Proud to be called a gamer

mabreu

Contributor
CRank: 6Score: 17100

It's 1983 all over again

----Introduction---

In 1983, commercial videogames have been around for 12 years. That's roughly the length of 2 console generations. That is an industry that came from nothing to $3.2 Billion annually. Now if you think the rise was quick, its complete downfall took around 6 months. The industry called it "The Great Video Game Crash of 1983."

Now you're maybe asking, how can something like this happen today? Well, I'm no Michael Patcher, but I do see similarities of events. The first thing to take note is that the 1980's was a different time compared to today. However, supply and demand always governs any growing economy at any time. So what caused the crash in 1983 and how it can happen now? This can be answered using one word: OVERSATURATION

-----What Happen Then-----

In the 80's, Atari was leading the pack with memorable games like Pack Man and Space Invaders. Eventually, they've grown popular and third party game publishers wanted a piece of that money-making pie. Third-party publishers, like Activision, were pumping out so many games that Atari started to loose their grip on quality control of these titles. It was so bad that they went to court. Atari lost the legal battle and that opened the floodgates for game makers. Soon, everybody and their dogs were making games. Alright, dogs was a bit much but how about Coca-Cola, Quaker Oats, and even the porn industry.

Games started to be sold for $1 at stores because the supply got higher and the demand got lower. This resulted in oversaturation. Soon, the general public saw video games as disposable forms of entertainment. Games became easily replaced by other forms of entertainment.

-----How it Can Happen Again-----

Look, I may be overreacting but I see the same thing happening now. Sadly, the company that revived the industry from the crash 2 years later is one of the biggest offenders of today. I'm also not alone.

A recent study by IHS Screen Digest Media Research found that from the end of 2010 through 2011, gaming on Facebook declined 50 percent. IHS also believes that the overall popularity of casual games is on the wane, and gamers in that space are now looking for tougher, more skill-based challenges.

Silicon Knights president Denis Dyack quoted "What it seems to be doing is eroding the handheld market where you're actually getting really high quality games instead of fart apps. And I'm not saying there aren't quality games on the iOS, because there are; there are some good games there, but there's so much performance oversupply and commoditisation that it is actually affecting the industry in a very negative way."

Jim Sterling at Destructoid discusses his view on the casual gaming market: “It’s just a shame that most of what they’re playing can barely qualify as videogames.”

----Conclusion----

I would love to read any feedback. I'm hoping I'm wrong on this but the evidence is looking eerily similar. I'm proud to be called a gamer but I'm scared of what the industry is becoming.

Reference links:
http://bitmob.com/articles/...
http://www.eurogamer.net/ar...
http://cyber-sports.net/nod...
http://www.gamejudgment.com...
http://www.nowgamer.com/fea...
http://www.ingame.msnbc.msn...

Godmars2905166d ago

Not really saturation, more a case of blatant laziness back then. Games equal and less in quality then ET were literally being crapped, the general public finally caught on, and the industry didn't recover until Mario came to arcades and then a home system.

Another crash is probably in the process of happening again, but because $1 iPad games are considered to be equal to $60 console titles, while said console titles are having content removed from them for $10 reissued DLC.

mabreu5166d ago (Edited 5166d ago )

Agreed. Back then, oversaturation was just one component that lead to the crash. But today, oversaturation is a major concern. We are starting to see games looking too similar to each other. Here's proof:

http://www.joystiq.com/2012...

fear885162d ago

Honestly, this sounds like a problem that will happen with the android market and apple app store. There is an increasing amount of saturation going on there and numerous big name publishers are now jumping to those platforms while everyone and their celebrity youtube cat is as well.

There is also no actual quality control on those platforms either (more than 1,000 fart apps?) and this sounds like the dot com crash just waiting to happen.

If I were to recommend to anyone where to go as a game developer, I would sooner point them to steam and tell them to go indie than at the app store or android market. Because there is a greater opportunity there to ACTUALLY SELL their games, than on facebook, app store, and android.

Honestly, I feel as though the platform holders might end up on top *if* they can stay relevant long enough to wait for the "app crash" to happen and then reap the benefits.

FriedGoat5162d ago

PACK MAN! Ah the classic game of the man with a pack on his back. or is it pacman?

covkidcookie5166d ago

im glad we see some other people in the industry with sense i agree and totally hope it will happen so that the developers see that the gamers have had enough of their crap!

Fairchild Channel F5164d ago (Edited 5164d ago )

Not to mention you literately had numerous incompatible consoles battling each other. Atari 2600, Atari 5200 (I cant remember if it was backwards compatible), All the Atari knockoffs (I had a Coleco Gemini), Vectrex, Intellivision, ColecoVision, Odyssey, and also the introduction of the Commodore 64 and the Coleco Adam. A completely flooded marketplace with some pretty awful games per system being made by everyone and his brother. People just couldn't keep up. Heck, sometimes a console would come out and 6 months later the same company would put another one out. It would be like Sony putting out a PS3 and six months later launching a PS4.

Thanks for the article. Now I feel old lol.

mabreu5164d ago

I feel old too when writing this.

ZoyosJD5164d ago

I can easily see this point, but the industy seems to have a more definative line today. Any 14 year old could point out what the shovelware is. As we already know, that doesn't sell. Not to mention that the information on which titles are quality is much more readily avalible today.

I see more problems with the casual market having too much of am impact then fading away, and companies not having the expected level of sales due to that.

I know many people love to hate on COD and Nintendo for their repetitive nature, but their popularity brings people that might have never gamed before into the market. It gives the market a new audience to appeal to.

mabreu5164d ago

IMHO, I love the casual market for games. I use to hate it when "high brow" people compare video games as more of a toy for their little children. Now, they're the same people playing Farmville on FB.

The point I'm trying to make in this blog is game makers no longer need to make an effort to make games. They're either programmers trying to make easy money or a "well known" organization trying to spread their brand name through games. This is not new but is quickly becoming the majority.

ZoyosJD5161d ago

I'm just saying that the level of quality is much clearer or at least more obvious now than it was then. And hence we have a split in the market of who is willing to accept what level of quality. "Casual and Core", one that is fickle, and one that is there to stay.

To say that there is no effort in making a game is rediculous. You can see every bit of effort in the quality of the game.

Most sucessful companies go on to make a higher quality game to compete with others in that realm for more money.

As long as certain names can be accociated with quality there will always be a place gamers can turn to.

megaworm255164d ago

'It's 1983 all over again'

no it's not, it's 2012 :)

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