
As ridiculous as that may sound to the hardened BOTW experts, it's become the normal topic of discussion whenever people list reasons as to why they didn't enjoy their experience with the title. Link's limited skillset of attacks can be combined with an arsenal of lethal weaponry that adds to the game's fundamentals. Sometimes simple can be a good thing. It helps novice players learn the game well, and can lead to a more engaging understanding. Not all titles benefit from this control scheme, though BOTW definitely excelled at it. Take Smash Bros. for instance; basic gameplay with a huge amount of depth to it. "A" and "B" are your attack buttons (based on normal control settings), with the directional up, forward, and down being each character's "smash" special. There's also forward tilts, back airs, dodge inputs, and the list goes on.
BOTW isn't for everyone, and I understand that opinions are to be respected, though how can I agree with the topic on hand when the video I posted below says different?

New God of War Ragnarok mined data reveals hidden cutscenes with Athena, Atreus, and a new character named "Mau".

Labworks Games has revealed experimental physics narrative VR adventure Version Control, coming to SteamVR and Meta Quest.

The Nintendo Switch 2 was the best-selling console worldwide with 765,795 units sold for January 2026, according to VGChartz estimates. The Switch 2 has sold 16.35 million units lifetime.
The PlayStation 5 was the second best-selling console, with an estimated 760,325 units sold, to bring lifetime sales to 90.20 million units. The Nintendo Switch 1 was the third best-selling console, with an estimated 178,472 units sold, to bring lifetime sales to 153.93 million units. The Xbox Series X|S came in fourth place with 118,727 units sold, to bring its lifetime sales to 34.29 million units.
Global hardware estimates for January 2026 (Followed by lifetime sales):
Switch 2 - 765,795 (16,351,114)
PlayStation 5 - 760,325 (90,200,369)
Switch 1 - 178,472 (153,933,312)
Xbox Series X|S - 118,727 (34,289,942)
While I awfully appreciate VGChartz providing sell-through estimates and that they've been pretty damn accurate regarding PS5 and Switch/Switch 2 sales, I personally don't think that their X|S lifetime sales are anywhere near the truth.
I know that it's a fairly miserable state for everyone who is trying to figure out X|S sell-throughs or even shipments, and so is my claim that they're off in the same validity as VGChartz'.
But I don't think that X|S are anywhere even close to 34m sell-through units.
Its true, which is why after dumping 190 hours into the game and finding 117 shrines I haven't beat Calamity Ganon and have no desire to. I noped out of the Master Sword DLC so fast when I realized what it was.
Well i guess people didnt enjoy the parries or taking out enemies with different hazards in the world.. I sure did.. Boring must be for the people who play it in a boring repetitive manner..
is it is.