
I've
played Resident Evil 4 30 times on the Nintendo Gamecube. Twice on the PS2. And
25 times on the Wii. Needless to say, it’s my personal favorite video game of
all time. So obviously, I'm rather pumped up for RE5, which is not only my most
anticipated game of the year, but perhaps ever. So when I found out that a demo
was released, I rushed to my 360 to download it and played through it. I had my
doubts about a supposedly adopted "Gears-like" control scheme, and I
was slightly worried about the co-op AI, but honestly? It seemed to work fine.
I really enjoy playing it (if it matters, I've finished both levels 27 times
each).RE4 is widely considered a fantastic game after its initial release on
the Cube, so I naturally had no doubt most people would agree with my
sentiments about the demo being just a slight improvement over RE4, which is
fine since it is just a demo. But if you're reading this now, you probably know
this is not the case.
Reception for the demo is immoderately mixed. After reading other people's
impressions, I was worried that maybe some of the things they were saying is
true due to the large amount of agreement, that its control scheme (which is
the main attraction of all this criticism) is outdated and "not
nex-gen", and has been called flat-out awful by some. But this made no
sense to me. RE4's gameplay is considered to be revolutionary and many have
just simply called it a masterpiece in gaming, so why have so many people have
been bashing the game with a nearly identical control system?
Possibly being one the biggest fans of RE4 alive, I did some research on blogs
and forums that were mostly comprised of negative views of the game.
Unsurprisingly, since this is a debut game on any Xbox console, most of these
people have never even played Resident Evil 4, or any Resident Evil title. This
may be the source of the majority of the game's criticism. Most people with a
360 are so hyped up on Gears of War that when another game with similar
controls comes along that doesn't fully replicate the Gears control scheme,
they brand it as bad. This is terribly ironic since Resident Evil 4, while not
the very first game with an over the shoulder dynamic, inspired many other
games with this same formula; MGS4, Uncharted, Mass Effect, and especially Dead
Space and Gears. Sort of like how RE isn't the very first survival horror
series, but was the most popular and influential one when it was first
released, and was actually the first series that created the term
"survival-horror".
It’s probably been said before in its defense, but it is true; the gameplay
scheme is deliberate. Resident Evil today has a bigger emphasis on action due
to the controls, but that doesn't mean the difficulty and tension from the
original format is completely gone. The inability to shoot or reload while
mobile helps escalate the realism of being attacked by dozens of savages at
once with limited ammo, not making the controlled character unrealistically
buff like Marcus Fenix who can take many bullets to the face and needs only 10
seconds to heal by just taking cover. People have argued that moving while
shooting would be the realistic approach when being hoarded by many enemies (Left
4 Dead, anyone?) and while this does have merit, it’s surprisingly harder than
any of you would think to reload and maintain decent aim while running around.
Basically, if you have played any previous Resident Evil title, you would know
that these games are supposed to be hard. If you can't handle that, I
have absolutely no problem with that, but there's no use in bashing a game
you're unfamiliar with because you do not understand how it’s supposed to be
played.
This section is meant for those who have played RE4 and still did not enjoy the
demo. If you are one of these people, you fall into either one of two
categories. First off, if you enjoyed RE4, and if you played the demo without
out having ever messed with the controls in the Options menu, go back
right now. The default scheme (at least for the Xbox 360 version) is
automatically set to the "Gears-like" control scheme, Type D. The scheme
that mimics RE4's gameplay is Type A with aiming speed set to Fastest. Many of
you will go back with these adjustments and find out that the demo is actually
quite playable (with perhaps the exception of the X action button.....).
Now, for those who did fix the control scheme and still found the demo
unenjoyable, from what I've gathered, a large portion of you are viewing the
game from a completely wrong perspective. Many people have called the control
scheme dated and primitive, and have said that it is time for Capcom to move on
with the series to be able to be compared with other new series. Resident Evil
is not supposed to be like every other new 3rd person game (a staggering amount
of which took great influence from RE4). Consider many other video game series
and their sequels across different generations or not; Gears of War, Halo,
Final Fantasy, GTA, Half-Life, Super Smash Bros., even Pokémon. For all of
these series, the basic control scheme has more or less not changed despite the
series lasting 2 games, or over a dozen. And yet all of these games are more or
less still regarded as great, with either little or no criticism of remaining
the same. So to say RE5 is doing a bad thing by using 4's core gameplay doesn't
make sense to me. The control scheme would be bad if this was a shooter,
but it simply is not. It's been defined many times as survival
horror/action-adventure, or horror-action, but it isn't simply just a shooter
on its own. Otherwise, the game would simply be Gears of War, only in
And of course, there's the newest horror title that just about everyone is
comparing RE5 to......Dead Space.
Now, I've finished Dead Space and thought it was a great title. It's definitely
one of the freshest experiences I've had over the last year. There are many
critics of the RE5 demo that say "Well, Dead Space allowed you to move and
shoot. Why can't RE do the same?" The thing is about DS is that while it
is a great game and I personally recommend it to those who can stomach it, it
did not, contrary to some, improve upon RE4's gameplay. It worsened it.
I'm not trying to make Dead Space seem like a bad game, because by all means it
is not. I'm just going to help you understand why I think it just isn't in the
same league as RE4 (this section will be especially helpful if you've played
both DS and RE4). They made it too easy. Yes, I found Dead Space
disappointingly easy, and I’m not the only one. While slightly irrelevant, the
very small number of boss battles was unsatisfying too me, especially since it
seemed that Dead Space was begging to be compared to RE4, and while some of you
may go with the cliché "quality over quantity"......well.....the
bosses were really sub-par. While they were huge and hideous looking, all 3 of
them were too easy for a horror game to really get immersed into and enjoy.
Anyone remember RE4's bosses? Over a dozen of them, each one with their own
unique strategy, were usually difficult, yet not overly frustrating, and were
simply amazing to fight. This is leading me to my point of Dead Space not being
quite as good as RE; it's just not hard enough. Just because a game has more
convenient controls and is easier does make it more accessible, but since when
is easier synonymous with better? I'm not trying to support the fact that
survival horror titles should have clunky controls (and “clunky controls” is
especially relative if you’ve never gotten used to the series), but they should
make an effort to make the game make the player feel desperate and against most
odds, not overpowered in situations that should feel more tense. Not that Dead
Space didn't achieve this, but less so than RE4. If you felt that Dead Space
was a more enjoyable shooter and felt scarier, that's perfectly fine, I have
nothing against unbiased opinions, but to say it was the better survival-horror
title just does not cut it at all.
To end off my rant in RE5's defense (please note that I said RE5, not the RE5
demo), and this did end up sort of turning into a rant despite my initial plan,
do not believe the full game will be just like the demo. There are way too many
facts that a lot of people are overlooking because of the hype this demo
received, let alone the actual finished product itself:
-This demo is unfinished. I'm not trying to say that Capcom has time to add in
moving while shooting, because they won't and they shouldn't. After RE4
reestablished the series and genre with its scheme, changing this already would
be like taking multiplayer out of Halo, or vehicles out of Grand Theft Auto, or
the cover system in Gears of War. It is now an official staple of the series
that hopefully sees much more light in the future.
-Nobody knew what to expect from RE4, with all of the changes Capcom made to
the series, and it blew most people away. Doesn't it seem like the same thing
is happening again? And do most of you who enjoyed RE4 really think they can't
deliver another roller coaster experience? Many thought RE4 would flop, but how
many game of the year awards did it win?
-The demo shows off 2 very early sections from the game. It isn't meant to show
and spoil some of the later surprises that it will undoubtedly have like its
predecessor. To say that it's too much like RE4 is an unfair criticism. Which
leads me to my next point...
-Being a lot like RE4 is bad? Absolutely not. The formula was used in only one
previous game in the series, so why would using it for the sequel be a bad
move? Plus, you can't forget all of the additions/changes in 5 to make it
better than 4, like the 2 player co-op through out the entire campaign and the
unlockable minigames, the newly revised inventory system to resemble the older
RE games, and supposedly, a longer
and scarier experience.
-The Dead Space demo is mediocre. At least, many critics, many of my friends and me thought so. I'm very glad I played the full game before the demo, because the way it was used to show off the premise and controls was executed very poorly, despite that the full game itself is great. So what does that say about RE5, which has a demo which is actually quite good once you understand how the game is supposed to be made and played?
I really hope this has helped you see why Resident Evil has remained the way it has been, to differentiate itself from other shooters and horror titles, and to help keep that original atmosphere and style of gameplay that has been done in the RE games. Here's hoping Capcom brings us another GOTY.

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It seems as though Japanese gamers are lapping up the recently released Resident Evil Requiem on the Nintendo Switch 2. Reports are circulating that the latest Resident Evil game on the Nintendo Switch 2 is sold out at three of the biggest retailers in The Land of the Rising Sun. Those retailers are Yodobashi, Bic Camera and Yamada Denki. Coincidently, Amazon Japan has also sold out of copies of the Nintendo Switch 2 version. Seems Capcom made precisely the correct decision launching the game on the platform.

Wedbush Securities analyst Michael Pachter believes the next Xbox console might be already dead due to Microsoft embracing Game Pass at $30.
Wouldn't it be the case of Pachter finally agreeing with parts of us rather than we agreeing with him?
I remember vividly that back in the day when GP was introduced and shaped further, many of us were saying that it's a great service on one hand. But were also already skeptical, too, as to how Microsoft would be able to keep the service running financially in the future.
Or/and how it would affect studios and game development in general.
As of March 2026, I think we have the answers some of us anticipated back then, when it was still Pachter who had forecasted «100 million subscribers».
Likely the next Xbox will have a premium price tag so they have some profit margin on the low numbers they sell. We all know that the bulk of revenue will come from 3rd party sales on other devices and perhaps some from game pass.
Wow what a read! Lots of thought in that and you played RE4 waaaay to much 0.o
"it’s surprisingly harder than any of you would think to reload and maintain decent aim while running around" so very very true and I keep saying that as well. Plus these are highly trained people and if you go to any gun training it's all about stop, aim, and shoot. But you are talking to many people who only play Gears or FPS and don't know what realistic is.
I agree the controls work for the game Capcom is making.
They didn't "Create" the term survival-horror They "Coined" it.
I agree the games are supposed to be hard. However that should not be dependent on difficult controls. Enemy AI, Things jumping out from nowhere or bosses that take 50 clips of ammo to kill are all fine. Not being able to turn around fast enough or move because your stuck in the middle of a 3 second reload animation should not be what makes the game hard. See what I'm saying. Skill really should not be dependent on wonkiness. Controls similar to Dead space or uncharted would be awesome. At least as an option. I do feel the thing that makes RE as a series so difficult is the controls. RE with DS's controls would be a lot easier imo...
I myself thought RE4 was an amazing game bar a few small instances I recall. I enjoyed it a lot. The story and the characters and the Graphics for its time were all top notch. Awesome Button sequences and omg was it a long game... Added a lot to the value as i am sure RE5 will do the same. Variety in locals and so much more made it a win. However dead space did offer a lot of things that RE did not. I personally enjoyed the story even more then RE4. Hate me but it's true. Dismemberment and death animations were top notch. The Zero G and outside stuff was genius in so many ways. Blood and body parts floating around. ZOMG!!! The atmosphere was insane good. You could read the inspection certificates in the elevators. Sound, Lighting and enemies were great and the fact that he used his job tools to do his killing was a great touch. he was not a soldier or working for a government. he was average joe put into a situation to kick butt =D. The very last 10 seconds of the last cut scene made any doubts i had about the game completely worth while. you know what I mean ;)
For the negative things I have said. I do agree that RE5 will not be like the demo. There will be so much more and history repeats itself. There will be a lot more then just an african city with a ton of infested people. There will be an underground lab or a mansion or a plane that will take you to siberia or something. Thats the way they play out and it's always great. I don't know about GOTY but it will be a contender. If you get it on PS3 hit me up and we will coop the game down. i have a lot of faith and dont mind the conrtols or anything else I just hope you can see my point about how controls shouldn't be what makes the game hard. The game should make the game hard...
Either way game on and insightful blog. I agree on almost everything =D hope to see you online bro.
From what I have read online most people who are complaining have played RE4 and they are disappointed in the controls because there is no new innovations its the same crappy control scheme. A lot of people are saying this is next gen so it has next gen graphics why cant it have next gen controls. I for one enjoyed RE4 but after playing the demo probably wont be buying RE5 I expect more from next gen games not rehashing last gen games with just better graphics.
I never planned on buying resident evil 5.
All the demo did was reassure me on that.
"I have nothing against unbiased opinions, but to say it was the better survival-horror title just does not cut it at all."
That's fair asking people to explain themselves. Now permit me to do so.
Dead Space is the better survival horror because:
1) It has horror in the game. Where is the Horror in RE4 or 5?
2) It has a far richer audio experience, with one of the best, if not the best 5.1 sound stage I've heard.
"60% of Horror is sound" - Clive Barker.
3) This is a big one ATMOSPHERE. DS has atmosphere. Shadows fleeting past doorways, intelligent use of lighting. I'm not saying Dead Space has better graphics than RE5, but it's graphics are better suited to a survival horror. Grime, isolation, blood stains, scribbling on walls. It isn't set on a nice sunny day in a market stall filled with melons and lush green plants.
4) RE4 and 5 enemies don't act realistically. They run at you then stop and line up to have a fight. Kind of kills the tension really when every second of play time reminds you that you're playing a game filled with dumb AI and pulls you out of the spell.
The big guy with the axe. What happens when you shoot his arm? Bloodsplat. What happens when you shoot his leg? Bloodsplat.
After a while he goes down on one knee. Gets back up again, and repeat.
Dead Space you shoot off a leg the enemy crawls. There are proper hit zones in there, physics, realistic reations.
The whole time you are playing RE5 the enemies are constantly reminding you that you are playing a game, the animation is poor, the hit zones are bad (they were fine in RE4 last gen - now they are below average), no ragdolling.... nothing.
BUT the biggest reason that DS is more survival horror is because RE4 and especially RE5 are not scary.
All RE5 has is tension, due to overwhelming amounts of enemies and by leaving the control set-up the same as last generation. That seems a cheap way of creating tension when Dead Space actually uses atmosphere to generate it.
Something is wrong if you have to use a worse control scheme than what has become standard to create tension. That isn't right. That's cheap.
So I ask you, how is a two player co-op game where you and a buddy fight hordes of enemies that react unrealistically to being shot and run at you then slow down and line up for you to punch them away with super human strength MORE "survival horror" than a game that pits you all by yourself in a deserted environment where there is a true feeling of isolation and fear dripping off the walls? And where enemies burst out of airvents screaming at you instead of running at you then slowing down so you can shoot them?
I am a horror fan. The best films just like the best games build up the tension with visuals and especially sound before the fright. The worst movies are always the ones that give too much away or show you "the creature" way before the end.
Ever heard of psychological scares? RE 4 had a couple of mild ones and from what I've seen of the RE5 demo it doesn't have any. Dead Space is full of them.
There's no competition really.
RE may have introduced "survival" horror in games
RE 1 and 2 were scary.
BUT RE has now passed on the crown to Dead Space.
Hail to king baby
If you are an action fan then maybe that is a good thing.
All I know is that in the RE5 demo I played, there was no atmosphere and certainly no scares. I did get tense, but that was mainly due to the controls and the overwhelming enemies that swarmed towards me NOT because the atmosphere induced those effects.
Maybe RE5 will be a better game than Dead Space, we'll have to wait for reviews, but it isn't more survival horror ... as there's no horror.
I realise I may be wasting my breath on someone who has played RE4 30 times.
30 Seriously?
I played through 2 and a half times so I could upgrade all my weapons, but 30?
How can any "survival horror" fan get satisfation out of playing a game 30 times? Unless you're also an action fan.
I'd be surprised if RE4 scared you on a second play through, but by the time you get to your 4th of 5th go you know exactly where every enemy is and any scares will be negligible.
RE4 was an awesome awesome game. I'm not denying it. Scary ... hmm a little bit. RE5 Demo - not in the slightest.
I know you probably get annoyed with the Gears and RE5 comparison, but RE5 is tense in the same way that Gears is. Except Capcom have knackered the controls to make the game more tense.
Like I say a cheap shot.
Let's see what the reviews say. My guess is: Great game, but not survival horror.
How about RE5 becomes king of survival action instead?