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At a Glance: Serenity Forge

Serenity Forge is a Colorado based independent studio that aims to make games that improve people's lives. With their first two games under their wings, Loving Life and Luna's Wandering Stars, the studio is currently working on Pixel Galaxy and The King's Bird.

http://serenityforge.com/

Pixel Galaxy is a shmup. Only, you don't shoot. In fact, the whole point is for you to make friends with your enemies. You touch them, they become a part of you. Then, you dodge their past friends bullets and lasers while trying to touch their past friends to make them your now friends. It's a somewhat complicated relationship, but that's life, isn't it?

http://serenityforge.com/ga...

https://www.youtube.com/wat...

Mini Q&A
Answers provided by Zhenghua Yang (Z), Founder/CEO/Executive Producer of Serenity Forge

Why do you make games?

I believe that the video game medium is still at its infancy, and there's so much more you can do with games that no one has explored yet. People are inherently interested in playing games, so why not add some value to the games we spend hundreds of hours in? I see a future where the concept of "games" is drastically different than it is today, and that there are "game" elements in everything we do. Video games as a medium is perfect for delivering not only fun, but also artistic experiences, educational thoughts, and even business values. We at Serenity Forge wish to be at the frontier of this movement, creating good through meaningful interactive experiences.

Why should people play titles from Serenity Forge?

Our games aim to make a difference in players' lives. From the emotional impact of Loving Life to the educational values behind Luna's Wandering Stars, we intend to challenge the way players think through meaningful experiences. Even Pixel Galaxy, a seemly small arcade shooter game, challenges players to think "outside the box" (pun intended) by not allowing players to shoot, showing them the power of friendship and sacrifice in a cruel and punishing world. Each time when you're done playing these games, you'll walk away with something meaningful.

What element of game design do you hold above all others?

Meaningfulness of the experience. One test we usually have for game design: would a person walk away thinking "wow that was a great game!"? It surprises me that plenty of games out there do not pass this simple test, especially ones that would hook players in, making them spend hundreds of hours gaining nothing in the end. Games like Bastion, Gone Home, The Stanley Parable, Papers Please, Thomas was Alone, and To the Moon, although each only a few hours of gameplay, would end up lasting in the players' mind for a lifetime. These are the games we take inspiration from and these meaningful experiences are what we use as role-models for creating our own experiences.

Today's stories:
- At a Galnce: Serenity Forge: http://n4g.com/user/blogpos...
- An Interview with Z: http://n4g.com/user/blogpos...
- Pixel Galaxy Preview: http://n4g.com/user/blogpos...
- Win an Amazon Gift Card: http://n4g.com/user/blogpos...
- Win an Xbox One Bundle or 1TB Playstation 4: http://n4g.com/user/blogpos...

Day 20 | Serenity Forge

ajax173994d ago

I love games like this. Flow started it all for me.

MrxDeath3994d ago (Edited 3994d ago )

amazing pixel art game
hope we see it in the IOS

shadow18spirit3994d ago

I would love to play this on my phone.

Show all comments (42)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai57d ago (Edited 57d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio57d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing57d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9257d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit57d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing57d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9257d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

Read Full Story >>
videogameschronicle.com
50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.