesn't remotely mean development had started on the game. The trailer was outsourced to a Scottish company (I believe) who deal with promotional CGI trailers.  At the time, the game was known as "Killzone PS3"

Now, you may remember, before it was released, Killzone Liberation was called "Killzone 2", and this may be where the confusion stems from. In 2004, an IGN editor visited Guerilla Games. The article mentions that, in 2004, Guerilla had no intention of releasing what was then called "Killzone 2" on PS3. Sometime between August 2004 and May 2005, Guerilla recieved dev kits for a new system. The PlayStation Portable launched in North America in March 2005 with "Killzone 2", now titled Killzone Liberation, following in October 2006.

One key thing to note at this point is that they didn't even get their PS3 dev kits until after summer of 2006.

The development time, though, as stated by Guerilla on the PS Blog, in their 2nd Live Q&A session, was 3.5 years total, 2 years full production.

People continue to claim Killzone 2 took 4 to 5 years to develop. This is not only ridiculous, it's also completely impossible. That would put the start of development would put it in 2004-2005. The final PS3 dev kits, the ones Guerilla were given, weren't even available until summer 2006. Assuming Guerilla are correct, full production didn't start until after Killzone Liberation had launched.

Basically, it seems like people are attributing the development cycle of both the PSP and PS3 game to the same title.

El_Colombiano6162d ago

Very informative. Thank you for clearing that up.

Kleptic6162d ago

good points...but just because they didn't have dev kits for the PS3 that the game had yet to begin production...art design and assets, as well as probable gameplay mechanics come along well before any tech for the game is actually created...

the 2 years of full production is most likely related to the game's engine...where as story, art, and gameplay ideas all came long before...4 years ago to the day was still before that 2005 trailer was even shown yet...3.5 years would put the game's development beginning a full year before they had any ps3 kits, and therefor exact specs to work with (in terms of what the PS3 would actually be at retail)...

being internal...GG knew what the PS3 would be long before any 3rd parties...so they could have even started a lot of tech heavy production based on the information of what the PS3 would actually be...

5 years is ridiculous...but saying 'the game took 4 years to make' is only about 6 months off from the truth...which isn't really significant...the game was still a MAJOR undertaking...

ottoman_2396156d ago

how would you explain about resistance being a launch title,surely it took more than 1 year to develop that game.

ActionBastard6152d ago (Edited 6152d ago )

Great blog. I'm sorry I missed it earlier. Glad someone put some facts out for once.

40°

Public Eye Creators Wolf Games Are Switching To AI-Generated Gaming

When Wolf Games unveiled its debut title Public Eye, the announcement felt less like a routine game launch and more like a signal flare for the future of

Inverno1h ago

The irony is that it's actually humans ruining everything.

ApexLanding235h ago

I will never purchase an AI generated game, I will not contribute to something that takes away artistic human expression and creation in gaming. I'm not one of those people who says, "I hope this fails" like so many often do about everything gaming these days but on this one I have to. AI has it's place, just not here.

70°

That’s It, I’m Calling It, Xbox Is Dead, Time Of Death February 20

If you read Kotaku even semi-regularly, you already know that Xbox has been in a weird spot for some time now. And with today’s news that both Xbox boss Phil Spencer and President Sarah Bond are leaving and the new head of the brand will be a former Meta exec who previously lead Microsoft’s AI division, I think it’s time to call it. Xbox is dead. Time of death: February 20, 2026

beerhound8h ago

"The report of my death was an exaggeration." = Mark Twain

beerhound8h ago

"The report of my death was an exaggeration." - Mark Twain

Zerobalance7h ago(Edited 7h ago)

God! Xbox dead again! Boring! Boring. Heard it all before.

InUrFoxHole6h ago(Edited 6h ago)

While I normally agree... The future of xbox is on shaky ground. Well, xbox as we know it. Im not sure what they are shooting for but who they put in charge mixed with Phil retiring and bond just flat out leaving. It's not looking good.

Levii_927h ago

Oh come on, Xbox has been dead for at least 10 years now. I think what’s more important right now is Playstation’s death that is very slowly but surely happening through mismanagement and greed.

InUrFoxHole6h ago

Some what agree. Sony is in a better position to unf#$k themselves. Xbox isn't.

Levii_922h ago

True i agree with that, xbox's got nothing

ocelot075h ago

I actually agree sooner Hust is gone the better.

Levii_922h ago

He's being clowned on by the entire internet but i have been clowning on him way before he became CEO. I hate modern PS so much man. To this day i have no idea how Astro Bot happend in this terrible PS era but that was clearly a miracle.

Grilla4h ago

Delusional take, why do xbots always project Xbox’s problems onto PlayStation?

The_Blue6h ago

This is why the views and comments are low, with lame articles that use divide-and-conquer pretensions.

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40°

Switch 2 Continues to Dominate - Japan Hardware Estimates for January 2026

The Nintendo Switch 2 was the best-selling console in Japan with 315,816 units sold for January 2026.

Japan hardware estimates for January 2026 (Followed by lifetime sales):

Switch 2 - 315,816 (4,418,136)
Switch 1 - 75,012 (36,575,495)
PlayStation 5 - 42,929 (7,374,810)
Xbox Series X|S - 1,711 (692,020)

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vgchartz.com