Playing Star wars the old republic... really surprised by how much I like this game!

JakemanPS31994

Contributor
CRank: 5Score: 25550

Is the Hardcore Dumb?

I was on destructoid today and the Jim sterling i hear about all the time puts up a video post and just balaintinly tells me why millions of people, me included, are stupid compared to the casual gaming audience. I was wondering what he's talking about because i consider my self smart considering i have ADHD, and i know people like Tim Shafer, Gabe Newel, Adam Sessler, and other people in the gaming business that i would call a hardcore gamer aren't stupid. So Im sitting here so confused at why someone would say this i just click the article and watch the video. You know what his argument is? We're dumb because we buy dlc for a game that we already bought and then he goes and defends the casual gamer who buys crap for farm ville! I mean if someone who spends only 1 hour on Facebook a week buys something for farmville there automatically smarter than a person who buys some dlc for a console they love and use more than that casual player who barely spends anytime on face book! Another thought i have to say is how does knowing how to spend money make you smart or not?

So what do you guys think am i on the dime or is it a little more complicated than that?

big_silky5642d ago

I think his point was that by deciding how much or how little they spend on the game, players determine how much $ the Farmville experience is worth to them. "Hardcore"/console players are TOLD how much the games are worth: $59.99 and $14.99 for dlc, there's no leeway and it's either all or nothing.

JakemanPS319945642d ago

u got a point. i guess i just jumped to it after i watched it

Rush5640d ago

The fact your even considering something a stuck up tard like Jim says sorta proves his point, although he is completely wrong in just about every way possible.

First of all Casuals don't solely play FarmVille Casuals are defined by buying games like CrazyFrog Racing. And games that generally score 30 on metacritic.

Also it's pretty much proven if you get hooked on games like FarmVille you end up spending alot more then the price of any single game. There's a reason there making so much money from FarmVille it's called addiction.

He goes on to say gamers don't get to try there product before paying 60 bucks. Yes they do it's called a Demo or even a friends machine.

A gamer will generally spend 60 bucks on a game that's cost 20 million to make. A Causal will generally spend 60 bucks on a game that cost 500,000 to make.

All the best games in the world will never be as profitable as FarmVille for the sole reason they focus on general enjoyment. FarmVille focuses on how to get as much money as possible out of a person by giving them the minimum enjoyment possible for free then charging for the rest.

mastiffchild5640d ago

The moral of this story is DON'T read anything by Jimmy Sterling self promotion expert. He craves the notoriety he gets from "controversial" pap like this and giving the odd well acclaimed game a crappy review score. It's not about games for Jim, it's just about him. Always him, and how amazingly clever and witty he is.

Sure, some DLC plays on the fact the demand is really high and if one of your mates buys it to play online(say a map pack@) the likelihood is that more of your clan will. Is that making us more stupid than casuals who often don't even know what they're buying, never research what they're buying and end up buying crap at full price anyway? I doubt it and the fact is all gamers get ripped off anyway-it's just that more serious gamers might know they're getting shafted but feel they have to put up with it to either play what they're fans of or play with their mates.

Instead of looking at it rationally, however, Jim predictably sticks a grabby header on it and runs with half an argument amounting to little more than site sanctioned trolling and all to shine his own self image. It's sad that he craves this attention to make him feel better about his lack of talent as a writer. Those who shout loudest "look at me, I#m different" generally aren't the most able to begin with or they would NOT need to resort to being so aggravating.

ChronoJoe5641d ago (Edited 5641d ago )

This type of stuff should probably be in the forums. Since it's a direct question & topic of discussion. No offence, here are my thoughts anyway.

Anyway. The marketing mechanics of each scenario are different. Generally in respect games using microtransaction-based systems are what players would be 'wasting' more money on.

If one was to put a one time, value on farm ville, at retail. It'd probaby be around $5. So the comparison with DLC of full retail titles. I'm not going to use MW2 as a comparison as the people who bought DLC which exceed industry standard pricing without warrant, are indeed stupid, but the reality is in all probability these people on farmville will be paying $2 every now and then and shelling out maybe $20 in there farmville life-time, paying 4 fold what the games value-would be.

Of course value is subjective mind you, so you could argue that these people spending $20, the value of the base game itself, is perhaps more than $80? So it really depends on various factors, and is purely dependant on the individual.

Pricing of game
Value of game to consumer
Pricing of content
Value of content to consumer

You can just use the latter two since the value of DLC content to the consumer should be into consideration the value of the game, by the consumer. Then from there the individual can justify, or not justify the purchase themself.

The idiots are the people that go against this, type of logic. Or take 'increase of epenis length', or 'peer pressure' into the equation when making the decision on the DLCs value. Two traits which are very typical of the social/casual gamer, put them on microtransaction games, and you get a whole load of stupid.

The purchasing the MW2 DLC, are stupid too - typically, but for more noble reasons. As they truly believe the game is the best thing since sliced bread, often without playing much else... so naturally since they live and breath the game, the value of the DLC to them, is pretty high.

Of course the significant of the 'values' on these petty cash items, decreases with the consumers income. If an individual earns enough to spend the cash without warrant - I think they can purchase the content without being defined as 'stupid'.

Bottomline, it's down to the individual consumer what's stupid, or not stupid of them to purchase. Some people are stupid, some people are not. Microtransaction schemes like what farm-ville offers draw in stupid consumers by coupling social-peer pressure, with very small payments producing a "hmm... it sucks but only $1? go on then I guess" phenomenon. Are those people stupid? Generally no, it's just clever marketing, you don't have to be stupid to get ripped off, although it certainly helps.

Max Power5641d ago

Give him a break...it seems that according to his name he was born 1994...so he be a youngin' still on his quest for learnin'!

Matthew945640d ago

so he's 16 and doesn't know how to use the words "is" and "are"

right...

JakemanPS319945640d ago

im sry. im not the best speller. i wasn't thinking when i wrote this. im gonna try better and have a dictionary the next time i write something. thanks!

5622d ago
30°

Best Adventure Game of 2025

VGChartz's Lee Mehr: "While not carrying the same heft it enjoyed long ago, last year was one of the adventure genre's most commercially-successful years in this century. A Telltale-esque adventure eclipsing 3 million sales in three months would be the talk of the town were it not for another adventure game hurdling over 10 million sales in two. Though not all finalists reached those heights, each did share a greater amount of spotlight compared to similar titles within their respective sub-genres.

Past any sales thresholds and popularity contests, 2025 also deserves credit for its creativity; the last time our entire shortlist consisted exclusively of new IPs was for Best Adventure Game of 2020. An impressive year for the genre, with even greater potential ahead."

Read Full Story >>
vgchartz.com
30°

Stunning Action Platformer Majogami Sheds Switch Console Exclusivity for PS5

Inti Creates’ vibrant action platformer Majogami will shed its Switch console exclusivity and strike PS5 on 28th May, the Japanese dev has announced.

Read Full Story >>
pushsquare.com
30°

Ace Combat 7: Skies Unknown Has Sold 7 Million Units

Bandai Namco announced today that its popular flight simulator-lite Ace Combat 7: Skies Unknown has passed another sales milestone.

Abnor_Mal34m ago(Edited 32m ago)

Great game, and deserves all its sales. Ace Combat has always been a great series. I should replay AC7 again for the fourth time.

It’s unfortunate that Ace Combat8 won’t have vr, as the devs felt it would be too much work and they would be essentially making two games.

Would love a release of Ace Combat6 on PlayStation, but I’d be fine with Ace3,4&5 remasters for PS5 with updated tightened controls.