
There won't be any AAA Japanese PS4 Exclusive games, this generation. That's Bad, and I hope I'm totally wrong about this. Did I say there won't be any AAA Japanese PS4 Exclusive games in the future. Yes I did.
1 year old PS2, SONY sold 3 million PS2 Console
1 year old PS4, SONY sold 1 million Console.
http://www.geek.com/games/p...
http://www.dualshockers.com...
Imagine The Year 2019, PS4 is 5 years old. FINAL FANTASY VII remake still in development and FINAL FANTASY XV, KINGDOM HEARTS 3 is the last AAA Japanese game. How sad is that?
Japanese develoer goes full Mobile, PS4 needs to go Mobile.
http://www.dualshockers.com...
Nvidia Tegra X1 already capable of 1 TERAFLOP floating point performance, 2 of that chip capable of ~2 TERAFLOP. Mobile PS4 is Possible. I called PS4Portable, a tribute to Playstation Portable, PSP.
THE CPU, Central Processor
PS4Portable should choose cpu that is similar to PSVITA as seen at TGS 2015 Most Japanese Developer priorities game development for PS VITA. PSVITA equipped cpu quite different than the cpu found in PS4. PSVITA equipped with ARM A15 cpu and PS4 equipped with X86 Jaguar CPU. ARM A15 cpu can also be found on Nvidia Shield tablet. How good is PSVITA's ARM A15 cpu?
Based on benchmark found on www.primatelabs.com/geekbench/
browser.primatelabs.com/geekb ench3/2640210
browser.primatelabs.com/geekb ench3/3353505
Using Athlon 5130 we can estimate and see the similarity in performance between cpu in PS4 and SONY Xperia Z3.
4 cores of SONY PS4 scores ~ 3000
4 cores of Nvidia Shield tablet ~ 3000
We can see how close the performance between ARM A15 and AMD Jaguar.
Proven by how many Japanese Games made exclusively for both PSVITA and PS4 shown at TGS 2015. We can judge that making games playable on both PS4's Jaguar cpu and PSVITA's ARM A15 is fairly easy and most Japanese Developer looks like that they have taken ARM based cpu mobiles as the lead platform and we've seen little from them fully utilize PS4's Jaguar CPU.
With the growth, flourishment of middle-wares and game engines doing all the to-the-metal optimization, developer have less need to program cpu specific functions.
THE GPU, Graphics Processor
NVIDIA TEGRA X1 can produce peak performance of 1 TFLOPS, while PS4 can produce peak performance of 1.84 TFLOPS. 2 NVIDIA TEGRA X1 could emulate PS4 performance. With the release Tegra X1 equpped Nvidia Shield TV, PS4Portable could make today literally.
Questions regarding GPU architecture and GPU computing, Physics calculation difference between NVIDIA and AMD is not an issue, since to date, None of many Japanese game developers have released AAA exclusive games for the PS4. None. Thus GPU difference between PS4 and PS4 portable is not problem for Japanese developer who's going to develop AAA games.
AMD MOBILE CONSOLE EXAMPLE
Could AMD produce mobile cpu on par to Dual Tegra X1? Maybe they could. http://www.escapistmagazine...
AMD G-Series SoC "Steppe Eagle" with Jaguar-based CPU and GCN-based Radeon graphics, 4 GB RAM memory,HDMI video output connection. Shrinking PS4 CPU, GPU to 14nm, 20nm could help make existing PS4 games playable on PS4Portable. But this could take years. While NVIDIA TEGRA X1 is available today
PS4, PS4Portable GAME CROSS-PLATFORM COMPATIBILITY.
Since Most Japanese prefer mobile gaming, PS4 should simply emulate PS4Portable, since most Most Japanese PS4 games that also available on PSVITA, runs on PS4 with PSVITA emulator. Emulating PS4 games on PS4Portable could be difficult, but it doesn't matter since there's no Japanese AAA Exclusive for the PS4 on sale right now.
THE PRICE PS4Portable
NVIDIA Shield TV equipped with Tegra X1 cost $199, http://www.amazon.com/gp/pr... PS4Portable with 2 TEGRA X1 could produce 2 TFLOPS performance, for only $398.
Conclusion, with disappointing sales number of PS4 compare to PS2, Japanese developer heavily focus on mobile gaming and there's still no Japanese AAA exclusive for PS4, bringing home-console PS4 performance to mobile could truly re-VITA-lize Japanese AAA development future, for only $398.
Plus PS4Portable can also make calls.


WWE 2K26 different editions, the new improvements from last year's version revealed ahead of release.

The Outerhaven writes: February and March 2026 have a host of horror games coming out. Check out some of our highlights, from indie horror game debuts to AAA heavyweights.
Crimson Butterfly Remake is by far my most anticipated game of the year. The original has held up as the best in the franchise and one of the best horror titles ever made, so expectations are high.
The Requiem announcement was honestly a bit disappointing, but the more they reveal about the game, the more interested I get. Still not a day-one purchase, but I’m definitely adding it to my collection.
Both Crisol and Reanimal feel more horror-themed than like actual horror games, at least from what I saw and played in the demos. But both look solid.
Project Songbird is my first time hearing about it. The trailer doesn’t really show much, but the art direction is interesting.
I've never played a Fatal Frame game before, but I am very interested in the Fatal Frame II: Crimson Butterfly Remake. It looks really cool
From Skyrim to The Mage's Tale, here's the best fantasy games currently available in VR on Meta Quest, PSVR, PSVR 2 and PC VR.
Where DVD movie playback had as much, if not more, to do with the PS2's overall success, not just Japan, VR looks like it might engage the general public. Especially in Japan. Through the PS4.
Its also not going AAA gaming, but mid-level titles that aren't going to push hardware.
I think PS4 will do just fine in JP, it's not going to break any sales records at all over there, but it has a chance of matching PS3 / Wii if they pick up the slack. Holiday 2016 will be the defining year for PS4 in JP, because price will be $299 - $349 (already $349 next month), and FF15, RE 7, Kindom Hearts, Star Ocean, Dragon Quest, and more AAA JP games should be on the console or at the very least announced by then.
If sales jump then it's on track for PS3 / Wii success (10m - 13m). If it doesn't then it's looking more like 8m in sales. That being said I think we'll see a big influx of JP games on PS4, because there are plenty being announced consistently and TGS polls surveyed plenty of developers and a large portion wanted to start developing on PS4, significantly more than those survey's tallied for PS3, so that's good news, and a great starting point.
There is some misinformation regarding your blog though:
GPU
"Nvidia Tegra X1 already capable of 1 TERAFLOP floating point performance, 2 of that chip capable of ~2 TERAFLOP. Mobile PS4 is Possible. I called PS4Portable, a tribute to Playstation Portable, PSP."
The first part isn't your fault, it's just one of NVIDIA's many BS charts they post. The X1 is capable of 1 TFLOP....but it's at FP16 not FP32. At this point I think ALL games and TFLOPS floating point calculations are based on FP32 (single precision) / FP64 (double precision). The Tegra X1 FP32 is only 512 GFLOPS at 1GHz when it comes to single precision. That NVIDIA BS. Also I seriously doubt the Tegra X1 chips can be put into SLI configurations considering the 750 Ti can't, so as far as I know it's stuck at 512 GFLOPS which is still superior to PS360Wii U, and exactly why I recommend the Shield TV that uses it as a buy for those looking into it.
PSNow on mobile devices other than the PSV. That might be the answer in japan for sony, I reckon. I think PS5 will do fine everywhere else though. For Japan the console is dead..or a niche product at best...for them. We will still buy our games on consoles fortunately.
I'm pretty sure Sony will produce some PS4 AAA exclusives from their Japan Studios this gen. So think the premise of your blog is already off.
Square seems to be pretty cozy with Sony right now, so chances are they'll make a few....although it'll depend on how you define exclusive since they'll possibly come to PC.
Then there's the 2nd parties...such as Bloodborne or things from Quantic Dream.
In any case, does it matter if it's exclusive?