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Interview with Size Five Games' Dan Marshall

Dan Marshall of Size Five Games talks to us about what it means to be an indie developer, the deeper meaning behind Gun Monkeys and refuses to share even the slightest morsel on his next project.

Herobyclicking What does being an independent game developer mean to you?

Dan I guess it means freedom to do whatever I want, not having to answer to anyone. Really, the most important thing is the fact that I can sit here with a cup of coffee, talking to fans and customers and not having to get approval from a single other soul. I'm allowed to make my own idiot mistakes.

Herobyclicking Gun Monkeys is about the annihilation of the human race in the quest for an energy source. Is this allegorical? Or is it just about monkeys with guns?

Dan I'm pretty sure the Gun Monkeys plot is a complex, intriguing and industry-defining metaphor, I'm just not 100% sure what that metaphor is, yet.

Herobyclicking What are your thoughts about the current landscape of PC gaming, specifically sales platforms like humble bundle, steam, gog and green man gaming?

Dan I think gaming's in great shape, there's never been so many amazing funky little games to play. I love the fact that when I've got an hour to kill and fancy something new to play I can get a whole new experience at the click of a button.

http://s2.n4g.com/media/11/...

Herobyclicking Is it likely that we will see Gun Monkeys on the consoles?

Dan It's something that's been on the back burner for a year, we're sort of looking at how it'd work as an offline, sofa-play kind of game. I think it'd work great, it's just a matter of finding the time to make it!

Herobyclicking Tell us about your next game, or your next concept?

Dan Ha ha, sorry, at the moment I'm not quiiiite ready to talk about it. I'll be banging on about it over at @danthat soon enough, don't worry.

Herobyclicking Is it comedic? Or will you consider venturing into a more dramatic genre?

Dan Uh, neither really. It's a different kind of game, and I'm not sure how much or how little plot to put into it just yet. At the moment, the alpha is pure gameplay.

Herobyclicking Whatever possessed you to make a multiplayer game?

Dan Oh, I have no idea. I think I thought I was being clever.

http://s2.n4g.com/media/11/...

Herobyclicking What were your influences?

Dan Gun Monkeys was heavily influenced by Bomberman and Worms, that kind of 'sharing a monitor' old school fun. It also has a little bit of Unreal Tournament running through it, I guess, that meta-game to stop it being pure deathmatch...

Herobyclicking On your blog you warn against making a multiplayer indie game altogether, any other advice for aspiring or fellow developers?

Dan Hah, I don't know, I think that's it, actually. Make whatever you like, make amazing, clever, unique little games but don't make pure multiplayer. That's the extent of my advice!

Herobyclicking What non-video game games, movies or books if any, have influenced your design/development processes?

Dan I've been thinking a lot about how much of an influence Rik Mayall's comedy was, recently. It's so sad that we lost him, and I'm gutted I'll now never get to tell him how much of my games, how much of my sense of humour he influenced. To that degree, I guess Stewart Lee has also been a big big influence.

Herobyclicking What are the Golden Tea Bag Awards and IndieVisibility?

Dan The Golden Teabag awards are something I run sporadically when the opportunity arises. They're just a bunch of silly/ genuine awards to honour some of the brilliant stuff the indie industry does. They tend to be British-focused, and everyone who wins one gets an actual teabag spray-painted gold. Some idiots try making a cup of tea with it, and email me photos of the disastrous results.

We ran one recently at the Develop conference. I'll put the winners online when I get a sec!

Day 29 | Size Five Games

Christopher4332d ago

His answer to the first question is exactly why I think most developers get into the Indie development scene. A huge move away from the need to manage everything to one that's more in tune with remaining honest and connected with the people who will play your game.

That and who likes to see managers take home a large percentage of the money that is made off of the labor of people who actually create games as opposed to just manage people and money?

MrxDeath4332d ago

so there is an up coming game :3
i hope it's fun like this one

oasdada4332d ago

" make whatever you like, make amazing, clever, unique little games but don't make pure multiplayer. That's the extent of my advice! "

For some reason this also what i feel.. mp only games are more like a competition than an experience worth having

Derekvinyard134332d ago

Golden tea bag part huh sounds fun

nunley334332d ago

Gun Monkeys was heavily influenced by Bomberman and Worms. It also has a bit of unreal Unreal Tournament running through it, this sounds great to me.

Show all comments (39)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai39d ago (Edited 39d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio39d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing39d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9239d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit39d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing39d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9239d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.