
Upon hearing about the thirty year development time needed for a FFVII remake, I could only assume that such would entail creating a 1:1 scale representation of the seventeen year old title. Incorporating all of the elements such as towns, a true overworld, and any number of things excluded from the pseudo-MMO realtime gameplay of FFXIII.
Please refer to the title of this blog. In fact, read it twice more because the written word fails to properly convey my reaction to how Square has become both retardedly self-absorbed yet incompetently limited.
To me, as a lowly longtime fan of the series, it would be as "simple" as taking the FFX game engine and retooling it for HD. Having a single character representing the active group while allowing for transitive scaling from towns and dungeons onto an overworld for vehicle and chocobos riding. Not require the whole active group be shown trailing behind in a world of seamless transition. Adopt the Xenogears action point method for building up attacks and even limit breaks, while incorporating materia into a matrix/puzzle depending on equipped weapon and/or the character using it.
Do something as stupid as keep it turn based with the suggestion of realtime so battle animations can be watched and enjoyed. Maybe introduce synchronized co-op attacks and limit breaks to offer players a new combat layer to figure out.
My general point is that with the move from cartridge storage to CDs in gaming, Square likely found the level needed to convey the type of cinematic storytelling they've been trying to do since FFIII. Continued to refine it up to FFX, but have since peaked becoming overwhelmed HD era gaming. Still see themselves as the leaders of the genera and thus still push themselves. Nevermind that they're complaining and making excuses where once they were testing limits.
Granted, that was the 8 and 16 bit eras, CDs, but still.
What Square likely needs right now is introspection. To refine and build upon what they've already made, and stop letting ego drive them past their abilities. Otherwise its just going to get worse for all of us.
Today, Square Enix revealed several details of "Evercold", the next expansion coming for its popular MMORPG Final Fantasy XIV.
Interesting. I will try the base game free trial when it comes out. I heard you can try the it as long as you want with Lvl 70 cap.

The Weight of Knowledge quest chain in Crimson Desert is a part of the Hernand Commissions faction quests at the Scholastone Institute in Hernand.
The Indie Live Expo Spring 2026 Showcase happened, and the Indie Spotlight segment of the event included plenty of reveals and world premieres.
true i remember when it was about epic story telling not this crap that se is pushing today. Remake 6 and 7
i dont know what the problem is. Maybe they dont want to dedicate the neccessary resources to something like this for feeling that they wont make money. But they see how passionate people are about this. They could bring FFVII to a whole new generation of gamers. People who bought 13 would buy it. Its the top seller on PSN. Im certain that every one of the millions who bought the original would flock to it. so i suppose the real question here is whats the hold up? If they do decide to make it, i think they should try to make it look as much like advent children as they can.
world map remains similar,but towns built like Fable 2?character models look like Fable2 when walking around towns.and change to a different model for battle system.its doable,but I think the bigger problem is how they would work it to fit on dvd.4 dvds?then swopping with a non linear story? ...just make it for ps3 then...
my main issue is that when they did the FF7 REMAKE ENGINE TEST THEY TOUTED HOW IT WOULD ONLY TAKE 3 YEARS, NOW IT'S A DIFFERENT STORY, BUT LETS FACE IT A LOT OF THINGS HAVE CHANGED OVER THE PAST 5 YEARS OR SO.
SE has become an average game maker now, I only look forwards to the Last Story which is headed up by the inventor of FF himself, I think only here we shall see a continuation of improvement in the JRPG genre.
Anyway nice blog:):)
You bring up a lot of valid points. I don't really blame Square Enix as a whole for the whole fiasco with FF 13. FF 13 was a mess from the start first off, they start making it for the PS2 then they scrap that project for the next gen. of consoles. They show a trailer for the PS3 at E3 2006. Then two years later they announce it for the 360 which they would then have to scrap the current engine (White Engine) and edit it to be a multiplatform engine (Crystal Tools). This in turn caused the game to come with delays and cause the company to lose money and time.
Square Enix makes some real stupid mistakes, look at freaking Dragon Quest! A series originally made by Enix now has no console game and is now practically pokemon. However I can't ignore the fact that they have some really great talent in their company. Which is why I cannot wait for FF 13 Versus.
*Edit*
I just don't know anymore man its crazy! FF 13 is a good game however when you have more then 20 hours of the game pure linearity that becomes a problem! I mean seriously you have 13 chapters in this game and until chapter 10 your walking down a straight hallway!