iamnsuperman

Contributor
CRank: 20Score: 381420

The Order 1886: A tale of two problems

The Order 1886 has come out and the reviews have been extremely mixed. The mixed nature definitely had an impact on how I approached this game. Usually I am itching to play a game that arrives through the post but the feedback made me wait. It was a “joyless and boring” [1] after all. It is only once I starting playing the game did I realise. The mixed vibe was created by two problems. The first problem being a developer’s issue regarding how this genre should be distributed and how it should be presented. The second problem was the media reluctance to go against the norm.

The Developer:

Ready at Dawn have clearly tried to make a game that was cinematic. The black bars, impressive visuals, strong emphasis on dialogue instead of set pieces, the entire game feels a big departure from what we are used to. By focusing on the cinematic nature of games, Ready at Dawn has carved a new genre out of something that was started by games like Fahrenheit. This focus has made the environment far more realistic and less gamey than any other game out there. It tried to take the jarring game feeling out of video games which is something I feel a lot of games suffer from. But Ready at Dawn have not thought nor explored how such a new, evolving, genre should be distributed and enjoyed. They have assumed everyone will be accept paying full price for an experimental game that hasn’t really been done nor have timed to establish itself. What I am really getting at is they should have gone for a less full frontal attack and gone for the more drip feeding, episodic, approach. It would have sold a lot of problems Ready at Dawn faced launching a new ip in a new setting.

Much has been said of its slow pacing, uninteresting finale and short length but Ready at Dawn shoved them into a corner making a cinematic experience as a full length game. Making the game longer would have killed pacing further. Look at nearly all lengthy games. The pacing has always been poorly done bar one example at that is The Last of Us. GTA, Dying Light, Red Dead Redemption and so on suffer from poor pacing. What drives you to carry on playing is the same sort of progression (unlock/see more stuff) and not what it actually going on. Shorter games have better pacing but suffer from another videogame problem which is story driven by set pieces. The dumbed down story of shorter games is a necessity to get from one set piece to another. The Order 1886 is clearly none of these things. It isn’t the dumbed down set piece nature that has plagued videogame storytelling for some time nor is it the extended piece of work that plods along in the traditional manner going nowhere meaningful until the final act/scenes. The Last of Us is the only game, which for me, got pacing right. That was because it took the formula of an episodic game but gave it all away as a complete package. It is almost like a Netflix’s series where the entire series is there from day one. The Order had no hope if it didn’t take The Last of Us or Telltale Games style approach to telling a story especially when it envisioned itself being a cinematic experience.

The Media:

This does not mean Ready at Dawn is fully at fault for such a mixed reaction. True it might have been received better if they thought about how such a game should be distributed but the general media reactions to The Order 1886 is also part of the problem that also highlights an industry wide issue. For example the Metro called it an “old-fashioned and ruthlessly uninteresting Gears of War clone” [2] and Digitaltrends giving a 1/5 [3] showed a narrow-minded traditional view of how games should be which leaves little room for variety in the big games. The Order 1886 shows no resemblance to Gears of War (apart from being a third person shooter) nor is the game broken (which can’t be said for some very high profile games out there). The lower scores are also a bit concerning when some scores fit in the same sphere as Ride to Hell: Retribution which couldn’t even get its own fundamentals right. By giving such absurdly low scores and weak comparison moves away from what the Order 1886 has done right and what it has tried (and in some ways) successfully done. Publishers will use The Order 1886 over reaction as an example of why risks should not happen.

Kotaku’s review highlights the irony of the media’s approach to the Order 1886 when it said “if it managed a single new gameplay idea over the course of its runtime, I didn't catch it” [4] because out of the biggest games, so far, this generation The Order 1886 is one the few games to try something different. It tried to take the game feeling out of games by giving the entire feel of the game a cinematic quality. You don’t run around a foreign lifeless world like a hardened grunt. The world feels like a place someone would actually inhabit. It also highlights the hippocratic nature of game reception. Complain about a game not trying anything new but allow high praise for Far Cry 4, the entire Assassin’s Creed series after brotherhood and every shooter to grace gaming since the beginning of the last generation. Is it right to question one’s perceived lack of including anything new but allow established franchises to keep pumping out reskins of previous games? Of course not especially when I felt the Order 1886 introduce far more new atmospheric gameplay elements than any previous game (the latter of have just been window dressing a blank slate).

Overall

The issue with the Order 1886 is a tale of two issues that have far reaching ramifications for developing games. The developers didn’t fully realise their ambition because they didn’t bother looking at how it should have been delivered. Though, this is a usual case for new ips that are trying to establish their niche and direction. The fear is the damming reaction from the media which I dread may have had a lasting impact of big publishers unlikely to deviate from the norm which has stalled AAA game development for some time now. This isn’t me saying the Order 1886 is one of the best games ever (I felt it is a solid 6) nor I am not going to pummel the game into oblivion as Ready of Dawn have made an interesting step into making games feel more real/cinematic and shake that jarring gamey feeling which nearly all games suffer from. I think it is safe to say goodbye to innovation amongst AAA game developers and it is a situation the media has created themselves.

Sources:
[1] http://www.forbes.com/sites...
[2] http://metro.co.uk/2015/02/...
[3] http://www.digitaltrends.co...
[4] http://kotaku.com/the-order...

Rachel_Alucard4015d ago (Edited 4015d ago )

What you said I agree with, but I believe RaD's approach was the wrong way to try innovation in the gaming industry. I can appreciate that they put a surplus amount of detail and care into the game world and the design and presentation is top notch, but when you look at the fundamentals of what games are all about, where do you take a step back and realize that you're just putting wedding decor on a homemade birthday cake? I feel they put too much work around everything that doesn't matter in a game and put less work in parts that do matter. I also think they were trying too hard on the story and it came off as the least interesting part about it. But aside from that I'm sure the inevitable sequel however they choose to present it will at least have a better fairing, hoping they don't resort to caving in to generic multiplayer with exp and loadouts, god knows I'm so sick of that.

maniacmayhem4015d ago

"It tried to take the game feeling out of games by giving the entire feel of the game a cinematic quality."

Didn't Heavy Rain and it's producer say the same thing?

Your whole take on the media is what I find completely wrong.

"The Order 1886 shows no resemblance to Gears of War"

It does unfortunately, just like action games are compared to God of War or FPS games are compared to COD. Any game in it's genre is going to be compared to it's more popular equivalent and this one is definitely Gears.

"Publishers will use The Order 1886 over reaction as an example of why risks should not happen."

What risks though? This game did not take any risks at all besides being a new IP. It tokk the safest route in terms of gameplay, length and design. It didn't even have extra features to gamble on. RaD just made sure the game was as pretty as possible, it's like a Michael Bay movie with all his explosions, a feast for the eyes but that's it.

"It tried to take the game feeling out of games by giving the entire feel of the game a cinematic quality."

There is so much irony in this statement because how is that a good thing? I mean your statement right here alone should tell you exactly why it was scored so low.
They took the "game feel" out of the "game". And the cinematic quality is nothing but looks, what about gameplay, story, design?

"Complain about a game not trying anything new but allow high praise for Far Cry 4, the entire Assassin’s Creed series after brotherhood and every shooter to grace gaming since the beginning of the last generation."

Because those games have a formula that works and is considered fun by a lot of people and the reviewers. Again, why are gamers trying to knock other games that are doing things right just to make an excuse or argument for The Order?

ninsigma4015d ago

"why are gamers trying to knock other games that are doing things right just to make an excuse or argument for The Order?"

Because the order doesn't do anything wrong and released relatively bug free while assassins creed releases pretty much broken.

Rachel_Alucard4015d ago

@ninsigma

It's not hard to bug fix something when you only have a limited amount of content that needs fixing.

ninsigma4015d ago

The order got delayed twice (once from lauch window and twice from autumn) so that it could be the best it could be. And guess what, it released with little no issues. Only bugs I've seen are from the few people who got them and uploaded the videos. The devs polished the game to near perfection so there wouldn't be any issues.

I am still baffled why you and everyone else are trying to turn this game inside out. It is ludacris to say the least.

Why don't you go play the game and see for yourself how most of the negatives from reviews are actually untrue.

Rachel_Alucard4015d ago

@ninisigma

I played it all the way through from a redbox rental and beat within 5 hours and 20 minutes. I encountered instances where the enemy AI would do that thing where they keep running back and forth from both sides of cover, an instance where an enemy was inside a wall and shooting at me, and one where I phased through a bunch static objects during the final chapter boss QTE.

Overall, the entire experience was just boring. I played these types of games many times and I felt unsatisfied by what was presented. The gameplay was exactly like at least 4 other third person shooters I can name, and unlike some people I really am not as impressionable when it comes to pretty graphics.

I really like the games setting and idea I just think the execution wasn't up to pay with what people expected. I really liked the game when it first got announced and then gameplay was shown, but as soon as I saw what direction RaD was going in it immediately turned me off it.

There seems to be a lot of hypocrisy with this game because I've always seen people say that gameplay comes before graphics, but this game goes against that very idea and everyone is defending that practice is what irks me and many others. I don't want to see more games like this with that mindset. I don't play a shooter to be told a story or gawk at its presentation I play it to shoot at people. If I wanted a story-focused game I would play a telltale game or a Quantic dream game.

thorstein4015d ago (Edited 4015d ago )

"Because those games have a formula that works and is considered fun by a lot of people and the reviewers. Again, why are gamers trying to knock other games that are doing things right just to make an excuse or argument for The Order?"

According to the comments sections of almost every article regarding the order, it appears that the gamers are enjoying the Order:1886.

I find it sad that you are so desperate to defend these hack, clickbait journalists that you are purposely misinterpreting his argument. He isn't knocking Assassin's Creed or Far Cry. Those are sequels that have continued to follow the same formula and are successful for it. You claim he is being ironic, but then defend those games for the same reason you blast the order when you said, "What risks though? This game did not take any risks at all besides being a new IP. It tokk the safest route in terms of gameplay, length and design. It didn't even have extra features to gamble on. "

There is something happening in gaming journalism right now. And it is pathetic. Pay for reviews, lack of integrity, clickbait articles (What Culture did an article about what the PS4 needs but put a The Order Picture up though no mention of the Order was included in the article).

Fanboyism will always be around. But, lately, journalists acted like Bungie stole their cookies by making a well loved (by gamers) brand new IP. The journos lambasted Destiny for lack of story. Now they are blasting the Order for too much story?

These journos are jaded hateboys who hate this industry. They are mad because they have been called out for it time and again. They deflect, as much as they can, but in the end, it is the gamers that are winning.

maniacmayhem4015d ago (Edited 4015d ago )

I find it even sadder how much you place blame and attack these journalists for their opinion on the game. Finding any and all excuse as to why they don't enjoy a game that you do, any excuse except that The Order just may not be a good game.

Of course the safest and easiest thing people can do is blame reviews that don't share their bias opinion of a game they personally like on a system they prefer, excuses like them being paid off, clickbait or lack of integrity. I wonder if sites/journalists who gave this game a good score suffer those same accusations?

This is what I find even more troubling, the pitch fork, narrow minded nature of gamers who call for the heads of reviewers doing their job just because they didn't give their favorite game a 9 or 10.

Complaining about games like Far Cry and AC without actually thinking about what the journalist actually didn't like about The Order. This new notion that if a game isn't technically flawed then it deserves high scores even if other aspects of the game is severely lacking.

Play the games you like, I will never be against that. But enough blaming these journalists and making up conspiracies that are not there and pointing fingers at other games and wondering why they scored better than your personal favorite.

ninsigma4015d ago

@maniac

It's not about wanting reviewers to give your favourite games a perfect score (i myself think think the scores of 8 and upwards for the order are a bit too much). It's about the fact they give game destroying scores for reasons that other games get a pass on. If a reviewer doesn't like a game then fine, but don't drag a game down just because it has qtes when other praised games (heavy rain) are made up of nothing but qtes. Don't drag it down because it has the average length of a third person shooter. Don't drag it down because it doesn't innovate gameplay when EVERY yearly game is exactly the same as the last and give them good scores. Don't review the game based on what you think it should be, review it based on what the game is and based on what the developer has stated all along was their vision.

Reviews are supposed to be objective, but they clearly aren't. That's the problem I have with this crap.

miyamoto4014d ago

When I started gaming playing video games again in 2009 I noticed EVERYTIME a PlayStation exclusive game gets released the media uses it as an opportunity to generate hits and clicks.

You name it Uncharted 2, God of War 3, Gran Turismo 5, The Last of Us, Heavy Rain, etc etc.

PlayStation exclusives has become the main event for these vultures!

Gaming media has turned into this low life Hollywood showbiz gossip tabloid joke who's headlines are always the destruction, separation of showbiz celebrities and their families.

I thought gamers are of a higher class than most ordinary movie goers.

The only ray of hope I see in this chaotic tunnel the US and UK gaming media makes every year

The gaming media has lost all credibility to me. All they want is money. There is no truth to what they say. The progress of this industry is not in their priorities. 90% of these cancers of gaming society drag the industry down and back.

Now I see this release of The Order of 1886 as another perfect opportunity for these haters to pounce on another PlayStation exclusive.

But the PlaySaviour 4 is not just for show, these cancers of gaming society is in for another rude awakening. For this negative action there will be an equal opposite reaction coming at them. They are not ready!

DefenderOfDoom24014d ago

Well not everybody blasted Destiny . 4 out 18 editors at Game Informer picked Destiny as Game of the Year 2014 . Making Destiny tied for 2nd place with Dragon Age Inquisition which also recieved from 4 out of 18 . 5 out 18 picked Middle -earth: Shadow of Mordor for Game of the Year.
Brad Shoemaker from Giant Bomb wanted Destiny for Game of the year . What i do, is follow the people that enjoy the same types of games i enjoy and ignore the rest .
I agree with you thorstein , the gamers will always win .

+ Show (1) more replyLast reply 4014d ago
Spotie4014d ago

"It does unfortunately.."

Or not. Being in the same genre doesn't mean it bears a resemblance to another game. Borderlands and CoD share FPS in common, and virtually nothing else. May as well compare Mario Kart to Assetto Corsa, as it'd be just as stupid.

"cinematic quality is nothing but looks"

Not at all true. Just looking good isn't enough. Games have the ability to do what no other media can: put you right in- and in control of- the action. When done to perfection, it would be like taking part in a movie, not just controlling something on screen. And what's wrong with blurring that line? It's not as if every game or genre can or will take this route. Is there something wrong with variety? Seems like it, especially with your next comment.

"those games have a formula that works"

And the formula in The Order doesn't? Or is it just that since it's NOT one of those franchises, it can't even get a foot in the door? By all means, don't throw away a working formula, but at least improve markedly upon the last outing. Call of Duty has failed at that for years, but still gets top marks; hell, the same glitches from MW2 appeared three games later because the devs were too lazy to fix it, and exactly what sort of treatment did that get among reviewers? Nary a mention. As for the last AC, there's really no excuse.

No one is knocking games for getting things right; it's that reviewers give the games passes for getting things wrong, even across repeated entries. Meanwhile, the only thing they want to talk about with The Order is what it got wrong, even though a helluva lot of it is based on what they wanted, rather than what the game did or didn't do correctly.

Why do you portray yourself as some sort of objective gamer when you literally only defend Xbox games and attack PlayStation games and their supporters? Yes, I know it's not EVERY game, so don't try that stupid tactic. You've got one or two positive comments about a PlayStation game, but my handful of good remarks about an Xbox game here or there isn't enough to prevent you from foaming at the mouth at perceived hypocrisy. You sure as hell aren't getting that consideration.

maniacmayhem4014d ago

I just realized how everyone has to bring in other games and compare what they did wrong, but seem to over look or discuss what the actual game in question is doing wrong and why that game isn't blazing the meatcritic chart.

That seems to be the biggest problem when discussing The Order with a lot of you, we discuss everything else BUT The Order. Why CoD gets a pass, why MCC got high marks, why AC, BF4, Telltale games and everything else gets to have high marks...but rarely do you ever actually discuss what it is that these reviewers all had in common on why they did not like The Order.

Maybe you're too busy attacking others for their opinion.

I personally am on chapter 8 and I can honestly say it's not a riveting game, I actually found myself bored in a lot of parts. It looks fantastic, it is truly jaw dropping, but I found it very boring in between the gun fights and there were a lot of in-betweens. The whole scene of Sir Galahad getting to the docks...did not like. And then when you see what's in the crates, saw that coming a mile away.

"Why do you portray yourself as some sort of objective gamer when you literally only defend Xbox games and attack PlayStation games and their supporters?"

Lmao, would you feel better if I praised every single Sony game and blindly followed you and get all mad when a Sony game doesn't get 9 or 10's and spout nonsense like the media is biased. Would that make me more of an objective gamer?

I don't think I could convince you anyways, or anyone else who called me a Xbox fanboy, a Nintendo fanboy and even a Sony fanboy if you can believe that.

"but my handful of good remarks about an Xbox game here or there"

LMAO..LMAO..oh Hicken, I probably read ONE good remark from you about Xbox, and none for Nintendo. You truly are fooling yourself trying hard to present your pity case to me, just stop. A lot of people on this site who know you from your Hicken days see right through you. "Perceived hypocrisy"? No Hicken, actual and factual hypocrisy that people have linked in their comments of your past account posts.

thorstein4009d ago

So, it appears as if I was right to criticize these critics.

http://vgrhq.com/exclusive-...

maniacmayhem4009d ago

A bunch of random people claiming they purposely lowered scores? C'mon son.

It may be true for some sites, but even still, that doesn't excuse the many more sites that still gave this game a low score.

People are finding a lot of excuses to try and give this game a pass. I have never seen so many people upset or defensive at everything else besides actually discussing the faults of the game.

I finished the game and it was nothing special or memorable. All I could tell you about the game was the graphics were great. But for me, graphics just don't do it alone. The game being linear was not a problem or being similar to Gears was not a problem. But the gameplay and the pacing of the game was boring and that to me is what is driving this score down.

It's a flat line game in my opinion. I do see potential in the IP though and hopefully Ready At Dawn will take these criticisms and make the sequel a lot better.

As I read in another post on here. If this game was good, it would be getting good reviews.

+ Show (1) more replyLast reply 4009d ago
DefenderOfDoom24015d ago (Edited 4015d ago )

Well, i am going to respond to part that you talked about the black bars in "The Order", to make the game feel more cinematic . I do not like when they do that, because it takes away from the immersion of the game . Movies are made for screens that are 30 feet wide and 15 feet in height for theaters . Video games are made for 19 inch to 60 inch TV's and monitors . That is a huge difference ! Developers and publishers please stop using blacks bars in your video games. Thanks

mkis0074015d ago

You have a theater in your house?

DefenderOfDoom24014d ago (Edited 4014d ago )

to mkis007,
If i was playing video games on a screen that was 72 feet high and 160 wide like the Conan O'Bryan did at A.T.T. stadium in Dallas for a episode of "Clueless Gamer ". Trust me, the very last thing i would
do , is complain about black bars . I game on a 42 inch Sony LCD Projection TV from 2003 .

I watch movies.

I play and interact with video games. I feel like the black bars in video games takes away from my field of view.

mkis0074014d ago

I just think a lot of people are not giving the game its fair shake. I think Ready at Dawn should have done better previews...I am currently liking the game myself.

Chapter114015d ago

YOU DIDN'T LIKE A GAME I DID! I'M GOING TO START CRYING AND HAVING A FIT NOW AND DOWNVOTE YOUR BLOG AND REPORT YOU!

This website is full of children.

mkis0074015d ago

...Says the caps lock hero.

metalgod884015d ago

I agree with this article. When it comes to a cinematic, story driven game, the length is the last thing that comes to mind. What should be important is the immersion. Did it suck me in? Was the the story believable? And in this case, I believe the immersion is there. The atmosphere, music, voice acting, and even combat was created with extremely high standards.

What I would have like to see was some customization with the weapons or some type of skill progression such as learning to reload faster after doing it so many times. You know, little things like that would make sense.

I'd like to add one more thing I haven't had happen in a long long time. I didn't encounter a single bug in my first playthrough. Not one. Not only did Ready At Dawn create an impressive awe inspiring game, but did so with proper testing and debugging which is a really big deal to me. I'm not saying they're not there, but I didn't encounter a single one. Very impressive.

Show all comments (23)
110°

Sony Shuts Down Video-Game Studio Bluepoint

Sony Group Corp. is shutting down Bluepoint Games, the PlayStation subsidiary responsible for developing remakes of video games such as Demon’s Souls.

Roughly 70 employees will lose their jobs amid the studio closure, a PlayStation spokesperson said, writing in a statement that the decision was made “following a recent business review.” Bluepoint will officially shutter next month.

Read Full Story >>
bloomberg.com
Neonridr1h ago

Well this sucks. Were they working on anything lately?

BlackCountryBob1h ago

They’d been working on a God of War GaaS game that got shut down I think. Had been hoping they would be taking the lead on the remake of the original trilogy as their next project instead.

Neonridr53m ago

damn, loved their work on the Uncharted series remasters. That would have been great as I missed the earlier GoW entries.

-Foxtrot1h ago

Go f*** yourself Sony

Your stupid management are the ones who made them waste years on a God of War live service title only to cancel it.

This is insane, they’ve really screwed up here, what the actual f*** man.

KiRBY300028m ago

Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved, the gamers, the studios, the investors. where are the solo games? what did Bluepoint do to deserve this? they done a brilliant job remastering and remaking games for sony and this is how sony treat them? after years wasted for a crap GOW live service nobody wanted.

man, fuck sony. they're so dumb it's incredible.

isarai_lee26m ago

I hate Jim so damn much for his GAAS push, this is absolute bullsh*t!

Cacabunga20m ago

I think we can sadly say that we are witnessing the PlayStation fortress collapse before our eyes..

Johnh522354m ago

This really sucks they couldve did Socom remaster or live service instead of milking gow to get shut down this sucks a good studio.

Show all comments (15)
20°

Canada’s Top Selling Video Games of 2025

See which games topped Canada’s 2025 sales charts, how Canadian-made series shaped the list, and which older hits refused to drop out.

Read Full Story >>
4scarrsgaming.com
60°

Sony Won’t Raise PS5 Price Despite Rising RAM Costs, Software and Services to Cover the Gap

Sony won’t raise PS5 price despite rising RAM costs, aiming to offset higher memory expenses through software and service sales growth.

isarai_lee1d 1h ago

Hope that doesn't mean a blanket GAAS push like Jim did, a few studios is fine but not all. But i mean consoles historically are mostly sold at a loss with game/merch meant to recoup lifetime costs, so not unfamiliar ground.

z2g1h ago

it means your games and subscriptions are going to get more expensive.

isarai_lee22m ago

Likely, but not inherently.

Goodguy0120h ago

Makes me thank the heavens I bought my current ram, ps5, and steam deck before this price increases nonsense lol.

z2g1h ago(Edited 1h ago)

but you're still going to incur the cost of the ram price increases bc the games you buy going forward are going to be more expensive to pay for the ram increase

z2g1h ago

so the console won't get more expensive... the games will. I'd almost rather it be the other way around considering the games and services cost increase would end up costing cumulatively more than just paying a bit more for a console. but I guess thats why they most likely made that decision.

Dandizzle1h ago

It means when you buy digital goods from Sony its helping others not have to shell out big $$$$ for a ps5. No one wants consoles to become unaffordable.