GribbleGrunger

Contributor
CRank: 5Score: 164770

Tomb Raider Xbox One and PS4 Graphical Differences

The internet lit up like a neon Christmas tree recently with the revelation of a framerate disparity between Tomb Raider on the Xbox One and the PS4. Whether you jiggle furiously with percentages or not, there is no doubt that the PS4 has higher framerates and looks more fluid. Numerous articles and numerous posts have debated the framerate to such an extent that something glaringly obvious has been completely overlooked: the graphical differences.

I was one of those people caught up in the debate. It wasn't until someone over at Neogaf posted two pictures from IGN that it suddenly dawned on me. It was difficult to see all the differences immediately so I asked if someone could make a gif, and what it showed was an astonishing level of disparity between the two versions. Here is the gif in question:

http://i.imgur.com/cQCWacC....

This has brought into question whether the Xbox One version is really in 1080p, and many are now debating if it's 900p upscaled. There are other possible answers such as low resolution textures, over saturation of colours or badly implemented AA, but whatever the reason, it's there and it's clear. There is also a lack of detail such as the rivets on the tail of the crashed plane, the surf on the waves or the machine lying on the ground just in front of Lara. I've watched this scene in the actually videos themselves and the discrepancy is not just this fleeting moment, it perpetuates throughout the whole scene. Just for clarity, here is another capture from the same scene. This one is from Gamersyde:

http://abload.de/img/tr8tse...

A comparison Gif with the gamma set to match the PS4. These are the highest quality grabs you can get and show the blurriness in the X1 version more clearly:

http://abload.de/img/tr_com...

A closer look at that plane:

http://i.imgur.com/KgNxSyd....

BlimBlim from gamersyde has explained that they had to adjust the gamma settings on the Xbox One version in order to get a good capture, but that's not what you should be looking at anyway ... it's the detail or lack of detail, and blurriness. Screen tearing also seems to be a problem with the Xbox One version as seen clearly by this screen. Note the red dash on the far right and follow it across. You'll see how the tear effect the wires and the tower in the far distance:

http://i.imgur.com/bGnoF6C....

Another slight difference in the X1 version is DOF. It has it here and there but misses it in a lot of scenes. DOF is something that Compute would be helpful with. This gif also shows the better colour pallet on the PS4, something I haven't touched upon because it can be largely corrected by adjusting the settings on your TV:

http://abload.de/img/tr_com...

So why has this gone unnoticed? Digital Foundry has already done a quick analysis and promise a more in depth analysis later on, but one would have thought the glaring differences we see here would have been mentioned immediately. It doesn't even take close scrutiny to see the differences, your eyes are all you'll require. I now wait patiently to see just how honest Digital Foundry are.

UPDATE:

It seems that Digital Foundry have at least been honest in the follow up analysis:

"To begin with, let's address the differences between the two versions of the Definitive Edition on offer. PlayStation 4 users get a comfortably delivered 1080p presentation backed up with a post-process FXAA solution that has minimal impact on texture quality, sporting decent coverage across the scene, bar some shimmer around more finely detailed objects. Meanwhile the situation is more interesting on the Xbox One: the anti-aliasing solution remains unchanged, but we see the inclusion of what looks like a variable resolution framebuffer in some scenes, while some cut-scenes are rendered at a locked 900p, explaining the additional blur in some of our Xbox One screenshots. Curiously, the drop in resolution doesn't seem to occur during gameplay - it's only reserved for select cinematics - suggesting that keeping performance consistent during these sequences was a priority for Xbox One developer United Front Games.

For the most part the main graphical bells and whistles are lavished equally across both consoles, although intriguingly there are a few areas that do see Xbox One cutbacks. As demonstrated in our head-to-head video below (and in our vast Tomb Raider comparison gallery), alpha-based effects in certain areas give the appearance of rendering at half resolution - though other examples do look much cleaner. We also see a lower-quality depth of field in cut-scenes, and reduced levels of anisotropic filtering on artwork during gameplay. Curiously, there are also a few lower-resolution textures in places on Xbox One, but this seems to be down to a bug (perhaps on level of detail transitions) as opposed to a conscious downgrade."

http://www.eurogamer.net/ar...

izumo_lee4371d ago

Well Richard Ledbetter has always been in favor of the Xbox 360 when these 'tests' were being conducted. Even when the PS3 had better results he usually downplays them in his analysis.

So it was no surprise when i read that Digital Foundry article that again Richard Ledbetter is downplaying the actual results. Even some of the comments in the article were confused on his findings.

Most of the time when Digital Foundry does these articles they are reasonable but everytime i read one that Richard does it makes me wonder if what he writes is actually what is going on.

People may have issues with Neogaf at times but when they find something at odds with comparing games on systems they don't hold anything back.

dedicatedtogamers4371d ago (Edited 4371d ago )

Arguably, it's not all due to "LOL fanboys".

Microsoft themselves spent considerable time, effort, money, and airspace last gen to point out the differences between versions of multiplats. So, it was only natural that the fanbase of the system behaved the same way.

This time around, Sony isn't really talking much. Microsoft is still out there, constantly bragging, constantly cramming the airwaves with their PR, but since they can't claim to be best-looking anymore (and since Sony isn't bragging about it) the fanboys are a bit quieter this time around, something for which I am grateful.

Concerning DF and other sites, within the last 12 months, years and years of embedded Microsoft bias within the gaming media has unraveled, revealing people who are clearly on the take and people who couldn't be objective if their life depended on it. It was quite a wonderful treat to watch, and it 100% validated all those years where Sony fans complained that the media was biased against PS3. Guess what? It really was. The reactions from some "journalists" to Microsoft's endless PR mistakes make that abundantly clear.

doolin_dalton4370d ago (Edited 4370d ago )

As mind boggling as it is that you actually believe those delusional conspiracy theories, I guess you'll have to believe the media from now on. After all, if the so called "media bias" has now been fully unraveled, all that's left should be trustworthy journalists and sites.

Of course, something tells me that the "media bias" nonsense will continue to show up whenever something is reported that you don't want to hear or believe. That leaves a convenient excuse to simply dismiss all positive news about the company you clearly hate. Just make a baseless accusation to help you sleep better at night.

"Clearly on the take". That's one of the funniest things I've read in a while. Do you have any proof of this accusation, or is simply a case of "because I said so" or "I want to believe it"?

If it's really so clear, please post a link to some unbiased proof. Otherwise, it's just fanboy nonsense.

"Microsoft themselves spent considerable time, effort, money, and airspace last gen to point out the differences between versions of multiplats."

So, when multi-plats looked and played better on the 360, did you accept that as undeniable proof of the superiority of the 360? Or, did you say "Wait until developers get used to the PS3's hardware. You can't judge a console on launch games"?

When "Bayonetta" was far superior on 360, did you believe the Xbox fans who shouted "That proves 360 is superior" like you obviously believe the PS fans that are doing the same thing now?

Funny how PS fans keep moving the goalposts when it suits their purposes.

dedicatedtogamers4370d ago (Edited 4370d ago )

"Clearly on the take". That's one of the funniest things I've read in a while. Do you have any proof of this accusation

polygon.com -- should be self-explanatory. They are literally on the take as their site was funded directly by Microsoft

Another recent example: IGN comparing the two versions of COD:Ghosts for X1 and PS4 and coming to the conclusion that "they look pretty much the same, even though PS4 uses 1080p but X1 uses upscaled 1080p", and then after launch, OOPS! We "accidentally" were using 720P footage for the PS4 version in our comparison.

"So, when multi-plats looked and played better on the 360, did you accept that as undeniable proof of the superiority of the 360? Or, did you say "Wait until developers get used to the PS3's hardware. You can't judge a console on launch games"?

But...360 actually was superior in many ways, so I don't think we're exactly disagreeing here. Please don't confuse me with the early 2006-2008 PS3 fans who made those excuses. I bought my PS3 in late 2008 after jettisoning my RRoD'd 360 console. 360 hardware had unified RAM, a better GPU, and easier-to-develop-for hardware since it was quite close to PC architecture at the time. The PS3's only advantage was Cell and it took the talent of development teams to make that apparent. With that said, it turned out that PS3 devs were more able (or more willing) to utilize the PS3's hardware and the advantages of PS3 became apparent during the latter-half of the gen.

Not sure why you'd bring up "Wait until developers get used to the PS3's hardware..." because, well, we did wait, developers did get used to the hardware, and in the case of 1st-party titles, we DID indeed begin to see advantages.

The reason why I believe PS4 hardware is superior is because, well, it is. In every metric, in every comparison, in every single way we know how to compare two different consoles, PS4 is superior. Maybe Microsoft will prove to have more development talent and they'll end up coming out with superior games due to better development techniques. Who knows? But for now, based on the differences between multiplats on both consoles and based on the hardware specs, it is abundantly clear that PS4 is indeed superior. No fanboyism needed to come to that conclusion.

doolin_dalton4370d ago (Edited 4370d ago )

Here's a blog you should read as this author actually did some research:

http://n4g.com/user/blogpos...

Despite PS fans being in an uproar over Polygon's review of "Last of Us", there is no proof of any bias from their overall body of reviews. You were simply swept up in the mindless mob mentality that's prevalent whenever someone doesn't give a Sony exclusive a perfect review. A little research reveals a completely different story.

As for IGN, they recently awarded "Last of Us" Game of the Year. Not to mention they gave a PS3 exclusive (Metal Gear Solid 4) a perfect score - something that no Xbox 360 exclusive ever received.

So, to sum it up:

Polygon - more PS3 games rated higher than 360 games (despite the LOU review).

IGN - Perfect score for a PS3 game, and GOTY for a PS3 game.

Yet somehow you believe that these sites are "on the take". If anything, these sites could be accused of accepting bribes from Sony - not that I would believe it, but that's what the evidence would support. Like I said, post some links to actual evidence because you've offered nothing other than your own biased opinion.

IGN's BF4 resolution fiasco was simply an error. There was no deep seeded bias evident there. Of course, any error that makes Sony look bad will be pounced upon by the rabid fanboys, and blanket accusations of bias will be thrown about. A little research would show how ridiculous these theories really are, but most people around here can't be bothered with silly things like research.

"well, we did wait, developers did get used to the hardware, and in the case of 1st-party titles, we DID indeed begin to see advantages."

So why isn't Xbox One being given the same benefit of the doubt as people gave the PS3?

"Maybe Microsoft will prove to have more development talent and they'll end up coming out with superior games due to better development techniques. Who knows?" I guess you are giving MS the benefit of the doubt. I challenge you to use your moniker and post that comment in response to some of the die hard PS4 fanboys who have already declared PS4 victory based solely on launch titles. Maybe then you won't be called "dedicatedtosony" anymore.

cyber_daemonx4369d ago (Edited 4369d ago )

@doolin. (sigh) "So why isn't Xbox One being given the same benefit of the doubt as people gave the PS3?" Probably because the PS3 was actually more powerful than the 360, just more difficult to program for. This time the PS4 is more powerful, but the xbone is more difficult to program. So how can people give the xbone the benefit when it is inferior and the gap is only going to get wider over the generation. Unfortunately benefit of doubt isn't relevant in this instance.

+ Show (1) more replyLast reply 4369d ago
dedicatedtogamers4371d ago (Edited 4371d ago )

Weird double post...

GribbleGrunger4371d ago (Edited 4371d ago )

Here's a new gif I just added to the blog. It shows a comparison of the X1 with the gamma set to match the PS4. Once again the water and the plane show exactly why the PS4 version is graphically better:

http://abload.de/img/tr_com...

And missing DOF on the X1 version:

http://abload.de/img/tr_com...

FamilyGuy4371d ago (Edited 4371d ago )

If this is real I'd argue that the X1 version is missing hd textures or running at 720p.

How are they getting away with this lie?

Looks like the PS4 version is more "definitive" than what was already perceived based on the frame rate difference.

GribbleGrunger4371d ago (Edited 4371d ago )

It IS real. Both images were captured from the same site with the same quality, so even if we argue these shots are slightly downgraded because of the grab, that applies equality to the PS4 version. I have seen no articles whatsoever about this. It's as if things like resolution, resolution of textures, AA techniques, AF and framerates no longer matter when it comes to multiplats. An amazing (and telling) turnaround from last gen. I would love to read the NDAs MS hand out to reviewers.

Ashlen4370d ago (Edited 4370d ago )

Personally I won't be surprised if DF doesn't actually do the more detailed look. The only reason it's delayed is to let Microsoft get in the first week(s) sales. I would also be willing to bet that if the frame rate hadn't been leaked they wouldn't have even mentioned that at all, or at least waited to reveal it.

My bet is that it's one of two things.

Either the Xbox is not full 1080p or it's using lower res textures because it's memory couldn't push higher res textures with out pop in. There is a reason DDR5 has been used on graphics cards for the last 10+ years.

Ashlen4370d ago (Edited 4370d ago )

http://www.eurogamer.net/ar...

Confirms Xbox variable resolution, not full 1080p.

+ Show (1) more replyLast reply 4370d ago
miyamoto4371d ago (Edited 4371d ago )

Look like the M$ bribe money machine is in full force on this media buyout.

Polygon is another on M$ payroll made a ridiculous damage control comparison also.
http://www.youtube.com/watc...

*smh

Eurogamer
Digital Foundry
Polygon
Kotaku
Venture Beat
Verge

the emperor's henchmen

money can't buy anything

M$ ruined gaming really but PS4 will save it.

thorstein4370d ago

That is the first time I have listened to an entire video by him. Fantastic stuff!

GribbleGrunger4370d ago

Updated with DFs verdict on graphic differences. I've provided a link if you want to read it all.

dedicatedtogamers4370d ago

I love their spin

"Looks like it's due to a...uh...a bug, not due to a conscious decision (i.e. weaker hardware)"

MightyNoX4370d ago

@dedicated: T me, at least, that's partly admitting it s lower quality rather than going for the 'cinematic' excuse. Arthur Gies saying 1080p@60fps is bad for controls is really the crowning jewel of journalistic failure.

GribbleGrunger4370d ago (Edited 4370d ago )

Yep. I was right about that scene in the gif looking 900p upscaled. And I was also right about less detail, blurry textures, fewer effects and worse DOF. And they gave both versions the same score on their review. And then go on to say this:

"Neither version of the Definitive Edition is perfect, but beyond the slight visual advantages and big frame-rate boost, the PS4 game just feels better to play overall."

This invalidates their review and makes a mockery of their principals. Note that the only reason he can say 'neither are perfect' is because of a mythical 'judder' that not a single person has seen yet whilst playing the game.'

Christopher4370d ago

I have never seen more talk about wanting a capped 30fps option in a game until the XB1/PS4 Tomb Raider comparison.

If it's over 30fps, for me, I can't tell the big changes (see recent comments where I have to explain I'm "unique" in that area). But, does a variable 45fps-60fps really bother people that much they wish they could just cap it at 30fps? Because, to me, I can't tell if that's serious (as I've never seen anyone request it) or just a way to play down the better, but variable, performance of the other. I also think it detracts from the fact that both are variable, whereas one is at a 30+fps variable as opposed to <=30 fps variable.

Honest question there.

GribbleGrunger4370d ago (Edited 4370d ago )

The kicker is that they obtained an average by taking the lowest framerate (32) and the highest framerate (60), but that's inaccurate because it hits 60fps about 90% of the time. This lead to some wild speculation about the PS4 possibly having 'judder' which soon became 'The PS4 version has judder.' X1 fans then leapt on that as a possible get out clause and started theorising that a locked framerate would be best. Of course they had to choose 30fps, they had no other choice.

Let's be honest, it's nothing more than damage control. The X1 is a very good console and will have some great games but all this denial needs to stop. It's unhealthy. I've still got a guy PMing me accusing me of being selective and swears the evidence is out there that proves the X1 version has more detail and better effects. Some people will never believe anything contrary to what they want to believe regardless of the evidence or what their eyes can see.

Chard4370d ago

Thanks for doing this. Do you have evidence for the PS4 version being 60fps "about 90% of the time"? I hope you're right

GribbleGrunger4370d ago (Edited 4370d ago )

Only anecdotal evidence from people who have played the game first hand. Now you could argue these people are biased but Gaf has a hell of a lot of multi-console owners and people who don't have an agenda (yes that world exists!) and every single report so far has been either no mention at all about dips in framerate, how smooth it feels compared to the PS3 version or direct statements that it holds 60fps most of the time.

dedicatedtogamers4369d ago

"The only thing I don't like about Tomb Raider Definitive Edition on PS4, is that there's almost TOO much framerate"

+ Show (5) more repliesLast reply 4369d ago
+ Show (2) more repliesLast reply 4369d ago
LostDjinn4371d ago (Edited 4371d ago )

Yeah Dick Ledbetter's proven himself to be less than trustworthy in the past. As it is though this just looks like MS trying to rewrite the last eight years.

Seriously, look at sites like LOT. Comparison after comparison where sometimes a "winner" would be decided on things that didn't make sense. Color, a .03 FPS difference or just straight up misinformation (check the res listed for ACM for 360 lol). MS and their fans trying to make a massive deal out of any perceived difference was par for the course. So what was done about it when the new consoles launched? LOT shut the site down and closed their Twitter account. Coincidence?

Now MS (and by extension their fanboys) are trying to downplay massive differences. Even going so far as to frame the argument around there being something wrong with even mentioning a difference.

They (MS) spent years creating the situation they now face. Paying people to misinformed the public and withholding information simply aren't going to have a positive outcome now.

TLDR: It's going to be hard to change the gaming landscape after the effort they put in last gen and I can guarantee it won't be quick.

Edit: For edits (strange, I know).

Ashlen4371d ago

I saw the comparison.

The first half was nothing but downplaying the fps advantage, nearly skipping over the fact that Xbox can't even maintain 30 fps.

No mention at all of the improved lighting and shadows on PS4 and no mention at all of the blurry textures on Xbox.

It's pretty obvious the Xbox has lower graphical quality and struggles to maintain 30 fps. And personally I wouldn't be at all surprised to find out it's not true 1080p.

But it's just the start, as time goes on it will become undeniable that the PS4 can produce higher quality graphics than the Xbox. It just simply is made with more powerful hardware and has a better architecture. The gap will only widen as time goes on.

Software_Lover4371d ago

I see a difference (mainly color and brightness) but nothing "DRASTIC". A "drastic" difference IMHO would be grass vs no grass. Boat vs no boat. Tessellation vs no tessellation.

The true resolution of the XBone version will have to wait until Digital Foundry does their analysis I guess. Then you guys (on both sides of the argument) can really get your arguing in.

I never know the resolution of console games I play, unless I read it somewhere. At this point in time it's irrelevant to me (for console). I played mass effect without ever knowing the resolution. I liked it so I bought the series on PC also. I played Uncharted without ever knowing the resolution and I loved it. Same with many other games. I played Battlefield 4 on my ps4 and i thought it looked great. It wasn't even 1080p.

I understand we all have different aspects of gaming that we look for but man, it isn't about fun anymore I can tell you that.

BitbyDeath4371d ago

Really?

The first GIF alone shows framerate issues on the Xbone version, (Ocean right hand side).

Also the waves show no detail and she has jaggies on her top and detail from everything including 'grass' is gone.

As for it being a brightness issue if you look you will notice everything that is dark is made darker and everything that is light is made lighter, it's not just one or the other, they're full on trying to hide the lack of detail brought upon by low-res textures.

Software_Lover4370d ago

The framerate issues are known. 30 vs 60. This was about graphical differences was it not? And as I stated, without these websites telling you what the framerate is/was that GIF would've done nothing to let you know that.

The ps4 is and will be superior. People need to accept that on both sides of the argument. Pointing out every minute thing, as it was this gen also, gets old.

Bathyj4371d ago (Edited 4371d ago )

I dont think you can go off a gif for a framerate comparison, thats not really fair. But we already know about the framerates anyway.

The can definitely tell theres a lack of detail, in the water, the wing and the foliage in particular, a seemly saturated overuse of brighter light, and general blurriness to the whole picture.

Anyway I do agree with Software but, if youre enjoying the game, (and it is a great game) and you dont have the two side by side, who cares if its not affecting the gameplay.

Bathyj4371d ago

Yeah, funny that no one else is talking about this. If that gif is accurate theres more wrong with the bone version than framerate.

Whats even funnier is IGN, Gamespot and Gameinformer gave the exact same score both versions. Apparently there is no difference.

Whats even more funnier is Xbone has the higher score on Metacritic, but admittedly less reviews.

Thats whats wrong with games journalism these days. Some guy gave it a 60 on PS4 for Godsakes apparently because its a port of a game he already played.

Doesnt make it less good of a game IMO. Hes basically deducting 30 odd point for being $20 overpriced.

dedicatedtogamers4371d ago

You want IGN to point out the differences? IGN, the site that spent months swearing up and down "720p on X1 looks just about the same as native 1080p on PS4" until after CoD launched, and then AFTER launch they finally said "oops, we accidentally have been using 720p PS4 footage all along"

Show all comments (39)
20°
7.2

Where Winds Meet Review on PS5 | 4ScarrsGaming

Where Winds Meet on PS5 is a wuxia MMO with strong action combat, open-ended exploration, and plenty to do if you like setting your own pace.

Read Full Story >>
4scarrsgaming.com
20°
8.5

The Legend of Heroes: Trails Beyond the Horizon Review [Capsule Computers]

Travis Bruno of Capsule Computers writes:

"It is hard to believe that there would be a time that not only would the Western releases of The Legend of Heroes franchise manage to catch up to the Japanese releases of this incredibly lengthy franchise, but that the game’s that helped kick it off would be getting remade at the very same time. A few months ago we reviewed the fresh remake of Nihon Falcom’s Trails in the Sky 1st Chapter and now here we are, visiting the most recent release in a story featuring characters and plot elements spanning all the way from that very first game twenty-two years ago. It’s not often that a video game sequel requires full knowledge of its predecessors, and in many ways The Legend of Heroes tried to do that with Daybreak, but now that everything has gathered together in The Legend of Heroes: Trails Beyond the Horizon, players best be ready for the most character packed, lore heavy, game of the franchise since Reverie."

Read Full Story >>
capsulecomputers.com.au
30°

Best Adventure Game of 2025

VGChartz's Lee Mehr: "While not carrying the same heft it enjoyed long ago, last year was one of the adventure genre's most commercially-successful years in this century. A Telltale-esque adventure eclipsing 3 million sales in three months would be the talk of the town were it not for another adventure game hurdling over 10 million sales in two. Though not all finalists reached those heights, each did share a greater amount of spotlight compared to similar titles within their respective sub-genres.

Past any sales thresholds and popularity contests, 2025 also deserves credit for its creativity; the last time our entire shortlist consisted exclusively of new IPs was for Best Adventure Game of 2020. An impressive year for the genre, with even greater potential ahead."

Read Full Story >>
vgchartz.com