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never4get

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PS4 sales in Japan, determines the future of AAA JPRGs, Japanese AAA games

Bad news, for Japanese AAA games future .
When PS2 almost 3 years old, it sold 12.5 million in Japan.
When PS4 almost 2 years old, it sold less than 2 million in Japan. That's Bad.
http://news.bbc.co.uk/2/hi/...

Will there be AAA Japenese games after FINAL FANTASY VII REMAKE? Will FINAL FANTASY VII REMAKE be AAA game? PS4 sales in Japan, determines the future of AAA JPRGs, Japanese AAA games.

Is there future for AAA Japanese Games exclusive to the PS4 home Console? TGS 2015 show us trend of Big Japanese Developer abandoning AAA game development for Indie Budget Games.

So who else going to develop AAA JRPGs like FINAL FANTASY 7 beside Square Enix? Would SEGA make another Resonance of Fate? MistWalker Last Story 2 coming to PS4? SONY? Konami? Capcom? Koei Tecmo? Namco Bandai? Who?

Sales History.

PS3 lifetime sales sold less than 11 million in Japan and caused the worse drought of AAA Japanese Game and JRPGs during PS3 lifetime. So many Japanese Game Fans oblivious about the importance of PS4 sales Japan relation to the future AAA Japanese Games. AAA Japanese games Investment Decision relies on PS4 sales in Japan, The Risk, Developer Anxiety about making AAA games for the PS4. The Low PS4 Sales in Japan clouds Japanese Developer judgement about the demand for make AAA games. Is Square Enix the Last Japanese AAA developer?

Current PS4 Sales Trajectory & The Seduction of Indie Budget Games. Big Developer abandonment of AAA games development for Indie Budget Games.

Umbrella Corps "competitive shooter", Resident Evil IP future as AAA game is probably no more. As Seen at TGS 2015, so many Japanese games on PS Vita, Why? Vita sold more than 4 million in Japan compare to PS4 which sold less than 1.8 million. Would FINAL FANTASY VII REMAKE even be a AAA game? Depends on PS4 Sales in Japan. WII U, 3DS, PSVITA selling very well in Japan, why would investor want to invest on Home Console PS4 AAA JRPG that selling not as well? Without Multi-million PS4 sold before 2017, Japan Big Game Company would lean to making Indie Budget games, I repeat, Indie Budget Games instead AAA games. Even Platinum Games have lean to making Indie Budget Games instead making more AAA games. Japanese game developer won't start investing in AAA JRPGs exclusively for PS4, if PS4 install base in Japan less than 4 million in 2017. Even WII U, PS4 Sales Gap last month in Japan are minuscule, future of Japanese AAA looks bad.

Few people can hate on Square Enix, but they still stands their ground on delivering AAA JRPGs to fans. Will other Big Developers stand them, probably. Konami probably gone senile. Koei Tecmo, Namco Bandai, Capcom leaning Indie budget games. Aside Square Enix and SONY, who else dares, who else have the courage to make AAA games in Japan? PS4 sales trajectory is way to low to encourage for Big Game Developer to develop AAA Japanese games. Look at the drought of Japanese games during PS3 era simply because it sold less than 11 million in Japan.

Looks what happen to RESIDENT EVIL, Umbrella Corps "competitive shooter" WTF?!!! BIG JAPANESE STUDIOS MAKING INDIE BUDGET GAMES !!! Square Enix AAA investment is tethering in the in Edge of a Cliff, looking down at those seductive looking Indie Budget Japanese Games down in the Oblivion. If SONY don't ramp up PS4 sales in Japan many times more, You could say goodbye to FINAL FANTASY VII remake!

The Need for Encouragement.

Game Investor decision making depends heavily on the platform sales. SONY's Japan Studios decision to make Gravity Rush 2 PS4 exclusive is Great, but it is not enough. SONY have to give as much as they did with Uncharted series and Last or US or maybe even more. SONY should produce at least 4 AAA JRPG before 2017, to increase PS4 sales in Japan, to convince Big Japanese Developer to invest and develop AA JRPGs or FINAL FANTASY XV could be the Last AAA JRPG. You could Forget FINAL FANTASY VII remake, if SONY doesn't start making many AAA JRPGs that as good or superior than FINAL FANTASY VII, before 2017. Does anyone still remember DEEP DOWN?

ScaleBound Exist because Microsoft pays for it. SONY should do that too. Japanese AAA games future depends on SONY. SONY should encourage Japanese Game Developer to make AAA games by making their own AAA Japanese games and drive up PS4 at encouraging number, like 4 million Ps4 sold in Japan before 2017.

SALES, SALES, SALES, PS4 sales in Japan determines the future of Japanese AAA games

JRPGs

JRPGs Fan are thirsty for AAA JRPGs like FINAL FANTASY VII, but it won't be quench if PS4 sales aren't enticing developers to develop AAA JRPGs in the first place. It's SONY great job to make AAA JRPGs exclusively for PS4 to sell more PS4 in Japan, thus attracting developers to make AAA JRPGs like FINAL FANTASY VII exclusively for the PS4. Just Look at how many JRPGs on Vita shown at SONY TGS 2015. VITA sold 4 million in Japan and very attractive to JRPG developers. JRPGs fans want AAA JRPGs like FANTASY FANTASY VII with Great Graphics displayed on large TV !

Conclusion, in order to give courage for Japanese Developer to develop AAA Japanese games exclusive to the PS4, SONY must first do it by making many Japanese games superior than FINAL FANTASY VII, accelerating PS4 sales to more than 4 million sold before 2017 in Japan, encouraging third party developer to develop AAA Japanese games for PS4. #4TheGamers

Godmars2903926d ago

Funny. I'd rather see a return of middleware. Something that slowly pushes the tech envelope to improve thing, minimum budget with expectations towards minimum sales.

rainslacker3923d ago

There were a lot of AAA JRPG's from Japan last gen. Just their presentation changed from what was traditional, and their localization decreased for the west if they didn't change. If there hadn't been a rise in their sales, and new found respect for many on the PS3/3DS for the more traditional JRPG's late in the gen due to a few key franchises, then we wouldn't be seeing as many as we do now. The low sales before that could hardly be blamed on the install bases because they simply didn't have access to them.

SE is not the end all be all of JRPG's. They are certainly the most well known and prolific, but have always had big competition from Sega, Namco, Konami(at times), Sony, Nintendo, and every other big Japanese publisher.

Even in the good ol' days of the PS2, most JRPG's were not AAA. There were quite a few of them, but most were the mid-tier variety, and some gained great success to go on to be bigger budget affairs. Last gen this actually helped sell some of the lesser known mid-tier games. The Atelier series is a great example. Always a niche JRPG, but last gen it shined in the west due to low competition from AAA or even mid-tier, and as such, the games became bigger. The Ys series grew big time last gen for the same reason...as well as Falcom doing some amazing work with the games. I remember when if I mentioned the name most people didn't know what I was talking about.

The problem itself isn't really the sales in Japan, it's that these games weren't getting localized as much as before, and instead, the mid-tier, A tier ones are being done by the publishers like Atlus, NISA, or Falcom. The ones the big publishers go for are the ones that aren't in the traditional model of the JRPG, and are styled to what apparently a western audience would want. Basically the AAA JRPG market expanded into new styles, as opposed to maintaining the standard anime tropes which most JRPG fans had become accustomed to in the genre, or that Otaku fans craved...so those games stopped being JRPG's to most people.

FF is not the end all be all of the console JRPG market. Far from it. It may be the most widely known, but it's kind of silly to think that if it's sales tank, the genre is gone. Tales is growing with each release. Image Pooch games have gotten a lot of recognition from JRPG fans. Ys has grown substantially in people's minds. Final Fantasy is still as popular as ever. Persona and Disgaea are bigger than they ever have been. Danganronpa is making a meteoric rise in the charts. Level 5 is well recognized. Then there are the random one-off JRPG's like eternal Sonata or Omega Quintet. Nintendo has whatever variation of the Xeno Universe Monolith decides to do next.

JRPG's will be fine.

never4get3923d ago (Edited 3923d ago )

1080p 60fps, PS4 got 50% more power, yet most JRPGs on PS4 got mobile graphics, also available on Mobile Phones, No, Just, No.

PS4 JRPGs, PS4 Exclusive, AAA.

Yoshida realize the importance of Japanese AAA Games Future relies on PS4 sales. He's leading the charge with Gravity Rush 2.

PS4 JRPG gamer, don't want PS4 JRPGs that can be port to mobile phones. PS4 JRPG gamers want AAA JRPGs that max out PS4 true Power 1.8 TERAFLOPS.

ABizzel13922d ago

There were a lot of JRPG's last gen, but few AAA JRPGs, and significantly less than the PS2 generation. The vast majority were A tier at best even Final Fantasy (good games, but not cream of the crop JRPGs we were use to, unless you count the Souls Series).

The PS brand is the primary home of this genre. Nintendo can get away with it on their handhelds, but it's not where many fans want a main series powerhouse like Final Fantasy.

JP games just sell much better on PS and Nintendo, and this generation Nintendo's home console is selling 3m - 4m annually which is bad, which means the PS4 is the only real chance for JP games, but in JP sales of all consoles are low although PS4 and Wii U are doing okay. 2016 will be make or break for JP since the PS4 will have TONS of JP games, several huge JP AAA exclusives, and a price drop down to 34,999.

PS4 sold just over 1.1m units it first full year in JP (300k was Day 1 launch sales). So it sold around 800k units after launch (March 2013). We're now in September and currently the PS4 has already sold through 650k units, so that alone proves sales are indeed climbing for the PS4 which should be at 2m - 2.5m units sold in JP by March 2016 which is 400k - 900k in 5 months (an average of 20k - 45k per week, the 20k is very possibly considering we're heading into the holiday season and should see a sales influx, since the PS4 is already averaging 15k - 18k per week normally).

Final Fantasy alone last gen, sold over 200k PS3's (although it was close to Christmas as well), and I expect FF15 to do similar things for PS4. And 2016 - 2017 they should once again double their sales from 2.2m (March 2016), up to 4m - 4.5m (March 2017) if that happens, everything's alright with PS4 and it'll go on to sell similarly to the PS3 / Wii as it price drops and more JP games come to the console.

never4get3922d ago

When PS2 almost 3 years old, it sold 12.5 million in Japan.

When PS4 almost 2 years old, it sold less than 2 million in Japan.

http://news.bbc.co.uk/2/hi/...

PS4 current sales isn't looking very good for Japanese AAA Games' Future.

Yoshida, The Last Guardian, Gravity Rush 2, more AAA JRPGs, please sell more PS4 in Japan !!!

3922d ago Replies(5)
Forum_Pirate3922d ago

Indie games backed and/or produced by major publishers are by definition not indie. Indie is short for independent, not a synonym for small. Further, as Square was recently reminded and as Pokemon and Persona never forgot, westerners will buy JRPG. Sometimes a ****ing lot of them,

Atlus has been making a profit on games selling under 1 million copies for decades and namco-bandai has figured it out as well, No matter what EA tells you, you actually don't need to sell 5 million copies of a game or fill it to the brim with microtransactions to profit. Even if AAA JRPGs mostly go away savvy companies will quickly figure out that full length, modestly budgeted JRPGs can consistently profit just by being half decent and catering to an underserved audience. Japan buying fewer consoles may mean more of them end up on handhelds as well or instead but they aren't going away.

Graphics shouldn't be your worry for games that end up on handhelds. The Vita, which has like half the power of a modern smartphone, can play uncharted and borderlands 2. Since when have JRPGs except FF pushed graphics anyways? What you should actually worry about are things like handheld games being more likely to be designed for shorter play sessions and the impact that has on the games structure should and the generally oversimplified, tap based, dog**** gameplay that is standard for smartphone games.

Tzuno3922d ago

Ps4 needs more Jrpg's because is lacking hugely in that department.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

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Jin_Sakai49d ago (Edited 49d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio49d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing49d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9249d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit49d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing49d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9249d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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