
You know that guy that watches you playing games and yells out what buttons to press. PRESS X, NO, NO NOT Y YOU IDIOT I SAID X, OH, SEE YOU PRESSED IT TOO LATE, NOW YOU'RE DEAD... well that prick has found his way into a bunch of games and it seems he aint leaving... well someone needs to kick his ass out..
Developers like quick-time events because they can show the main character doing some cool stuff without having to program complex animations and the connections between them. Just pre-canned fail & success conditions while giving the player an illusion of control, yes you have some control but about as much as you do over a bloody DVD. So far It's the closest they've gotten to an interactive (action) cut scene, but it
My solution is simple but requires a little more work on the Developers part.
1st Don't tell me what to press. flashing a big blue x on the screen makes me want to throw the controller at the screen more than it makes me want to press x before my 2 milliseconds is up. It ruins immersion as far as I'm concerned and I never want to be reminded that all I'm really doing is pressing buttons to make my avatar pull off crazy stunts. I should be able to press any button i want and my character should do something that correlates to what that button does in the rest of the game (only cooler) and fits in the context of the current situation. If it's a dumb idea I should fail , if it was a wise choice I should kick some serious assage. so their should be multiple success conditions and multiple failure conditions. The player should never think "Crap I pressed Y when I should have pressed X" he should think "Why the hell did I try to punch that flying taxi, I should have ducked instead"
2nd Give me enough time to make my decision, and give a brother a hint. Time should slow down (of course) and there should be an rhythm based 1, 2, 3 count (don't display the numbers) a simple warped sound effect and camera focus(and pause) on the immediate danger on the first two beats then on the third beat you press your button (or direction) or fail.
Example: Boss throws a Bus (sideways) at you while you run towards it....
Time slows down, the Rhythm count starts, the first beat pauses for a split second and the camera focuses just below the bus (enough room to slide under) ; on the second Beat the camera focuses on the blown out windows of the bus (you may be able to Jump through it); on the third beat you need to press either Jump (which makes you dive through the windows) or crouch (which in this case turns into slide) or get squashed by a bus. if you chose correctly you see one of the two awesome cinematics (added bonus if you hold fire while doing it) if not you see an idiot trying to punch/kick or shoot a flying bus.. i think that's a win-win situation.

Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
re-evaluating exclusivity 💀
PS players will need to go back to pretending to dislike Xbox games
If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.
Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.
We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+
Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."
Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
“ Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿
Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it
Why people are trying to spin this game like it’s done overly amazing is baffling to me.
It won’t even be a blip on peoples radars by the end of the year .

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.
Good read, especially the 2nd idea sounds nice, if someone pulled it off.
Now, most QTEs suck. Sorry to say that since I am sure there is at aleast one person somewhere who has the hots for them, but that's what I and a lot of other people think.
You pretty much summed up all the things bad abou them and I'd like to add something to your suggestions.
If you played ShenMue - often mistaken as the grandfather of QTEs - you might remember a certain chase sequence. It was a truckload of quick QTEs about you running after some guy. If you got him, good for you. If you didn't... the game went on. Not the RE4 way, i.e. "Now you press another button fast to run from that big rock", but in a way that opened another part of the game. Due to you f'cking up, you now had to do some detective work to find the clues that guy would have "given" you.
Now, that might not *solve* QTEs (if you can do such a thing...), but it at least gave them a meaning. Not just button mashing, but opening up a whole branch of the story.
- - -[NOTE: If my mind just makes this scene up due to gloryfiing this masterpiece, feel free to correct me] - - -
Your 2nd idea would also make for some epic movie/cartoon like experiences. Why movie like? When you succed, freeze the frame, open a new window (think of the splitscreens in MGS4) where the action goes on. You could even continue from the last successfull one in case you f'ck one up.
Why cartoon like? Pretty much the same as above, but make the windows overlap, like pictures laying on another. Just some ideas.
But, alas, I don't think we will see something like that soon (Heavy Rain might contain something new, who knows). The common pattern "Hit button X quick enough or die trying" is... well, common, and most devs rather use that template instead of spending time on something creative.
Let's hope someone grows the balls to try something different someday, something that breaks the mold of trial and error sequences.
resi 4 and gow does it perfectly and it's amazing
in some games,they seems a bit annoying
good subject man