
First of all, SPOILER ALERT. I will be discussing key plot points of the new Borderlands 2 DLC, so if you wish to go into it fresh, which I HIGHLY recommend, then bookmark this blog and come back later.
The new Borderlands 2 DLC – Tiny Tina’s Assault on Dragon Keep- is wacky, crass, and hilarious. I went into it expecting a good time, (as is always the case with Borderlands content) and nothing more. For the first five hours or so I enjoyed the fantastic new fantasy themed environments, awesome enemy types, loot and dialogue that could only be delivered by Tiny Tina herself. But as I neared the end of the story, I began to realize what the true message behind it was. This wasn’t a simple game of Dungeons and Drag- er, I mean, Bunkers and Badasses. I wasn’t simply trekking though these crypts and castles to save a queen and vanquish the Handsome Sorcerer. This was a story of loss, and how some of us will cope –or avoid coping- with this loss. This story hit closer to home that I expected.
I should probably give you some background into my situation first. Since 2007, my father has suffered from ALS, a.k.a. Lou Gehrig’s disease. ALS is a neuro-muscular degenerative disorder which, in the most basic of terms, slowly shuts down a person’s muscles until they have no fine motor function and eventually can no longer breathe or swallow. It is a horrible disease, with the usual life expectancy being 18 months to 2 years. My father has had it for 6 years. This is an unusually long time, and while from one perspective it is fantastic that he has lived this long, it is also terrifying because there is an overwhelming sense of impending doom hovering over every year, month, and day that passes. I have never been one to show fear of the future, or get upset over my family’s debacle. I generally just brush it off and say “I’ll deal with everything as it happens”. I’ve usually thought that when my father finally does go, I will deal with it with pride, maybe even not acknowledging it at all. This is where Tiny Tina’s Assault on Dragon Keep hit me the hardest.
Anyone who has played the main Borderlands 2 questline will know that when the Vault Hunters finally get to Angel, they are forced to kill her. Soon after, Handsome Jack arrives and stabs Roland in the back, killing him. In the beginning of Tiny Tina’s Assault on Dragon Keep, Tina insists that the Vault Hunters wait for Roland before starting their game of Bunkers and Badasses. The others try to get the message across to her that Roland is gone, and will not be joining them, ever, but she ignores their words everytime. She even goes so far as to make him the “White Knight” (ironically) of the kingdom. With every instance of Lilith or Mordecai trying to explain to Tina that Roland is gone, it become increasingly clear that she knows, and is just delaying facing the facts. After the DLC’s final battle, she finally breaks. “I know!” she cries, “but it’s my story!” And then I almost broke.
I didn’t think any Borderlands content would ever almost bring me to tears, but it happened. To any other player it probably would have just been another cutscene, another barrier between them and more loot. But something in there clicked with me. I realized that someday, I was going to have to go through exactly what Tina went through. I will have to accept my loss, acknowledge it, and live with it. I still dread that moment, but I found help and guidance in one of the most unlikely of video games. It may be crazy, loud and rude, but boy, does Borderlands 2 have heart. Thank you Gearbox.

Nagoshi Studio’s YouTube channel with the Gang of Dragon trailers appears to have been removed following reports that NetEase will stop funding.

Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
re-evaluating exclusivity 💀
PS players will need to go back to pretending to dislike Xbox games
If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.
Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.
We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+
Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."
Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
“ Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿
Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it
Why people are trying to spin this game like it’s done overly amazing is baffling to me.
It won’t even be a blip on peoples radars by the end of the year .
Good story. To say anything more would cheapen my sentiment.
Appreciate you're sharing, Matt.
I hope the best for you and your family, and I'm glad you found something in the game to help.
I love that Gearbox made Tiny Tina the center of the last DLC because she's such a strong kid with a lot of heart. I'm especially glad that you chose to write about your reaction to such a lovable character.
sob
The person disagreeing with the show of support from the above comments needs some serious help.
On Topic: This is further proof that video games are more than just "games." They can touch people in many different ways for many different reasons, you just never know. I think we all go through the phase that the passing of someone we care about won't affect us in the way people say it does, but then it happens and we're so unprepared for the emotions that wash over us like a tidal wave that there is no way to know how we'll handle it.
I think it's great that a game, any game, could help you out. I too hope the best for you and your family.