DFTBA- Don't Forget To Be Awesome

Judge_Rez

Trainee
CRank: 5Score: 9550

Secrets behind successful multiplayer - part 2

Welcome back!

I’d like to build on the idea stated in the third principle and go deeper. Further along the arrow...

Identifying the...everything! Not only perks need to be idenitifed.

In CoD or Battlefield the only good way to differentiate players is to point at them with your crosshair and read the text That I consider a problem. I believe this should rely on character models more than text screens. TF2 excels in this regard. Different character models. Distinct colours.

This may be a relatively minor issue, but in the games mentioned above it is hard to identify precisely which weapon your opponents are using. It’s not only the visual cues that matter, it’s the audible cues as well. In both these games most weapons of one type like, say, assault rifles sound exactly like one another. You can watch some videos and see for yourself. I stated that this isn’t a huge annoyance due to the fact that weapon classes sound distinct and the weapons within those classes differ minimally.

Under the hood .Those who like to think deeply would have already realized that ,no matter which game, players still have some “secrets”. Differences that other players cannot identify. These are – the mouse/analog sensitivity, the hardware they’re using , even the audiovisual settings .These can contribute a lot to a player’s success. We can ignore the topic of sensitivity, as it’s mostly a matter of what the player’s comfortable with. And it’s a thing players must decide on their own, not on the initiative of the game itself. The higher you go in sensitivity, the better you are at turning fast, but , at the same time, you’re worse at carefully placing your shots. When you lower the sensitivity, the opposite happens. One at the cost of the other. Thus, it isn’t necessary to have this identified. (Though I’d be interested what would happen if it were identifiable. Personally, I think it would only make the game better)

Optimization . Now that is some serious business. If someone has a better graphics card, the game will , surprise, run better on his computer. That’s why I consider a game must be well optimized to run on a lot of different rigs. That’s what Valve’s Source engine excels at. But there’s more to hardware – what also matters is which exact mouse , keyboard, gamepad, monitor, sound system and headphones someone is using. Because these things can herald major in-game advantages without any compromises. As an example, some gaming mice have the option to regulate sensitivity in real-time. Some mice are wireless, others are not. Now this is a factor that is entirely out of the game’s hands. It’s where the gamer must contribute. But having a convenient way of identifying this difference would only improve the experience.

Audio/visual settings.. I remember once setting Blacklight : Retribution on higher settings than I would usually . The frame rate was still stable and the game was prettier, but this also activated some unwanted lens flare effects. I think developers must really take a look on all the different graphics settings and make sure that they give exactly the right amount of compromises and advantages.
Like ,say, when a game’s graphics are set to lower settings, the clarity should be down, because the frame rate will, naturally, go up. Think about it.

Monetization models. Again, following the arrow, we get to the payment model. To be honest, I’m not quite settled on where to put this on the arrow, as deeply prioritizing is no easy task, but I’m pretty confident it’d be around here. The free-to-play, or, F2P model has become popular in the recent years. Let’s review the term “pay to win”. How can a game be pay to win? Well ,if by means of payment a player gets direct advantages over his competition, then the game is P2W. Imagine having the option to buy perks in CoD prior to unlocking them. I think the right philosophy for Free to Play, the “True” F2P model , in my opinion is one that offers you more VARIETY of possible experiences. Like , imagine that, in a balanced game, say, TF2 , the sniper class was locked and you had to buy it in order to experience it in action. This wouldn’t give you any advantages , it would only give you a different way of enjoying the game. Same thing goes if devs give players the ability to buy cosmetic items.

Developer support .Voyaging further through the depths of the ocean of thoughts , into the realms of knowledge... we get to the consecutive dot . This element is different from others. It’s an element that builds upon the values of developers as people. I’m talking about developer support. How well a developer reacts to the evolving player base, to the evolving needs and requirements, the feedback, how well a developer adds some “meat” to their game to keep things fresh and exciting, to keep the game away from being simply a game and becoming an experience. Killzone Shadow Fall wasn’t all too successful at launch, but developers provided unprecedented support. Recently, with the announcement of Killzone Intercept ( a 4 player online co-op component) , one of them stated : "We're getting to a point in the industry that most studios see the launch of a game as a starting point more than 'we're done now' “ (Source- Eurogamer) You see, while this IS undoubtedly true, some developers , whom I won’t even have to mention, use this “starting point” as an opportunity to “milk the cow”, the customer. To get his money. There is a certain balance that needs to be achieved . It’s commonly called the P/PC balance , wherein “P” stands for “Product” (money, in this case) and “PC” stands for “Product Capable”( the player) . Some devs simply like to focus more on the product. That is a problem. One thing you should really applaud GG for is that they made all the PvP DLC maps free. This is not only the generous, and , more importantly, the correct thing to do, but it also doesn’t divide the community, which was an issue in Killzone 3.

Engagement. And we leap to the next dot. Now , as we’re progressing, I’m not really all too sure sequentially where to place the elements, to be honest. Here we enter the realm of player psychology. The element I want to discuss is immersion. I recall once watching a TED talk titled “7 ways video games engage the brain”. The speaker was discussing player engagement and stated that it is a product of wanting and liking. The steps above will ensure the game is fun to play, thus the “liking” is achieved. However, players also need good goals – unlocks, achievements , cosmetic stuff, etc. This is where the “wanting” part comes in. Developers need to ensure that the prizes are attractive. In Team Fortress 2 , these prizes are weapons , gadgets, masks, taunts… and it all works splendidly well. And why is engagement important? In this “phase”, the player is completely “in” the experience. The focus level is over a magnitude bigger and so is the enjoyment level. This is an absolute must. And, frankly, for that matter, immersion doesn’t necessarily come from “realism” or “authenticity” or the number of freaking effects you can fit on a single screen. Drop the bull , developers, it’s time to grow up.

Reception. Are there any more reasons that contribute to a game’s success? Yes. Let’s look at a factor that is generally outside the frames of gameplay. That is word of mouth. It would be extremely nice for a game to have some streaming tools or something like Theatre Mode ( which was present in Halo 3/ Reach and, as far as I know, Black Ops 1 & 2 . ). That would make sharing videos far, far easier, meaning that more and better videos would make their way to the internet and , logically, more people would know about the game.

Power to the user.Another factor I’d like to note that can improve the longevity of a game is modification. Giving players the power to easily create high quality mods . Modding, however, is somewhat like a double edged sword. On the positive note, it makes players more involved in the game, makes them feel more in control, express their creativity and possibly create something amazing. (Counter Strike, DotA, Killing Floor were all results of modding) The only negative aspect of this is that games don’t usually have quality control. I think this should also be present, since for every good mod, there’s also a very bad one. With no quality control, the experience is uneven at best.

The heart & soul . Another great reason can be personality and sense of identity. This is entirely a non-technical aspect of a game, but it shows that it can also contribute to a game’s longevity. This isn’t really necessary, again, but it can definitely help. I remember once reading about a not-so-long ago announced game called Outrise ( which I suggest you check out) It’s a PvP game where up to 16 players are pit against a powerful player-controlled machine. I was reading about the class system, specifically about the sniper class. The devs were stating that their classes weren’t simply cannon fodder with functions, but fully- developed characters, so that the players could relate to them more easily. Then it came to my mind - I realized that this is exactly what Team Fortress 2 is doing – the classes aren’t just some random character models given functions, no. They’re characters with actual identities and stories behind them. Even the equipment has history. It just adds depth to the game and makes it more likeable. Everything in World of Warcraft holds a story to be told. Again, it’s not really necessary, as some games fare well even without it – Counter Strike, as an example.

I think it would be wise to finish here. I hope it was a genuinely good, thought provoking read and gave you some valuable new insights. If you don’t agree with some of the things I stated, be brave to state your own opinion. I’d be glad to listen. The article may end here, but the epic search for truth behind multiplayer shall go on.

30°

Gang of Dragon Studio Reportedly Removes YouTube Channel Amid Funding Uncertainty

Nagoshi Studio’s YouTube channel with the Gang of Dragon trailers appears to have been removed following reports that NetEase will stop funding.

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twistedvoxel.com
250°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
Itveds13h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster300012h ago(Edited 12h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

12h ago
Eonjay9h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

peppeaccardo2h ago

This whole mess is the result of bad decisions and strategy from those who have "the vision" inside the company.

pwnmaster300012h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

12h ago
GhostScholar10h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot12h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar10h ago

I mean I always buy both systems, so none of this affects me.

darthv724h ago

FWIW..... wasn't the new management speaking to the other staff.... not so much us (regular folk)?

CrashMania11h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai10h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos8h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider10h ago

It must be miserable being someone like you.

Aloymetal9h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee9h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr8h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

badz14956m ago

if only they make a real physical version of those games, especially Gears, it would have sold more on PS5

Aloymetal9h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

9h ago
1Victor8h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

7h ago
Extermin8or3_6h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

Xx_Pistol_xX4h ago

They don't hate the games. They hate the box.

DazaMc2h ago

Forza just sold five million copies on PS5, they have a taste for it now.

+ Show (11) more repliesLast reply 56m ago
Outside_ofthe_Box12h ago(Edited 12h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster300012h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv723h ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

Itveds12h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box10h ago(Edited 10h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK9h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty8h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

Elda2h ago

Sony exclusives will always be better than anything XB puts out.

+ Show (1) more replyLast reply 2h ago
CrashMania11h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr8h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box5h ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire957h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv724h ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

--Onilink--1h ago

What exactly is the long term goal with exclusives though?

Because for the most part, the hardware side of things has never been the most profitable, even sometimes being subsidized for a period before breaking even. And that’s before the hardware component nightmare we currently live in.

The whole point of exclusives was to get more people to buy your console in order to have a bigger install base, which meant even bigger software sales.

But if their ports to PS5 are selling (for the most part it seems) quite well, then other than negating the cut Sony takes there, unless you are REALLY increasing your software sales on your own console, it probably doesn’t make that much of a difference?

Honestly I don’t even understand Sony’s decision to scale back on it for PC unless they weren’t even recouping the port expenses. They released ports when the hardware sales never really dropped, and now that all consoles will undoubtedly take a noticeable drop in sales due to the ridiculous prices, that’s when they decide they don’t want to sell to a larger install base to more easily recoup dev costs… it’s just weird

+ Show (4) more repliesLast reply 1h ago
maximusprime_11h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

11h ago
BeHunted10h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

9h ago
CrashMania7h ago(Edited 7h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT11h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers11h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

badz14952m ago

and many gamers prefer SteamOS for gaming over Windows too. If only Valve would be more uncompromising to the anti-cheat makers that locked out non-windows players, more pc gamers would have moved onto SteamOS by now and not looking back to Windows. overall, Win11 is a terrible, bloated, unoptimized OS which is not what many people want

Show all comments (73)
90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

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insider-gaming.com
92nar1d 16h ago (Edited 1d 16h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

italiangamer1d 15h ago

🖕🖕🖕 29313;🤡🤡

92nar1d 12h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr18h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor18h ago(Edited 18h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr18h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit7h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk6h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor5h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box17h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot12h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit7h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk6h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy9h ago

So........doing better than most expected, but not enough to make back what it cost.

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