jbt666

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Why you probably did not enjoy the Resident Evil 5 demo

I've played Resident Evil 4 30 times on the Nintendo Gamecube. Twice on the PS2. And 25 times on the Wii. Needless to say, it’s my personal favorite video game of all time. So obviously, I'm rather pumped up for RE5, which is not only my most anticipated game of the year, but perhaps ever. So when I found out that a demo was released, I rushed to my 360 to download it and played through it. I had my doubts about a supposedly adopted "Gears-like" control scheme, and I was slightly worried about the co-op AI, but honestly? It seemed to work fine. I really enjoy playing it (if it matters, I've finished both levels 27 times each).RE4 is widely considered a fantastic game after its initial release on the Cube, so I naturally had no doubt most people would agree with my sentiments about the demo being just a slight improvement over RE4, which is fine since it is just a demo. But if you're reading this now, you probably know this is not the case.

Reception for the demo is immoderately mixed. After reading other people's impressions, I was worried that maybe some of the things they were saying is true due to the large amount of agreement, that its control scheme (which is the main attraction of all this criticism) is outdated and "not nex-gen", and has been called flat-out awful by some. But this made no sense to me. RE4's gameplay is considered to be revolutionary and many have just simply called it a masterpiece in gaming, so why have so many people have been bashing the game with a nearly identical control system?

Possibly being one the biggest fans of RE4 alive, I did some research on blogs and forums that were mostly comprised of negative views of the game. Unsurprisingly, since this is a debut game on any Xbox console, most of these people have never even played Resident Evil 4, or any Resident Evil title. This may be the source of the majority of the game's criticism. Most people with a 360 are so hyped up on Gears of War that when another game with similar controls comes along that doesn't fully replicate the Gears control scheme, they brand it as bad. This is terribly ironic since Resident Evil 4, while not the very first game with an over the shoulder dynamic, inspired many other games with this same formula; MGS4, Uncharted, Mass Effect, and especially Dead Space and Gears. Sort of like how RE isn't the very first survival horror series, but was the most popular and influential one when it was first released, and was actually the first series that created the term "survival-horror".

It’s probably been said before in its defense, but it is true; the gameplay scheme is deliberate. Resident Evil today has a bigger emphasis on action due to the controls, but that doesn't mean the difficulty and tension from the original format is completely gone. The inability to shoot or reload while mobile helps escalate the realism of being attacked by dozens of savages at once with limited ammo, not making the controlled character unrealistically buff like Marcus Fenix who can take many bullets to the face and needs only 10 seconds to heal by just taking cover. People have argued that moving while shooting would be the realistic approach when being hoarded by many enemies (Left 4 Dead, anyone?) and while this does have merit, it’s surprisingly harder than any of you would think to reload and maintain decent aim while running around. Basically, if you have played any previous Resident Evil title, you would know that these games are supposed to be hard. If you can't handle that, I have absolutely no problem with that, but there's no use in bashing a game you're unfamiliar with because you do not understand how it’s supposed to be played.

This section is meant for those who have played RE4 and still did not enjoy the demo. If you are one of these people, you fall into either one of two categories. First off, if you enjoyed RE4, and if you played the demo without out having ever messed with the controls in the Options menu, go back right now. The default scheme (at least for the Xbox 360 version) is automatically set to the "Gears-like" control scheme, Type D. The scheme that mimics RE4's gameplay is Type A with aiming speed set to Fastest. Many of you will go back with these adjustments and find out that the demo is actually quite playable (with perhaps the exception of the X action button.....).

Now, for those who did fix the control scheme and still found the demo unenjoyable, from what I've gathered, a large portion of you are viewing the game from a completely wrong perspective. Many people have called the control scheme dated and primitive, and have said that it is time for Capcom to move on with the series to be able to be compared with other new series. Resident Evil is not supposed to be like every other new 3rd person game (a staggering amount of which took great influence from RE4). Consider many other video game series and their sequels across different generations or not; Gears of War, Halo, Final Fantasy, GTA, Half-Life, Super Smash Bros., even Pokémon. For all of these series, the basic control scheme has more or less not changed despite the series lasting 2 games, or over a dozen. And yet all of these games are more or less still regarded as great, with either little or no criticism of remaining the same. So to say RE5 is doing a bad thing by using 4's core gameplay doesn't make sense to me. The control scheme would be bad if this was a shooter, but it simply is not. It's been defined many times as survival horror/action-adventure, or horror-action, but it isn't simply just a shooter on its own. Otherwise, the game would simply be Gears of War, only in Africa. Just because you've played RE4 over 3 years ago doesn't mean you automatically have the right expectations of the game, and when you think you're going to get "this" but instead get "that", this is where improper judgment comes into play. If you can't play the game because they decided to stick with a perfectly fine formula and you've spent the last 4 years playing FPS's, I have no problem with that, but don't flame the title for not being what it isn't supposed to be.

And of course, there's the newest horror title that just about everyone is comparing RE5 to......Dead Space.

Now, I've finished Dead Space and thought it was a great title. It's definitely one of the freshest experiences I've had over the last year. There are many critics of the RE5 demo that say "Well, Dead Space allowed you to move and shoot. Why can't RE do the same?" The thing is about DS is that while it is a great game and I personally recommend it to those who can stomach it, it did not, contrary to some, improve upon RE4's gameplay. It worsened it.

I'm not trying to make Dead Space seem like a bad game, because by all means it is not. I'm just going to help you understand why I think it just isn't in the same league as RE4 (this section will be especially helpful if you've played both DS and RE4). They made it too easy. Yes, I found Dead Space disappointingly easy, and I’m not the only one. While slightly irrelevant, the very small number of boss battles was unsatisfying too me, especially since it seemed that Dead Space was begging to be compared to RE4, and while some of you may go with the cliché "quality over quantity"......well.....the bosses were really sub-par. While they were huge and hideous looking, all 3 of them were too easy for a horror game to really get immersed into and enjoy. Anyone remember RE4's bosses? Over a dozen of them, each one with their own unique strategy, were usually difficult, yet not overly frustrating, and were simply amazing to fight. This is leading me to my point of Dead Space not being quite as good as RE; it's just not hard enough. Just because a game has more convenient controls and is easier does make it more accessible, but since when is easier synonymous with better? I'm not trying to support the fact that survival horror titles should have clunky controls (and “clunky controls” is especially relative if you’ve never gotten used to the series), but they should make an effort to make the game make the player feel desperate and against most odds, not overpowered in situations that should feel more tense. Not that Dead Space didn't achieve this, but less so than RE4. If you felt that Dead Space was a more enjoyable shooter and felt scarier, that's perfectly fine, I have nothing against unbiased opinions, but to say it was the better survival-horror title just does not cut it at all.

To end off my rant in RE5's defense (please note that I said RE5, not the RE5 demo), and this did end up sort of turning into a rant despite my initial plan, do not believe the full game will be just like the demo. There are way too many facts that a lot of people are overlooking because of the hype this demo received, let alone the actual finished product itself:

-This demo is unfinished. I'm not trying to say that Capcom has time to add in moving while shooting, because they won't and they shouldn't. After RE4 reestablished the series and genre with its scheme, changing this already would be like taking multiplayer out of Halo, or vehicles out of Grand Theft Auto, or the cover system in Gears of War. It is now an official staple of the series that hopefully sees much more light in the future.

-Nobody knew what to expect from RE4, with all of the changes Capcom made to the series, and it blew most people away. Doesn't it seem like the same thing is happening again? And do most of you who enjoyed RE4 really think they can't deliver another roller coaster experience? Many thought RE4 would flop, but how many game of the year awards did it win?

-The demo shows off 2 very early sections from the game. It isn't meant to show and spoil some of the later surprises that it will undoubtedly have like its predecessor. To say that it's too much like RE4 is an unfair criticism. Which leads me to my next point...

-Being a lot like RE4 is bad? Absolutely not. The formula was used in only one previous game in the series, so why would using it for the sequel be a bad move? Plus, you can't forget all of the additions/changes in 5 to make it better than 4, like the 2 player co-op through out the entire campaign and the unlockable minigames, the newly revised inventory system to resemble the older RE games, and supposedly, a longer and scarier experience.

-The Dead Space demo is mediocre. At least, many critics, many of my friends and me thought so. I'm very glad I played the full game before the demo, because the way it was used to show off the premise and controls was executed very poorly, despite that the full game itself is great. So what does that say about RE5, which has a demo which is actually quite good once you understand how the game is supposed to be made and played?

I really hope this has helped you see why Resident Evil has remained the way it has been, to differentiate itself from other shooters and horror titles, and to help keep that original atmosphere and style of gameplay that has been done in the RE games. Here's hoping Capcom brings us another GOTY.

PS360WII6234d ago

Wow what a read! Lots of thought in that and you played RE4 waaaay to much 0.o

"it’s surprisingly harder than any of you would think to reload and maintain decent aim while running around" so very very true and I keep saying that as well. Plus these are highly trained people and if you go to any gun training it's all about stop, aim, and shoot. But you are talking to many people who only play Gears or FPS and don't know what realistic is.

I agree the controls work for the game Capcom is making.

Jinxstar6234d ago

"it’s surprisingly harder than any of you would think to reload and maintain decent aim while running around"

I was in the army and was prompted to fire my weapon at times while moving and otherwise... It may be hard but with hundreds of Zombies ready to eat me... I think I would figure out how and fast... It's easier then you think. I have actually done a 'Swat" type range with my Ruger .45 cal and it's also easier then you might think

somekindofmike6234d ago

Wow you do love your Resident Evil and felt the need to defend it!

Personally I don't think it needs to be defended though, Resident Evil 5 will be released, it will sell well to people who played RE4 who will love it, and newcomers to the series who give it a chance, most will probably love it too! (obviously depending on personal taste and opinions) What i guarantee is a few weeks after launch this nonsense about controls will be forgotten and the floods of angry pizza faced fanboys will move onto some other product to be overly critical about for what ever reason they choose!

Resident Evil 5 will most likely be an epic game just like the game before it, and I personally can't wait to get it (apart from I have a PS3 and need to free up some HDD space for that big 5GB install, damn u Capcom!)

Jinxstar6234d ago

They didn't "Create" the term survival-horror They "Coined" it.

I agree the games are supposed to be hard. However that should not be dependent on difficult controls. Enemy AI, Things jumping out from nowhere or bosses that take 50 clips of ammo to kill are all fine. Not being able to turn around fast enough or move because your stuck in the middle of a 3 second reload animation should not be what makes the game hard. See what I'm saying. Skill really should not be dependent on wonkiness. Controls similar to Dead space or uncharted would be awesome. At least as an option. I do feel the thing that makes RE as a series so difficult is the controls. RE with DS's controls would be a lot easier imo...

I myself thought RE4 was an amazing game bar a few small instances I recall. I enjoyed it a lot. The story and the characters and the Graphics for its time were all top notch. Awesome Button sequences and omg was it a long game... Added a lot to the value as i am sure RE5 will do the same. Variety in locals and so much more made it a win. However dead space did offer a lot of things that RE did not. I personally enjoyed the story even more then RE4. Hate me but it's true. Dismemberment and death animations were top notch. The Zero G and outside stuff was genius in so many ways. Blood and body parts floating around. ZOMG!!! The atmosphere was insane good. You could read the inspection certificates in the elevators. Sound, Lighting and enemies were great and the fact that he used his job tools to do his killing was a great touch. he was not a soldier or working for a government. he was average joe put into a situation to kick butt =D. The very last 10 seconds of the last cut scene made any doubts i had about the game completely worth while. you know what I mean ;)

For the negative things I have said. I do agree that RE5 will not be like the demo. There will be so much more and history repeats itself. There will be a lot more then just an african city with a ton of infested people. There will be an underground lab or a mansion or a plane that will take you to siberia or something. Thats the way they play out and it's always great. I don't know about GOTY but it will be a contender. If you get it on PS3 hit me up and we will coop the game down. i have a lot of faith and dont mind the conrtols or anything else I just hope you can see my point about how controls shouldn't be what makes the game hard. The game should make the game hard...

Either way game on and insightful blog. I agree on almost everything =D hope to see you online bro.

jbt6666233d ago

Glad to see you understand. Too bad I don't have PS3, only 360 and Wii (though I borrowed my friends PS3 just to play MGS4. What you say about Dead Space's atmosphere is true though. I personally thought that it was great at first, when first introduced to some of the death scenes, the Zero-G, the bigger enemies, it wasn't just great, it was awesome. But to me, unlike RE4, the game didn't have that continuous fast paced feeling, plus it started to get a bit redundant, minus some puzzles and boss battles. Story.....I suppose its opinion. I personally preferred RE4's, but mostly due to the legacy already set up in previous games. And like you said, the demo is practically nothing of the full game. Imagine an RE4 demo, than compare that to the full game, all 20 hours of it. Its gonna be the same thing.

creamydingle6234d ago

From what I have read online most people who are complaining have played RE4 and they are disappointed in the controls because there is no new innovations its the same crappy control scheme. A lot of people are saying this is next gen so it has next gen graphics why cant it have next gen controls. I for one enjoyed RE4 but after playing the demo probably wont be buying RE5 I expect more from next gen games not rehashing last gen games with just better graphics.

jbt6666233d ago

But its okay for games like Halo and Call of Duty and FF and Killzone to release sequels on newer platforms and make little to no changes in gameplay? RE5 is actually adding in a complete co-op campaign, and a revised inventory system, so when more things are added onto the gameplay than some of those other games, why suddenly bash RE? Its because no one has played it for so long, people try the demo once or twice, aren't used to it and say they hate it. I know this is true because I continuously play the game and was able to enjoy the demo, plus 6 of my friends said it was awful the day it came out, but now are really enkoying it and still have plans to buy the full game.

Snow6233d ago

I never planned on buying resident evil 5.

All the demo did was reassure me on that.

Jinxstar6233d ago

Not one for the story or what? just curious no judgement intended.

jtucker786232d ago

"I have nothing against unbiased opinions, but to say it was the better survival-horror title just does not cut it at all."

That's fair asking people to explain themselves. Now permit me to do so.

Dead Space is the better survival horror because:
1) It has horror in the game. Where is the Horror in RE4 or 5?
2) It has a far richer audio experience, with one of the best, if not the best 5.1 sound stage I've heard.
"60% of Horror is sound" - Clive Barker.
3) This is a big one ATMOSPHERE. DS has atmosphere. Shadows fleeting past doorways, intelligent use of lighting. I'm not saying Dead Space has better graphics than RE5, but it's graphics are better suited to a survival horror. Grime, isolation, blood stains, scribbling on walls. It isn't set on a nice sunny day in a market stall filled with melons and lush green plants.
4) RE4 and 5 enemies don't act realistically. They run at you then stop and line up to have a fight. Kind of kills the tension really when every second of play time reminds you that you're playing a game filled with dumb AI and pulls you out of the spell.
The big guy with the axe. What happens when you shoot his arm? Bloodsplat. What happens when you shoot his leg? Bloodsplat.
After a while he goes down on one knee. Gets back up again, and repeat.
Dead Space you shoot off a leg the enemy crawls. There are proper hit zones in there, physics, realistic reations.
The whole time you are playing RE5 the enemies are constantly reminding you that you are playing a game, the animation is poor, the hit zones are bad (they were fine in RE4 last gen - now they are below average), no ragdolling.... nothing.

BUT the biggest reason that DS is more survival horror is because RE4 and especially RE5 are not scary.
All RE5 has is tension, due to overwhelming amounts of enemies and by leaving the control set-up the same as last generation. That seems a cheap way of creating tension when Dead Space actually uses atmosphere to generate it.
Something is wrong if you have to use a worse control scheme than what has become standard to create tension. That isn't right. That's cheap.

So I ask you, how is a two player co-op game where you and a buddy fight hordes of enemies that react unrealistically to being shot and run at you then slow down and line up for you to punch them away with super human strength MORE "survival horror" than a game that pits you all by yourself in a deserted environment where there is a true feeling of isolation and fear dripping off the walls? And where enemies burst out of airvents screaming at you instead of running at you then slowing down so you can shoot them?

I am a horror fan. The best films just like the best games build up the tension with visuals and especially sound before the fright. The worst movies are always the ones that give too much away or show you "the creature" way before the end.
Ever heard of psychological scares? RE 4 had a couple of mild ones and from what I've seen of the RE5 demo it doesn't have any. Dead Space is full of them.

There's no competition really.
RE may have introduced "survival" horror in games
RE 1 and 2 were scary.
BUT RE has now passed on the crown to Dead Space.
Hail to king baby

If you are an action fan then maybe that is a good thing.
All I know is that in the RE5 demo I played, there was no atmosphere and certainly no scares. I did get tense, but that was mainly due to the controls and the overwhelming enemies that swarmed towards me NOT because the atmosphere induced those effects.

Maybe RE5 will be a better game than Dead Space, we'll have to wait for reviews, but it isn't more survival horror ... as there's no horror.

I realise I may be wasting my breath on someone who has played RE4 30 times.
30 Seriously?
I played through 2 and a half times so I could upgrade all my weapons, but 30?

How can any "survival horror" fan get satisfation out of playing a game 30 times? Unless you're also an action fan.
I'd be surprised if RE4 scared you on a second play through, but by the time you get to your 4th of 5th go you know exactly where every enemy is and any scares will be negligible.

RE4 was an awesome awesome game. I'm not denying it. Scary ... hmm a little bit. RE5 Demo - not in the slightest.

I know you probably get annoyed with the Gears and RE5 comparison, but RE5 is tense in the same way that Gears is. Except Capcom have knackered the controls to make the game more tense.
Like I say a cheap shot.

Let's see what the reviews say. My guess is: Great game, but not survival horror.
How about RE5 becomes king of survival action instead?

fossilfern6232d ago

Defenatly RE5 feels soo last gen and has been waterd down its a shame i think this is one of the worst RE even worse than the Outbrake games and even they had some slight horror in it

jbt6666232d ago

See, now you're just kinda proving my point. Comparing an already released game to an unfinished demo and already making criticisms about it. According to the reviews, the RE5 goes beyond the whole redundant dark, creepy corridor atmosphere that has seriously gotten boring to death. Reviewers have said the game is scary as hell in DAYTIME. Check kotaku.com. And while it may be true that dead space has a more isolated and creepy setting, it felt redundant, since with the exception of the final level and some space sections. RE4 had some incredibly diverse levels, and Capcom plus the people that actually played the full game say 5 is larger and has much more exploration. While DS was great, the worst thing about it is that it lacked almost complete originality. The story was its own, but an attacked abandoned space shuttle? Its been done too many times. The castle in RE4? Fantastic setting. Plus, to be impressed that easily by Dead Space means you clearly haven't played any of the other truly great gaming gems it took too much "inspiration" from to call itself its own. The cinematic experience of Half Life, quite a few psychological moments as you said from Bioshock (i was pissed to see how they just stole them), and obviously, the store, the controls, and way too many enemies from RE4. Dead Space: Great. But in the same league as those others? Hell no. I don't really care too much if a game takes some elements from others, but Dead Space just ripped off those games, and gave you the ability to move and shoot. And as i said, this doesn't make a game automatically better.

I did read what you said about RE5 still possibly being great, but no point on concentrating on what we actually agree on :)

jtucker786230d ago

Yes, RE4 had some original environments (castle was very cool). Yes, Dead Space wasn't very original, but it made no claim that it would be.
The game is basically a tribute some great horror movies. Alien, Event Horizon, the Thing. It rips them off, but it puts you into the movie instead of you watching it.

The things that made the game for me were the little things like:
Going onto the military craft that crashes into the Isimura, and seeing one of those freaky soldiers.
You only get a brief glimpse as it twitches un-naturally then runs away. You've seen it, but you don't know where it has gone. Has it jumped into a duct and sneaking round you? Is it waiting round the corner? It builds anticipation.
In RE4 / 5 every enemy you see just runs / walks at you. There's no psychology there. No anticipation. It feels like space invaders, working your way through wave after wave of enemies.

The worst parts of Dead Space for me were the parts where you go into a room and there are tons of enemies.
The best parts are where you are walking for a while in isolation, building up the tension then BAM! something freaky jumps out.

I realise that maybe I've been unfair to RE5 as I've only played the demo. I didn't enjoy it because it was all wave after wave of action.
I'll wait for the reviews, and give it a second chance.

I agree that RE4 is a awesome game, so because of that I want to believe that RE5 is going to be good too.
On paper it doesn't sound like it. Wave after wave of enemies that you and a buddy in Co-op take out.

I guess we'll have to see. Trust me, when I say that I really want RE5 to be good.
I've nearly got my Platinum Trophy on Dead Space, so if RE5 is anywhere near as good I'll be playing it to death.

My opinion is that DS is more survival horror than RE4 though.
That doesn't make DS a better game. RE4 is amazing.
RE4 is more original than DS - I admit.
Perhaps the bosses are better in RE4.
Perhaps RE4 is harder.
But none of those things make RE4 more survival horror. Perhaps they make it a better game, but they don't make it survival horror.

Like I keep saying RE4 is a fantastic game, it just isn't horror like the old RE games used to be. It's more about the action.

Now, whether that is a good thing or a bad thing, that is down to the individual.

I hope you enjoy playing the hell out of RE5, like you did 4.
As long as the reviews don't stink I'm sure I'll be enjoying it too.

Show all comments (22)
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jznrpg4h ago

You know the world is f’d up when you can agree with Michael Pachter

VenomUK1h ago(Edited 1h ago)

You know the world is f’d up when Michael Pachter has given up cheerleading Xbox.

dveio3h ago(Edited 3h ago)

Wouldn't it be the case of Pachter finally agreeing with parts of us rather than we agreeing with him?

I remember vividly that back in the day when GP was introduced and shaped further, many of us were saying that it's a great service on one hand. But were also already skeptical, too, as to how Microsoft would be able to keep the service running financially in the future.

Or/and how it would affect studios and game development in general.

As of March 2026, I think we have the answers some of us anticipated back then, when it was still Pachter who had forecasted «100 million subscribers».

bigfish39m ago

Likely the next Xbox will have a premium price tag so they have some profit margin on the low numbers they sell. We all know that the bulk of revenue will come from 3rd party sales on other devices and perhaps some from game pass.