
Good afternoon.
I am a younger gamer who, unfortunately, missed out on all gaming up until this generation. Up until a week ago, I only owned a DS and a Xbox 360. In the last week, however, I have taken it upon myself to educate myself on the history of Nintendo. I bought a Gamecube and a GBA, with a reasonable amount of games for each system. Having only played each game for a short time, I have not actually completed any of them, but I am reasonably close to finishing some of these older games. In this and other forthcoming posts, I will write a quick summary of each game that I have played between writing and give my impressions of said game.
Today's lesson is a classic handheld game, Super Mario Land. This was Mario's first outing on a handheld system, a launch game for the original Game Boy. Mario traveled to Sarasaland to rescue Princess Daisy, who makes her debut in this title. The game is split into twelve levels, with increasing difficulty throughout.
I personally enjoyed playing this game, although at points it is brutally hard. I have made it to the final boss battle with Tatanga's warship with a reasonable supply of extra lives, but have not been able to defeat him. However, since I have seen the entire game in terms of level design, I have decided to take a break from Mario Land for now. I might come back to it from a completionist's standpoint, but for now, I close the book on Super Mario Land.

Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
re-evaluating exclusivity 💀
PS players will need to go back to pretending to dislike Xbox games
If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.
Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.
We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+
Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."
Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
“ Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿
Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it
Why people are trying to spin this game like it’s done overly amazing is baffling to me.
It won’t even be a blip on peoples radars by the end of the year .

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.