
As ridiculous as that may sound to the hardened BOTW experts, it's become the normal topic of discussion whenever people list reasons as to why they didn't enjoy their experience with the title. Link's limited skillset of attacks can be combined with an arsenal of lethal weaponry that adds to the game's fundamentals. Sometimes simple can be a good thing. It helps novice players learn the game well, and can lead to a more engaging understanding. Not all titles benefit from this control scheme, though BOTW definitely excelled at it. Take Smash Bros. for instance; basic gameplay with a huge amount of depth to it. "A" and "B" are your attack buttons (based on normal control settings), with the directional up, forward, and down being each character's "smash" special. There's also forward tilts, back airs, dodge inputs, and the list goes on.
BOTW isn't for everyone, and I understand that opinions are to be respected, though how can I agree with the topic on hand when the video I posted below says different?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

The charity event will be streamed live from Gamescom in August.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.
Its true, which is why after dumping 190 hours into the game and finding 117 shrines I haven't beat Calamity Ganon and have no desire to. I noped out of the Master Sword DLC so fast when I realized what it was.
Well i guess people didnt enjoy the parries or taking out enemies with different hazards in the world.. I sure did.. Boring must be for the people who play it in a boring repetitive manner..
is it is.