
I'm sure most of you reading this have already downloaded and played a fair amount of Uncharted 3 multiplayer. Now, as someone who has spent more time in UC2's co-op than in the competitive modes, I think I can say that I won't be playing it or developing an addiction as I did with its predecessor.
You may ask why I say that, and here it is: it's too hard...
but it's too easy.
"What?"
The problem with UC3's co-op, I feel, is that Naughty Dog obviously want to encourage team play, which is understandable. To do this, there have been some noticeable changes. For one, it seems you take more damage from enemies, making the act of taking on mulitple foes Rambo-style (i.e. Uncharted 2) nearly impossisble. That already disappoints me, but let me continue.
Now, I might have just accepted this if it were not for another thing. If you do the very thing that ND is trying to encourage, that is sticking with your team, the game becomes a bit of a snore. It really isn't challenging when you stay by your buddy (presumably competent) and mow down any adversary. The game becomes slow-paced and with the addition of the auto-heal kickback, which any player can stack up and use (provided he has the required number of medals), it all becomes quite effortless and dull.
So, when I begin playing, it boils down to two things for me:
1) Run around and take on guys Rambo-style (with help from nearby teammates in latter rounds) in a fast-paced game of survival, but ultimately die
2) Stick tightly together and destroy all in an uneventful massacre of the enemy AI
This isn't to say that I don't like working as a team. It was necessary to do so in UC2, but now, it is nearly impossible to survive more than a minute on your own without two or three enemies sapping your health down. Therefore, you go and glue yourself to the team and suddenly, what was once impossible, is now a drawn out and mindless chore.
The fact you must cling to your mates is only empahasized by the fact that your character is not as responsive as he was in UC2. I'm fine with that in competitive multiplayer, but in cooperative, I go through the process outlined above.
Needless to say, I haven't played much co-op in the beta, and have been sticking to the other modes. It's sad to think that my most played game type in UC2 might not get nearly as much attention in UC3, but the way things stand right now, it bores me. Hopefully, the Adventure Co-op (as seen in UC2, which was excellent) will change my mind, I really like cooperative play as a whole.
How do you guys feel about the beta?

Organisers call off attempt to revive UK LAN event; ticket-holders to receive refunds

A new in-game platform designed to support custom content creators and help more players discover their work.

Top officials have held internal meetings to assess whether Tencent's investments in U.S. and Finnish gaming firms pose a national security risk, the newspaper said, citing several people familiar with the deliberations.
It is WAYYY to easy for me but I have noticed that many people seem to have a hard time.
The difficulty and meshing of modes feels a bit inconsistent. One second I'm struggling, and the next I'm mowing down enemies.
The 20 min. time limit doesn't help either as I think that it doesn't evenly show you the difficulty all the way for each mode.
I'm not too worried about it, I think it's fine and will progress without that 20 min timer.
Now, Co-Op Adventure will be the real treat for co-op. Not too fond of Hunter Arena
I find it exceptionally easy. Its also one of the fastest ways to level. Going "Rambo-style" I'm able to get around one full level each game. And than if you spend your exp/money to buff your weapons you can just up your "Rambo-style" and get more money and exp each game. Plus there is a booster where you heal 70% faster at first, than 100% than 130%. This makes it even easier because than you can "Rambo" even more and not have to worry so much about dying.
I honestly thought i was one of the few people who was feeling this way. Its definately too easy and no matter what i do it feels like a chore regardless. The siege mode and plunder mode are the ones im talking about mainly. In Hunter mode I enjoy stopping the opponent more than being on the offensive. I even tried to challenge myself by not making any load outs or buying coop upgrades. It is still too easy. Maybe it could be the maps we're playing on? That could have a huge impact but for now Team Objectives and 3 Team deathmatch are my fav game modes so far.
You're right, if you all stick together you can clear co-op extremely fast and easily.
One thing I don't care for is the spammage of RPGs in Siege sometimes. Sometimes RPG grunts never show up, other times there appears to be dozens of them firing off rockets every 3 seconds - which isn't that challenging, just a it cheap.
Like people have said, it needs a few balance tweaks as it can feel inconsistent, but overall it's a lot of fun.