
In an interview in Brazil in 2012 ( http://youtu.be/vToX4dJ-oTQ ) , Reggie Fils-Aime of Nintendo America was asked a question by the interviewer. The answer, in my opinion, was probably the most arrogant, unprofessional, and surprisingly uninformed answer that he could probably have given. It really questions if Reggie should be in the position he's in, in Nintendo.
The question was: "What do you think the competition will do to catch you guys?" To which Reggie replied: "Here's the interesting history of Nintendo: Every time we do an innovation, we see others copying the idea, whether it's joystick control, whether it's rumble in a controller, motion controls, touch screen in a handheld... I mean, do I need to go on?"
His answer reeked of either hypocrisy, a lack of knowledge, or perhaps both.
Nintendo, and their fans, have been saying for years that Sony copied the features mentioned above from them, but Nintendo didn't invent any of those things. Let's go through those things one by one:
Joysticks: The first joysticks appeared way back in 1976 on a console called the 1292 Advanced Programmable Video System that was made in Europe by a company named Radofin. It was cloned, and likely improved, by many companies after it's release. The joystick on this console wasn't perfect, as it couldn't self-centre when you take your finger off it, and the design was later improved by Sega, Atari, and of course, Nintendo. Nintendo didn't invent joysticks, they just improved on an already-existing idea that someone else put out before them.
Rumble: Rumble is one of the most common things that people bring up when listing out what Sony supposedly stole from Nintendo. The truth is that Nintendo weren't the first to use rumble. Rumble, or Haptic Feedback, was used in various industries, from aviation to telecommunication, to a device called the Optacon, which was a device that lets blind people read printed material that hasn't been transcribed into braille. Rumble was first used in gaming by Sega in 1976 on a game called Moto-Cross, a motorcycle arcade game that used a set of handlebars, that vibrated upon collision with other motorcycles, as it's control input. So, like with Joysticks, rumble is something Nintendo improved upon, they didn't invent it.
Motion Controls: This is where people - and Nintendo themselves, apparently - get a little confused. Motion controls appeared on a Nintendo console first, via the Power Glove, but Nintendo didn't invent them. You see, even though the Power Glove was an officially licensed peripheral for the Nintendo Entertainment System, Nintendo didn't have anything to do with its production. The Power Glove was designed by Grant Goddard and Samuel Cooper Davis for Abrams Gentile Entertainment (AGE), and made by Mattel in the United States and a company called PAX in Japan. Motion controls appeared first on an Nintendo console, yes, but again, they didn't invent it.
Touch Screen On A Handheld: Sega were planning a successor to their Game Gear in the 1990s that was to include a touch screen, but it was abandoned after they decided that it would be too costly. Instead, it was a device called the Game.Com, (Game Com) that first used a touch screen. The 'Game.Com' was created by Tiger Electronics way back in 1997 and also featured access to a modem to upload scoreboard stats and check your email. It was ahead of its time but it flopped, partly because of it's anti-gamer marketing and limited number of games. Regardless of how it performed, though, it was the first handheld to have a touch screen. Somebody needs to remind Nintendo, or Reggie Fils-Aime, at least, of that fact.
I'm not saying that Nintendo stole all these ideas. I'm saying that a lot of people think that Nintendo invented these things, and they are misinformed.
Here's the thing, though. Although, Nintendo and their fans falsely accuse others of stealing things that they didn't invent, companies like Sony have indeed copied them with certain things.
PlayStation All-Stars Battle Royale is one example. Yes, there are games in the Arena Fighter genre other than Super Smash Bros., but PlayStation All-Stars is too similar to this particular game to not be a copy. Another example is the recently announced PlayStation Vita Pets, a blatant, shameless copy of Nintendogs. Shame on you, Sony.

Final Fantasy VII 1997 exceeds 15.5 million units sold worldwide as of February 2026, reinforcing its legacy as the series best selling title.
Modern day publisher be like: "Failed to meet sales expectations. Pivoting to live service."

NE: "We take a look at all the DLC ever released for main series Pokemon games since 2019 and rank them from worst to best."

There are over 30 ships in Star Trek Voyager: Across the Unknown, which include enemy and Borg vessels that have some fantastic on-board technologies and weaponry.
Good blog bro. A lot of these things were invented by others, and not necessarily by Nintendo first. I remember seeing a vintage sliding thumb pad controller for the NES that was made by a 3rd party. It probably paved the way for future analog sticks in games.
great blog, there is a misconception like what you pointed out.
Innovative use: is not the same as "Invention"
Invention is the creative building block to Innovation.
example:
Kirby showed a very good outline to point out exactly why
https://www.youtube.com/wat...
There is too much money wrapped in patented technology for Nintendo's accountants and lawyers to handle. That's not really Reggie's job. His job is pr for Nintendo's home console/handheld market. Him not knowing about game.com in 1997 really only matters to us nerds on the internet. I think he was basically talking about Kinect and move.
Nintendo might be first to bring a lot of those patents to home video gaming. The NES dpad controller is an icon. Now everyone uses the face button layout of the SNES controller. Take Sega Saturn's 3d controller, add one more analog stick, then put the face and bumpers on from SNES, and boom. It's a 360\PS3 controller.
Companies don't steal but borrow and pay the owners of those patents while trying to make them work better for their own tech. Reggie really wouldn't know or care.
Well, the thing is, if you used this kind of logic, a lot of products that changed the industry and revolutionised it can be dismissed as non innovative.
It's not about being the first, but the way of implementing the said method or technology. Lets take for an example the powerglove. It is one of the earliest motion controllers, is it innovative? Well, kind of, but it wasn't implemented very well and thus it wasn't received very well.
Another non gaming related example. Those crappy early touch screen smartphones, did they introduced a new concept? Yes. Was it good enough for practical use? No.
I think the innovation here (I hate this word since sometimes people read too much into the term as something has to be 100% original from the ground up which is something OVERY rarely) is in the way of implementing and producing the said idea, and when Nintendo or Sony or even ms introduce an idea or a technology that is already established in non gaming fields and implement it in a seamless way for gaming then it is innovative. Another example is online gaming. PC gamers were used to a good online experience for decades. While consoles did a poor job bringing online gaming to consoles, that until ms introduced Xbox live and showed how console online gaming is done "right" and Nintendo and Sony followed their footsteps.
nothing Sony, Nintendo or ms introduced to the gaming industry is completely new, a concept that has NOT being made at all in the history. All ideas has to be based off something, nothing is magically 100% original. Well... There are completely original ideas, but in these days, they are very rare.
Could we not make the same argument that they set idustry standards that have been carried forward into proceeding gaming sytems?
Which would be innovation in the those terms.
Just like Sony did with CD/BluRay medium. Xbox with online community.
Sure you could find someone that did it before but not to the extent that they built their system around these ideas. Not an afterthought.