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freshslicepizza

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We already have upgrade-able closed gaming devices, what's the problem?

The head of Microsoft's Xbox division Phil Spenser has come out and caused quite a stir among the gaming communities. First it was about how Microsoft is going all in it seems with supporting PC gaming, namely with Windows as the gatekeeper. Which in itself has caused mixed reactions with restricting it to only the Windows store and the impact it will have on the Xbox brand. This blog isn't about that but rather what he said in regards to the future of console gaming and how an upgrade-able Xbox is not off the table.

What does that mean and why do we care?

This is what Phil Spencer said,

"Am I going to break open my console and start upgrading individual pieces of my console? That's not our plan," he said. "There is something special about what happens with a console. You buy an applicance-like device; you plug it into your TV; it works when you plug it in. It's not like I'm going to ship a screwdriver set with every console that comes out."

"What I'm saying is as hardware innovations happen we want to be able to embrace those in the console space. And make those available and maybe not have to wait seven or eight years for things to happen. But right now, we're not announcing hardware. I'm happy with the console we have and the platform we built on top of that console and the constant innovation and the games that are there. But as a longer-term vision statement, I wanted to make sure people understood what we're doing I think is good for the console space in addition to being good for the PC space."

and also this,

"People have asked me before, are we going to do another console, and I say I fully expect that we will. And people say well, why do you say fully expect? Why don't you just say yes? I'm in a job right now--I make decisions based on what's today; I can't always predict the future. But if you think about the strategy we're on, the strategy is a long-term vision that includes multiple hardware generations on both console, and frankly PC."

Which to me sounds like on the surface something like what Valve was embracing, the Steambox. Which is essentially trying to bridge the best of both worlds the PC and it's ability to customize along with the ease of use of the console where every game works. The idea itself sounded interesting but didn't really gel with the community who for the most part doesn't really like change too much.

What's interesting by Phil's comments is it's not about opening up the console with a screwdriver to add parts. So how does one upgrade? Nobody really knows at this point, it could even be cloud related for all we know. What is clear is some people like the idea and some don't but let's use history and even the current state of closed game devices as something we can analyze to why it's a bad idea or actually a great idea.

Back in history, the idea of upgrading your game console failed time and again.

https://en.wikipedia.org/wi...

https://en.wikipedia.org/wi...

https://en.wikipedia.org/wi...

The reason being is actually quite simple, not everyone upgraded. This meant software support that relied on these upgrades fizzled out rather quickly. Why make a game aimed at very few customers?

But let's look at a few examples where it actually did work out.

https://en.wikipedia.org/wi...

Nintendo's DS and 3DS system also had many revisions that sold very well.

However let's look at what's already happening now. Sony is coming out with PSVR which is a means to virtual reality gaming. This is the new craze going on and other major players are involved too such as Oculus Rift and Valve's HTC Thrive. So does PSVR not also count as upgrading your console? Sony is asking PS4 owners to buy new hardware on an existing platform, which in essence will also create a two-tiered userbase that publishers will analyze. Why is that a good approach but upgrading your console to improve performance a bad one? I think the answer is consumers don't feel compelled to buy PSVR unless they want to. They know games will be made to offer a different experience but they also know that other games they want will still come without the need to buy the hardware. Can you imagine buying an N64 for Mario but 2 years later they come out with a Zelda game that needs the attachment to play? That isn't fair to the customers.

This is why Microsoft needs to make sure to address this approach properly. The idea of playing games like Quantum Break at 900p (or whatever it will be on the Xbox One) and 30 frames per second on the console is fine. On the other hand, if you could somehow play that same game at 1080p or even higher and the frame rates and other performances improved then that would a great option to have. The key word here, OPTION. People don't buy an XBox One to play hypothetical games like Quantum Break 2 that requires upgrading your Xbox One. Microsoft already ran into a few issues on the Xbox 360 and the lack of a hard drive on the arcade model. Games like Forza 4 made it more difficult for those without a hard drive to view replays and some of the content.

Phil's last quote also has me more optimistic to this idea of upgrading your hardware,

"So I wanted to explain that what we're doing today I think makes the console ecosystem better, in a way. Because I, both personally, as well as watching what happens in the industry, I've said the 'end of a generation' and this step-function that happens is not something I embrace. I think it's something we can do better at. I see it in music, I see it in books, I see it in movies. When I buy digital content, that digital content stays with me and I'm able to use it when I got out and get new devices."

In a time where we are buying the same software over and over again to take advantage of the new hardware, how can someone also tell people this is a bad idea?

Kavorklestein3634d ago (Edited 3634d ago )

Good read.
As long as this is done right and they keep the consumer in mind, It should be good for everyone.

freshslicepizza3633d ago

hopefully, they just need to do it in a way that it doesn't force original owners to upgrade. what is also a mystery is if publishers are willing to support the upgrades or not.

Godmars2903634d ago

Think when all is said and done, the simple plan is to end the basic console cycle. If hardware advances 2-3 years post the X2's launch, instead of a slim model they'll put out a new X2 with a CPU, GPU or more RAM. It will automatically be BC while the architecture will be coded to downgrade for older, weaker, systems. Fanboys will be happy, gripe a bit if they can't buy the newer systems right away, while the general consumer wont really know the difference.

freshslicepizza3633d ago

lots of people including myself have said the new consoles didn't really offer a big jump from last generation. i think it was the first time i recall that the pc was already well ahead (even though it doesn't get the software support that pushes the hardware all the time). sub 1080p gaming should not even be happening now after the big push from the ps3 era to get people to upgrade to bluray and hdtv's.

i believe both microsoft and sony have made their new consoles very capable to move forward with backwards compatibility for the future hardware. plus the rumors surrounding the nx have said it too is very easy to port games to. gone are the days of proprietary hardware like the ps2 and ps3 which made it rather difficult for game developers in the beginning.

Godmars2903633d ago

And I've said that the 7th console gen was broken. Happened too soon with underestimated haradware and over expectation towards games when development tools weren't fully developed. The tech was sorted out towards the end, Sony learned not use system OS as something to tie publishers to their consoles, if only because publishers didn't, but much damage was done.

Now where here in a post console age where Sony's trying to use PSnow as a subscription app to ease away yet retain a physical box, and MS has just announced their gambit to integrate the Xbox brand into Windows 10. Further, MS is trying to position themselves to challenge Steam while saying their still competing against Sony despite the sale numbers which they've stopped touting suggest that they're only losing ground. Will never dominate the console market.

3632d ago
freshslicepizza3632d ago

when the xbox 360 and ps3 came out it competed very well even with the top pc games at the time. it wasn't really until crysis came out that showed the power of the pc.

what i am talking about this generation is how 1080p and 60 frames still seems like a huge achievement. launch games on both systems were already achievable on the pc with much higher fidelity. think about it, pc gaming is already getting to 4k (getting to 4k and 60 frames is still rather difficult in games like witcher 3).

when the ps4 came out it was already being compared to a mid range pc card. the big upgrade this generation has been ram, that's it.

s45gr323632d ago

I am leaning more to the cloud as opposed to hardware upgrades. The fact is upgrading a console hardware wise destroys the 3 tenents of owning a console: Ease of use, convenience, and price. In contrast ☁ gaming retains those features.

Godmars2903632d ago (Edited 3632d ago )

Thing is I can easily see MS putting out new model consoles of the same system with upgraded hardware. Much like Apple puts out a new iPhone on a near yearly basis.

When all is said and done what's being talked about is maybe one hardware revision 2-4 years post launch of the X2 to keep up with mainstream development. MS's real idea of a slim which likely wouldn't come a price reduction.

Think the problem is that this is just another case of MS announcing something which isn't going to turn out to "be all that", be something which they're going to have to play down, isn't going to all that significant while having some anti-consumer flavor to it, while their fan camp lauds as innovation.

I mean, the "potential" of they're doing with cloud servers has been talked about for how long yet how much has it really delivered? How long have we been waiting for the example of Crackdown 3 yet talk of a new console from them has started.

garrettbobbyferguson3633d ago

Are you saying nobody used the PS2 upgrade? Plenty of people did. Not to mention it started to come standard with PS2s purchased after x date (I do not recall which date). I have fond memories of playing COD2 online on my PS2.

DefenderOfDoom23633d ago (Edited 3633d ago )

I also have fond memories of "Socom" on the PS2 back around 2003ish . All of my friends ran out and bought the PS2 adapter , so can we play together online. First time i played online via ethernet , with voice chat on a console . And i think only paid 40 US dollars for the adapter back then.

The big problem with the Sega 32X was that the intial price for was like over a 100 US dollars , what the heck ! It also failed because a new generation consoles were coming out like the Sega Saturn , Neo Geo , Atari Jaguar and of course the Sony Playstation.

freshslicepizza3632d ago

i was talking more about the hard drive which i think final fantasy was one of the few games to utilize it.

DefenderOfDoom23631d ago

To moldybread . Good point . Most people just used it to play online.

Response to your 3rd bubble comment ; I remember at Quake Con 2013 hearing John Carmack saying that both the PS4 and XBox1 will have trouble running at 60fps while having tons of enemies and other stuff on the screen at the same time . Can not wait to see how the new DOOM game will run at 60fps on 8th gen consoles .

Get_A_Job_Foxtrot3631d ago

A network counts as an upgrade now? Please: other than Socom, Metal Gear Online and a small handful of games, barely anyone bothered getting the network adapter.

When hardware is buffed and owners of a console can no longer play new games unless they upgrade, then we're screwed.

Microsoft has started so many bad trends in this industry. I wish they would sell the Xbox Brand and go away. Just let it be Sony vs Nintendo and maybe a 3rd brand new challenger--so long as it isn't the ever greedy, hopelessly clueless Micro$oft.

freshslicepizza3630d ago

why would it not be considered an upgrade if games came out that required it? even psvr can be considered an upgrade because it too will have games that will divide the community. you either buy the peripheral to enjoy those games or you don't. same thing with kinect and playstation move.

Aloy-Boyfriend3632d ago (Edited 3632d ago )

Add ons and buying chips to upgrade are two different things.

That N64 memory was made for few games. That didn't even boosted performance on games that didn't require it, or not that I noticed.

PS2 add ons didn't boost performance either. It was to give the PS2 some extra features like Online.

Companies like to seduce gamers a lot, and then gamers masquerade everything as options when in reality you are f**** up if you don't follow or even follow. You don't want people to be playing at different performances and make the average consumer feel like they have the lower experience for not giving yet more money.

You want a great example of what this idea could so to the industry? Check Sega CD and 32x. While sega was launching true upgradable add ons, the competing consoles still had the edge and the support and were launching their next gen consoles that even were better. Sega consumers were always confused, and that confusion and loss of trust also killed the dreamcast.

You want Sony to release the PS5 10x more powerful than PS4, and xbox one or the next model to stay the same waiting for chips to be upgraded to top the PS5? Not to mention the performance could depend of what the people are able to spend?

That'd be a mess

freshslicepizza3631d ago

i'm not sure how it would work without dividing the community. microsoft already ran into a few issues by having a hard drive-less arcade model. if you did make a system that could be upgradeable but didn't require you to who would actually support it and put in the extra effort besides 1st party?

then we have a game like crackdown which essentially makes it possible to do more things, as long as you are connected to the cloud. so again who aside from 1st party will do these things?

Ravenor3631d ago

The expansion pak added features, improved framerates and visual quality in titles like Perfect Dark and Rogue Squadron. You need to hush.

Every year a new iPhone is released, the OS updates are pushed out to older devices and those within that strata of hardware have more or less the same experience as people with the newest phones. Some games will not run on older hardware, 90% do and the experience on the older devices is rarely so compromised it's unplayable or unrecognizable. We have a clear example of an industry with hardware decoupled from software and you're still going to say it just can't fly? Please.

Your Sega example is also so flawed it's kinda laughable. The 32x and Sega CD at no point really showed any software that made it look like a worthwhile purchase. Segas marketshare was tiny already compared to the SNES, and the Saturn disaster with Sony entering the market with a far superior product was about all the mainstream audience needed to abandon Sega completely. The Dreamcast failed because Sega got out spent, out maneuvered and was just overmatched in every area.

@Moldybread

This succeeding and not pissing people off is dependent on how MS manages how the software rolls out. Like...lets say there is an Xbox 1.1, and I purchase it and maybe The Division was a launch title. What if the game operates and plays the same the 1.1 version just looks closer to the PC version? That's kinda how I see it happening, an improved console with the same software and architecture of the vanilla box. Third party would only have to bring their games closer to the PC version (Work already completed).

freshslicepizza3631d ago

thanks for the good response. this is also what i would tend to think would be plausible. it happens already in the pc space but i'm not sure what phil spencer meant when he says he's not suggesting they send out screwdrivers to get xbox owners to open up their system.

KwietStorm_BLM3631d ago

An add-on or accessory is not upgrading your system. Virtual Reality is not an upgrade lol. It exists parallel to the existing device, it does not make it more powerful or capable. The N64 had a RAM cartridge. Saturn had an external memory cartridge. Those are more along the lines of upgrades.

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