HonestDragon

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Reaction: Konami Heads to Mobile Gaming. Really?

That's the reality of it everyone. Konami is officially going toward mobile gaming. No more will they release games on console, PC, or handheld devices. Gamers can expect that Konami's new vision for the future is unquestionably reliant on the mobile gaming market. That being said I just have one question for my fellow gamers: Does anyone else here think that they are utterly insane?

Konami...you are honestly moving toward mobile gaming? Seriously? After the incredible history of games like Metal Gear Solid, Contra, Snatcher, Silent Hill, and Castlevania that were experienced on many platforms, you are now reducing that to mobile gaming. After the fantastic addition of the FOX engine that impressed with its visuals, you are now then going to cheapen that effort for mobile performance. Even though some recent releases were somewhat of a mixed bag, it cannot be argued that you had a great presence in this industry. Then your new CEO, Hideki Hayakawa, goes and declares the following (along with my reaction to every paragraph):

"We will pursue mobile games aggressively. Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like “items” to selling things like “features.”

Selling features, huh? If there's one thing mobile gaming has contributed to the video game space, it's making sure that people pay for things that they otherwise wouldn't. The pay-as-you-play model is a way of ensuring a constant money flow. You can be spending one dollar here and five dollars there, but it all eventually adds up well passed the price of a triple A game. This is considering that the mobile games in question that enforce the pay-as-you-play model are supposedly free to begin with. We know that they aren't free whatsoever.

“We saw with these games that even people who buy physical games are motivated to buy extra content. The success of Power pro especially has motivated us to actively push more of our popular series onto mobile than ever before.”

Oh, lovely. So now everyone can enjoy buying gameplay features and reduce the cooldown time on when they can make another move or use an ability. Gamers do like buying extra bits for their games, but if there is one thing we despise, it's having to pay to bypass timers and paywalls in a game. There are a lot of bad practices with DLC, but microtransactions easily take the cake in pissing consumers off.

“Gaming has spread to a number of platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies.”

I hope by all that is sacred that mobile is not the future of gaming. This industry cannot afford the kind of money-grubbing tactics that would make even the most opportunistic lawyer say, "I wouldn't tread that low". Yes, mobile is closest to us because they are phones. Phones are what we use most often for messaging, internet, pictures, GPS, and calls. Everyone uses their phone at least once per day. You would be hard-pressed to find someone without a cell phone on their person at any given moment. Mobile gaming only serves to get money from us because our phones are consistently with us as they are easily accessible. Phones are seen as portable ATMs at this point.

“We hope that our overseas games such as MGSV and Winning Eleven continue to do well, but we are always thinking about how to push our franchises onto mobile there too.”

Even the legitimately good mobile games get overlooked because of the pay-as-you-play model that so many developers on mobile have adopted. I cannot fathom how ridiculous microtransactions can become for a mobile Metal Gear Solid or Contra game from a big publisher like Konami. I wouldn't put it passed them that they would make a cheap game and underhand everyone by adding restriction after restriction with paywalls.

“With multiplatform games, there’s really no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world.”

Whether you are working full-time or part-time or are a student or parent, you are constantly exposed to electronic media. Mobile gaming isn't the only link from the general public to video games. We have television, the internet, gaming devices, billboard advertisements, and our shopping centers sharing direct links to the gaming world in one way or another. Hideki Hayakawa is making it seem like mobile is this undeniable force whose influence cannot be stopped. That is a fantasy.

In reality, gamers hate what mobile gaming has brought into the industry. Paywalls, microtransactions, and multiple forms of restrictions have leaked into other avenues of gaming and gamers despise it because we know where those practices are heavily prevalent. We know publishers on other platforms are getting used to these ideas because of the success of said ideas on mobile gaming. We can clearly see through the charade. By adopting the model that is "freemium" gaming or even selling mobile games at barely one to five dollars a piece, we know that you know you are going to profit off of intentional acquisitions of revenue. You will stock up these future mobile games with microtransactions and restrictions that compel gamers to spend more money than they should. The bottom line is that freemium isn't free.

Konami is now intending on suckering people in with their legacy by enticing their consumers to spend more on the mobile platform. Then they will sprinkle their games with bright colors and shower you with compliments at how great you're doing in the game. After all of that, the game will suggest enhancing your experience by paying for packs of useless digital ware that can range from something as little as fifty cents to as large as fifty dollars. Mobile gaming has grown into the electronic equivalent of gambling on the go. You will spend more money for less rewards. Next thing you know, your credit card will sky rocket with payments made to Konami.

Konami permanently staying in the realm of mobile gaming will only harbor resentment from many of us. We can lament about the Konami of fifteen years ago, but that part of the company is long gone. With the upcoming Phantom Pain and anticipation for Silent Hills (pre-cancellation of course), it really looked like Konami was back on track. Now it just seems like they want to put as little effort as possible into their work for higher profits. They know that going mobile will be undeniably profitable, but it will be at the consumer's expense. It's a damn shame.

This gambling mentality is what they are all about now. Damn the quality of the product because it's all about the consistent revenue. If mobile is the future of gaming, I want no part of it. The business model that is forced upon gamers on their phones is a disgusting one. It ensures little success for the user and more money for the game creator. To me, mobile gaming can be rewarding if done right, but it's rare to find mobile games that are of good quality. They get bogged down with the clones of popular games and shovelware that brings nothing creative or new to the table. That is the world that Konami wants to be involved with. That is the world that the once prosperous Konami we all knew went to fade away into obscurity.

rambi803937d ago

They make most of their money elsewhere (mobile and Pachinko). AAA gaming is now high risk - low reward.

Surprised it took them this long to quit console gaming TBH.

DarkOcelet3935d ago

Maybe if they actually put more quality games and less crappy releases, they would have made profits.

Concertoine3935d ago (Edited 3935d ago )

I was afraid this would happen. I fear a second crash (albeit a less detrimental one) for the games industry as all of these companies either run out of money making AAA games (THQ) or jump ship so they can keep making money off of other markets (Konami).

There's no middle market anymore. You're either an indie or a AAA, anything in between is doomed to the internet's pangs for better graphics or more content or online co-op, etc...

People have been conditioned to hold graphics above all else, so now we feel the need to have 400 man teams bumpmapping floors, texturing walls and mo-capping actors to ridiculous detail, at the cost of creativity and returns. Then we have to rush it out for christmas, so we can get better sales at the cost of a decently working product. Then we gotta release some DLC to help boost profits, so we'll have to make fixing the game secondary to that. Then we have to plan for the next installment, coming in a year or two since new IP's are risky...

Then there's games like Persona 5 that have implemented a nice art style, which will look better in 5 years than The Order or Ryse or any other game chasing the rabbit hole of realism, and will make more money by doing so. That's the kind of game design we need more of from these companies.

s45gr323935d ago

Aaaaarrrrghhh!!! Personally let gamers publish the games. Kickstarter has proven time and time again what gamers really want and no there won't be a video game crash for the indie game developers will become the new mainstream game developers. Another point is the fact that unity, unreal engine 4,etc. are free of charge. Best of all, video game mods can become commercial games 😄. I am not saying everything is good for what you mentioned is true,but what if gaming will get out of corporate and on the hands of gamers making all the publisher decisions that would be awesome plus no more suits telling us what we like or don't like, an end to day one dlc, an end to microtransanctions, an end to pay to play online. Why because we the gamers will be in charge of publishing the games 😊....

DefenderOfDoom23934d ago (Edited 3934d ago )

Reply to Concertoine first bubble >>Yes, i totally agree with your comment . I said to my friend a couple years ago that their might be a rise in double a games again , or should i say, i really hope so . Take " Tower of Guns " for example . Pretty fun game to play . Graphics are not awesome but because of that, it makes me feel like i am in some weird twisted alternative place , which is awesome. If they had like ten developers working on sequel to Tower of Guns, who knows what they can achieve. I think this realistic approach to making video games is taking the gameplay mechanics backwards . Looking pretty, in most cases does not equal a lot of fun.

ABizzel13934d ago

@COncertoine always good speaking with you

I agree with you about 90%. What you speak is the complete truth, AAA games have become too demanding, and need too many people working on them, with unreasonable budgets.

But all that once again falls back to the publisher, set realistic expectations and you don't fall into these traps. And in Konami's case they haven't produced anything worthwhile besides Metal Gear for the last 10 years on console (Castlevania LOS and MGS Revengance are the only B worthy games). Yet they've been pumpin gout PS2 levels of games for mobile and at one point handhelds (DS and PSP had tons of games from them, 3DS and PSV have less than 1/3 of that).

The sad thing is things were actually looking up for them this generation with MGSV, PT / Silent Hills having great hype, PES getting a much needed upgrade, and the potential of sequels to MGS Revengence and Castlevania. On top of that indie games were becoming huge this gen, and that was plenty of room and reason to re-release many of those DS and PSP games on PSN and XBL as downloads.

Things were looking up for them, and instead of pushing through with good content, they gave and moved to mobile.

Bad business management is never the consumers fault regardless of how shallow these "gamers" have become, and Konami was doing bad business by releasing average games at best, and expecting sales to boom.

It's sad to see them go simply due to their history and legacy, but in the last 10 years they've only produced 3 great FULL games and 2 decent games on console, all but 1 of which are from the same franchise, at this point they can go IMO, and it proves that Kojima Porductions was the only thing keeping them alive.

I hate to see MGS go to waste, but Kojima and crew can make a spiritual successor, and keep producing gold and platinum hits, while KOnami goes to mobile and few would care.

Kojima Productions just needs to be picked up by someone who'll give him the space and freedom he needs to continue his great works.

1. Square (for the sake of staying multiplat)
2. Sony (simply the best fit)
3. EA / Namco / Nintendo / MS

s45gr323935d ago

agreed, is that in Japan people spent most of their time outside ;therefore, mobile gaming is the way to go.

freshslicepizza3935d ago

not surprising, this is the largest growth area in gaming, they are following the money trail and console gaming in japan has been on the decline for many years. this industry is profit driven, not charitable.

what this does is open up more possibilities for other developers to fill the void. if there is still a strong market for games like konami makes on consoles then they will get made.

s45gr323935d ago

Who cares let the corporate game developers died out we don't need them.

Wii_nes_0073935d ago

All games will be played on your pip boy 5000 in the future

bunfighterii3935d ago

As someone who has spent a lot of time in Japan, I can tell you this makes complete business sense. The console and handheld markets there have been obliterated by mobile gaming. Where you once sat on the subway surrounded by people using Nintendo or Sony handhelds, everyone is now gaming on their phones.

Also, look at the Japanese console market - PS4 and Xbox One are making no impact there, sales are tiny.

Just have a look here: http://www.oneskyapp.com/bl...

gangsta_red3933d ago

Agreed.

People are upset because they are mad their favorite IP's may never see the light of day on home consoles. But if you follow the money Konami is a business and there is just way more potential in the mobile market for making money then there is on consoles.

Game development on consoles are at multi million dollar levels and it's a gamble when that game is thrown out into the wild. It may or may not make a return profit and more times than people care to admit they do not make a return, especially new IP's.

Mobile development is cheaper and if a success is money in the bank. More risks can be taken on mobile than on consoles. And mobile has a very huge and very high user attach rate.

Konami hasn't been too successful in the console market as of late. This makes sense for them. It sucks because I love Castlevania, Contra and other Konami games but I can't fault them.

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